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	<id>https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marbou9</id>
	<title>Dogcraft Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marbou9"/>
	<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/Special:Contributions/Marbou9"/>
	<updated>2026-05-27T23:12:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=37146</id>
		<title>User:Marbou9</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=37146"/>
		<updated>2024-07-25T11:06:14Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
*Space Cow&lt;br /&gt;
*Orange Tulip enthusiast&lt;br /&gt;
*Discord Moderator&lt;br /&gt;
*[[Christmas 2018]] Event Leader&lt;br /&gt;
*Former [[List of Staff Members|Headmod]]&lt;br /&gt;
*Former Server Moderator&lt;br /&gt;
*Former [[Survival Railway Network|SRN]] South Line Manager&lt;br /&gt;
*Former [[City of Havana|Havana]] council member&lt;br /&gt;
*Former [[Akkara]] citizen&lt;br /&gt;
*Former [[NWTA]] member&lt;br /&gt;
*Former [[Ouranos]] builder&lt;br /&gt;
*Former [[Dogcraft Build Team|Build Team]] Master Builder&lt;br /&gt;
*Former [[Dragon Valley]] Ram-Storm member&lt;br /&gt;
*Former [[Ragecorp|RageCorp]] Head of Security&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==My favorite pages==&lt;br /&gt;
&lt;br /&gt;
*[[City of Havana]]&lt;br /&gt;
*[[Survival Railway Network]]&lt;br /&gt;
*[[Mob Heads|Heads Guide]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28093</id>
		<title>Rules/Mods policy</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28093"/>
		<updated>2022-11-10T07:26:16Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toc vdesktop&amp;quot; style=&amp;quot;float:right; min-width:300px; border-radius:0; border:0; margin-left:.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;&amp;quot; class=&amp;quot;phonefullscreen&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:block; border-radius:0; border:0; padding:10px; background-color:#e9edef; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:space-between; margin-top:.5em; margin-bottom:1em;&amp;quot;&amp;gt;'''14. Do not use mods or cracked clients.'''[[Rules#14|From Rules ↲]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only exceptions are the mods listed below.&lt;br /&gt;
*Texturepacks (excluding x-ray) and shaders are allowed.&lt;br /&gt;
*These mods have been selected specifically to allow improved client side experience. Asking “can this mod also be an exception?” will always be answered with “no”. Some of these mods may not be compatible with each other.&lt;br /&gt;
*You can use whatever launcher you would like to start the game, but you must only log into Dogcraft with the allowed mods. PvP clients and launchers that boot the game with different mods are not allowed.&lt;br /&gt;
*X-raying results in a permanent ban, as well as fly mods and similar modifications.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible toc&amp;quot; style=&amp;quot;display:block; width:100%; box-sizing:border-box; border-radius:0; border:0; margin-top:0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per rule 14, a list of client-side mods is allowed on the Dogcraft Server. These mods all mean to improve the experience of playing on the server. The only mods allowed are the ones listed.&lt;br /&gt;
&lt;br /&gt;
Most of these mods require Fabric to be used (guide below). Some of these mods are compatible with a Forge installation as well. Optifine can be installed by itself.&lt;br /&gt;
&lt;br /&gt;
==How to use Fabric==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric is a lightweight mod loader for Minecraft that does not alter your game, but allows you to use client-side mods while playing Minecraft without requiring anything from the server.&lt;br /&gt;
&lt;br /&gt;
===Normal Launcher Installation===&lt;br /&gt;
To install Fabric:&lt;br /&gt;
&lt;br /&gt;
#'''Go to https://fabricmc.net/use/installer/''' and '''download''' the latest version of '''the Fabric installer'''.&lt;br /&gt;
#'''Run the downloaded file''' (double-click) to start the setup.&lt;br /&gt;
#In the Fabric Installer (see image), make sure '''&amp;lt;nowiki/&amp;gt;'Create profile' is ticked''' and 'Minecraft Version' is set to whatever '''version''' Dogcraft is on at the time. The loader version is automatically set to the latest available version, don't change that. It automatically selects your Minecraft folder for the 'Install Location', don't change that unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Installer.png|frameless|412x412px]]&lt;br /&gt;
4.  '''Click 'Install'.'''&lt;br /&gt;
&lt;br /&gt;
5. Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Fabric profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Profile.png|frameless|651x651px]]&lt;br /&gt;
&lt;br /&gt;
6. Check if there already is a '''&amp;lt;nowiki/&amp;gt;'mods'''' folder in your '''.minecraft''' folder. If not, '''create one.'''&lt;br /&gt;
&lt;br /&gt;
7. '''Add the mods''' you want to use in this folder. Make sure you have the '''Fabric API mod''' if your mods require that, and that your mods are '''compatible''' with each other (especially Optifine/Optifabric are incompatible with several others).&lt;br /&gt;
&lt;br /&gt;
8. Go back to the '''&amp;lt;nowiki/&amp;gt;'Play'&amp;lt;nowiki/&amp;gt;''' tab in your Minecraft Launcher, select the '''installation profile''' and '''press 'Play''''!&lt;br /&gt;
&lt;br /&gt;
===MultiMC Installation===&lt;br /&gt;
If you use MultiMC, you can get a full modpack with all Dogcraft approved mods at https://modrinth.com/modpack/dogcraft, with exception of OptiFabric/Optifine (incompatible with most other mods). An installation guide for MultiMC is linked at the top of that page. After installation, you can just delete certain mods if there's a few you don't want to use.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Fabric Mod Descriptions==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
&lt;br /&gt;
===Essential Mods===&lt;br /&gt;
&lt;br /&gt;
====''Fabric API''====&lt;br /&gt;
Fabric API is essential for several other mods to work. It does not have features of its own, but is a so-called &amp;quot;library&amp;quot; mod that gives other Fabric mods the necessary framework to function.&lt;br /&gt;
&lt;br /&gt;
====''Modmenu''====&lt;br /&gt;
Adds a menu to customize the settings of mods you are using. To do so, select the mod you want to configure, then press the '''&amp;lt;nowiki/&amp;gt;'Configure'''' button at the top right to open the mod's settings. '''[FabricAPI required]'''&lt;br /&gt;
[[File:Modmenu.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====''Sodium''====&lt;br /&gt;
Sodium is an open-source optimization mod that specifically deals with the '''rendering engine''' of the game. It greatly '''improves frame rates and stuttering''' while fixing many graphical issues without compromising on how the game looks. &lt;br /&gt;
&lt;br /&gt;
Sodium overhauls the Video Settings menu of the game, making it look more modern and categorizing settings in a more logical way. Other Fabric mods you add may add extra functionalities to the menus, as Sodium is compatible with most Fabric mods.&lt;br /&gt;
&lt;br /&gt;
It is widely regarded to be the '''successor to Optifine''' as &amp;quot;the&amp;quot; Minecraft optimization mod, as it offers larger frame rate improvements and accepts open-source contributions instead of relying on one developer, meaning it's faster to update to new versions and more trustworthy. However, it only offers optimization improvements and not the other many features Optifine has, like dynamic lighting, zoom, shaders, etc. Luckily, for each of those features there's Fabric mods available as replacements.&lt;br /&gt;
&lt;br /&gt;
Two sister mods are available by the same creators, '''Lithium and Phosphor''', which optimize other parts of the game and are highly recommended to add.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recommended Mods===&lt;br /&gt;
&lt;br /&gt;
====''Cull Less Leaves''====&lt;br /&gt;
Cull Less Leaves claims to add a '''9% performance improvement''' through '''not rendering all leaves'''. There's a vanilla option to render fewer leaves called 'Fast Culling', but this also affects the look of trees and other uses of leaves. With this mod, you don't have that issue. Configurable through both Modmenu and Sodium.&lt;br /&gt;
&lt;br /&gt;
====''LambDynamicLights''====&lt;br /&gt;
'''Replacement''' for Optifine's '''&amp;lt;nowiki/&amp;gt;'dynamic lighting'''' feature. Holding items that normally emit light when placed, will now also emit light when being held in the player's hand. Certain mobs like blazes and magma cubes can also emit light. All these options are togglable through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Lithium''====&lt;br /&gt;
Lithium is a '''general optimization mod''' that improves a number of systems in Minecraft (game physics, mob AI, block ticking, etc) '''without changing''' any actual '''game behaviour''' (and is even allowed in Minecraft speedrunning as a result!). All the specific optimizations are listed on its CurseForge and Modrinth pages.&lt;br /&gt;
&lt;br /&gt;
====''Logical Zoom''====&lt;br /&gt;
Replacement for Optifine's '''zoom key'''. By default it's bound to the 'C' key, same as in Optifine. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Phosphor''====&lt;br /&gt;
Phosphor is an '''optimization mod''' to improve the '''lighting engine''' of the game. It '''does not change how light works''' and does not add new features, it only takes what's there and makes it run smoother.&lt;br /&gt;
&lt;br /&gt;
====''Reese's Sodium Options''====&lt;br /&gt;
'''Improves the layout of Sodium'''&amp;lt;nowiki/&amp;gt;'s options screen by making it easier to navigate without adding new features.&lt;br /&gt;
&lt;br /&gt;
====''Sodium Extra''====&lt;br /&gt;
Adds some togglable '''extra options to Sodium''' that are also available in Optifine, such as '''decreasing''' smoke or bubble '''particles''', or '''removing the fog''' at the end of your render distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Mods===&lt;br /&gt;
&lt;br /&gt;
====''BetterF3''====&lt;br /&gt;
{{subtitle|''Guide by [[User:Almightyanna]]''}}&lt;br /&gt;
&lt;br /&gt;
BetterF3 is a mod that '''divides the debug information into modules''' which can be fully customized to fit your needs. Possibilities include '''changing text colours''' and '''position of modules''', disabling parts of a module or the whole module, as well as adding spacings between modules for better legibility. Its a great way to declutter the default debug screen and only see what you actually want to see. &lt;br /&gt;
&lt;br /&gt;
You can customize the debug screen by pressing '''F3 + M''' or through '''Modmenu'''. Keep the F3 screen open to immediately see your changes. &lt;br /&gt;
&lt;br /&gt;
In 'General Settings' you can add spacings between modules, change font scale and background colour, or simply disable the mod if you want to go back to the default F3 screen. &lt;br /&gt;
&lt;br /&gt;
Below General Settings you will find 'Left Modules' and 'Right Modules', which let you fully customize what information shows up on the debug screen. Change position of a module by hovering over a section and click the arrows on the left. Selecting a module and clicking 'Edit Module' allows you to disable the whole module or specific lines of information and change certain colours of the section. &lt;br /&gt;
&lt;br /&gt;
You can also delete or add modules on both sides of the debug screen. To add back a module, click the 'Add Module' button within the Left or Right Module menu and clear the field that says 'Separator'. Once the field is empty it gives you a list of modules to choose from. Click the 'Save &amp;amp; Quit' button and you will be able to customize your newly added module like normal.&lt;br /&gt;
&lt;br /&gt;
====''CIT Resewn''====&lt;br /&gt;
CIT Resewn is a Fabric replacement for an Optifine feature that '''allows resourcepacks to replace the appearance of items''' when they meet certain conditions. It should be compatible with whatever special texturepacks you might have used on Optifine.&lt;br /&gt;
&lt;br /&gt;
====''NoFade''====&lt;br /&gt;
NoFade '''removes the 'Mojang' animation text''' when loading the game or texturepacks, allowing you to see through them instead of staring at a red rectangle for a while.&lt;br /&gt;
&lt;br /&gt;
====''Optifabric''====&lt;br /&gt;
Optifabric allows you to use Optifine with other Fabric mods. To do so, simply place both Optifabric and Optifine in the mods folder. Please note that Optifine is incompatible with many other Fabric mods (e.g. Sodium). See below for an explanation of Optifine.&lt;br /&gt;
&lt;br /&gt;
====''Raised''====&lt;br /&gt;
'''Raises the player's hotbar''' up a little and allows you to move around some HUD elements. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Shulkerboxtooltip''====&lt;br /&gt;
Shulkerboxtooltip allows you to see a '''preview window of a shulker box's contents''' when hovering above it in an inventory by pressing the 'Shift' key. Configurable settings available through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''ToolTipFix''====&lt;br /&gt;
ToolTipFix '''stops tooltips that are too large''' to fit on the screen from running off the screen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optifine==&lt;br /&gt;
Optifine has for years been the main optimization mod in Minecraft, and is still allowed to be used on Dogcraft. For the past few years however, it is considered to be an '''inferior option''' to newer optimization mods such as Sodium, Lithium, Phosphor and more. One benefit of Optifine is that it's '''very easy to install multiple features''' with a few clicks. To use Optifine on Fabric, see the Fabric Installation further above on this page. Note that '''many Fabric mods are not compatible with Optifine'''.&lt;br /&gt;
&lt;br /&gt;
===Optifine Installation===&lt;br /&gt;
&lt;br /&gt;
#'''Download Optifine''' for the version you want at '''https://optifine.net/downloads&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
#'''Run the file''' with double-click to start the setup.&lt;br /&gt;
#The Installer '''automatically selects your Minecraft folder''' for the 'Install Location', don't change that unless you know what you're doing.  [[File:Optifine Installer.png|frameless|337x337px]]&lt;br /&gt;
#'''Click 'Install'.'''&lt;br /&gt;
#Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Optifine profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
Optifine is very '''easy to install''' and comes with quite a range of features. However, the main purpose of it is usually optimization of the game, which nowadays is '''done better by Fabric mods''' such as Sodium, Lithium and Phosphor. Below listed are some of Optifine's main features with Fabric replacements where applicable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Optifine Feature&lt;br /&gt;
!Replacement Alternative&lt;br /&gt;
|-&lt;br /&gt;
|Frame rate improvements&lt;br /&gt;
|Sodium, Lithium, Phosphor&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic lighting&lt;br /&gt;
|LambDynamicLights&lt;br /&gt;
|-&lt;br /&gt;
|Fog control&lt;br /&gt;
|Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Better grass, snow and clear water&lt;br /&gt;
|Possible through texturepacks like VanillaTweaks&lt;br /&gt;
|-&lt;br /&gt;
|Configurable animations and details&lt;br /&gt;
|Sodium, Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|LogicalZoom&lt;br /&gt;
|-&lt;br /&gt;
|Randomized mob textures&lt;br /&gt;
|CIT Resewn&lt;br /&gt;
|-&lt;br /&gt;
|Shaders support&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Connected textures&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Anti-aliasing&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28092</id>
		<title>Rules/Mods policy</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28092"/>
		<updated>2022-11-10T07:22:23Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toc vdesktop&amp;quot; style=&amp;quot;float:right; min-width:300px; border-radius:0; border:0; margin-left:.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;&amp;quot; class=&amp;quot;phonefullscreen&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:block; border-radius:0; border:0; padding:10px; background-color:#e9edef; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:space-between; margin-top:.5em; margin-bottom:1em;&amp;quot;&amp;gt;'''14. Do not use mods or cracked clients.'''[[Rules#14|From Rules ↲]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only exceptions are the mods listed below.&lt;br /&gt;
*Texturepacks (excluding x-ray) and shaders are allowed.&lt;br /&gt;
*These mods have been selected specifically to allow improved client side experience. Asking “can this mod also be an exception?” will always be answered with “no”. Some of these mods may not be compatible with each other.&lt;br /&gt;
*You can use whatever launcher you would like to start the game, but you must only log into Dogcraft with the allowed mods. PvP clients and launchers that boot the game with different mods are not allowed.&lt;br /&gt;
*X-raying results in a permanent ban, as well as fly mods and similar modifications.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible toc&amp;quot; style=&amp;quot;display:block; width:100%; box-sizing:border-box; border-radius:0; border:0; margin-top:0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per rule 14, a list of client-side mods is allowed on the Dogcraft Server. These mods all mean to improve the experience of playing on the server. The only mods allowed are the ones listed.&lt;br /&gt;
&lt;br /&gt;
Most of these mods require Fabric to be used (guide below). Some of these mods are compatible with a Forge installation as well. Optifine can be installed by itself.&lt;br /&gt;
&lt;br /&gt;
==How to use Fabric==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric is a lightweight mod loader for Minecraft that does not alter your game, but allows you to use client-side mods while playing Minecraft without requiring anything from the server.&lt;br /&gt;
&lt;br /&gt;
===Normal Launcher Installation===&lt;br /&gt;
To install Fabric:&lt;br /&gt;
&lt;br /&gt;
#'''Go to https://fabricmc.net/use/installer/''' and '''download''' the latest version of '''the Fabric installer'''.&lt;br /&gt;
#'''Run the downloaded file''' (double-click) to start the setup.&lt;br /&gt;
#In the Fabric Installer (see image), make sure '''&amp;lt;nowiki/&amp;gt;'Create profile' is ticked''' and 'Minecraft Version' is set to whatever '''version''' Dogcraft is on at the time. The loader version is automatically set to the latest available version, don't change that. It automatically selects your Minecraft folder for the 'Install Location', don't change that unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Installer.png|frameless|412x412px]]&lt;br /&gt;
4.  '''Click 'Install'.'''&lt;br /&gt;
&lt;br /&gt;
5. Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Fabric profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Profile.png|frameless|651x651px]]&lt;br /&gt;
&lt;br /&gt;
6. Check if there already is a '''&amp;lt;nowiki/&amp;gt;'mods'''' folder in your '''.minecraft''' folder. If not, '''create one.'''&lt;br /&gt;
&lt;br /&gt;
7. '''Add the mods''' you want to use in this folder. Make sure you have the '''Fabric API mod''' if your mods require that, and that your mods are '''compatible''' with each other (especially Optifine/Optifabric are incompatible with several others).&lt;br /&gt;
&lt;br /&gt;
You can &lt;br /&gt;
&lt;br /&gt;
8. Go back to the '''&amp;lt;nowiki/&amp;gt;'Play'&amp;lt;nowiki/&amp;gt;''' tab in your Minecraft Launcher, select the '''installation profile''' and '''press 'Play''''!&lt;br /&gt;
&lt;br /&gt;
===MultiMC Installation===&lt;br /&gt;
If you use MultiMC, you can get a full modpack with all Dogcraft approved mods at https://modrinth.com/modpack/dogcraft, with exception of OptiFabric/Optifine (incompatible with most other mods). An installation guide for MultiMC is linked at the top of that page. After installation, you can just delete certain mods if there's a few you don't want to use.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Fabric Mod Descriptions==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
&lt;br /&gt;
===Essential Mods===&lt;br /&gt;
&lt;br /&gt;
====''Fabric API''====&lt;br /&gt;
Fabric API is essential for several other mods to work. It does not have features of its own, but is a so-called &amp;quot;library&amp;quot; mod that gives other Fabric mods the necessary framework to function.&lt;br /&gt;
&lt;br /&gt;
====''Modmenu''====&lt;br /&gt;
Adds a menu to customize the settings of mods you are using. To do so, select the mod you want to configure, then press the '''&amp;lt;nowiki/&amp;gt;'Configure'''' button at the top right to open the mod's settings. '''[FabricAPI required]'''&lt;br /&gt;
[[File:Modmenu.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====''Sodium''====&lt;br /&gt;
Sodium is an open-source optimization mod that specifically deals with the '''rendering engine''' of the game. It greatly '''improves frame rates and stuttering''' while fixing many graphical issues without compromising on how the game looks. &lt;br /&gt;
&lt;br /&gt;
Sodium overhauls the Video Settings menu of the game, making it look more modern and categorizing settings in a more logical way. Other Fabric mods you add may add extra functionalities to the menus, as Sodium is compatible with most Fabric mods.&lt;br /&gt;
&lt;br /&gt;
It is widely regarded to be the '''successor to Optifine''' as &amp;quot;the&amp;quot; Minecraft optimization mod, as it offers larger frame rate improvements and accepts open-source contributions instead of relying on one developer, meaning it's faster to update to new versions and more trustworthy. However, it only offers optimization improvements and not the other many features Optifine has, like dynamic lighting, zoom, shaders, etc. Luckily, for each of those features there's Fabric mods available as replacements.&lt;br /&gt;
&lt;br /&gt;
Two sister mods are available by the same creators, '''Lithium and Phosphor''', which optimize other parts of the game and are highly recommended to add.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recommended Mods===&lt;br /&gt;
&lt;br /&gt;
====''Cull Less Leaves''====&lt;br /&gt;
Cull Less Leaves claims to add a '''9% performance improvement''' through '''not rendering all leaves'''. There's a vanilla option to render fewer leaves called 'Fast Culling', but this also affects the look of trees and other uses of leaves. With this mod, you don't have that issue. Configurable through both Modmenu and Sodium.&lt;br /&gt;
&lt;br /&gt;
====''LambDynamicLights''====&lt;br /&gt;
'''Replacement''' for Optifine's '''&amp;lt;nowiki/&amp;gt;'dynamic lighting'''' feature. Holding items that normally emit light when placed, will now also emit light when being held in the player's hand. Certain mobs like blazes and magma cubes can also emit light. All these options are togglable through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Lithium''====&lt;br /&gt;
Lithium is a '''general optimization mod''' that improves a number of systems in Minecraft (game physics, mob AI, block ticking, etc) '''without changing''' any actual '''game behaviour''' (and is even allowed in Minecraft speedrunning as a result!). All the specific optimizations are listed on its CurseForge and Modrinth pages.&lt;br /&gt;
&lt;br /&gt;
====''Logical Zoom''====&lt;br /&gt;
Replacement for Optifine's '''zoom key'''. By default it's bound to the 'C' key, same as in Optifine. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Phosphor''====&lt;br /&gt;
Phosphor is an '''optimization mod''' to improve the '''lighting engine''' of the game. It '''does not change how light works''' and does not add new features, it only takes what's there and makes it run smoother.&lt;br /&gt;
&lt;br /&gt;
====''Reese's Sodium Options''====&lt;br /&gt;
'''Improves the layout of Sodium'''&amp;lt;nowiki/&amp;gt;'s options screen by making it easier to navigate without adding new features.&lt;br /&gt;
&lt;br /&gt;
====''Sodium Extra''====&lt;br /&gt;
Adds some togglable '''extra options to Sodium''' that are also available in Optifine, such as '''decreasing''' smoke or bubble '''particles''', or '''removing the fog''' at the end of your render distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Mods===&lt;br /&gt;
&lt;br /&gt;
====''BetterF3''====&lt;br /&gt;
{{subtitle|''Guide by [[User:Almightyanna]]''}}&lt;br /&gt;
&lt;br /&gt;
BetterF3 is a mod that '''divides the debug information into modules''' which can be fully customized to fit your needs. Possibilities include '''changing text colours''' and '''position of modules''', disabling parts of a module or the whole module, as well as adding spacings between modules for better legibility. Its a great way to declutter the default debug screen and only see what you actually want to see. &lt;br /&gt;
&lt;br /&gt;
You can customize the debug screen by pressing '''F3 + M''' or through '''Modmenu'''. Keep the F3 screen open to immediately see your changes. &lt;br /&gt;
&lt;br /&gt;
In 'General Settings' you can add spacings between modules, change font scale and background colour, or simply disable the mod if you want to go back to the default F3 screen. &lt;br /&gt;
&lt;br /&gt;
Below General Settings you will find 'Left Modules' and 'Right Modules', which let you fully customize what information shows up on the debug screen. Change position of a module by hovering over a section and click the arrows on the left. Selecting a module and clicking 'Edit Module' allows you to disable the whole module or specific lines of information and change certain colours of the section. &lt;br /&gt;
&lt;br /&gt;
You can also delete or add modules on both sides of the debug screen. To add back a module, click the 'Add Module' button within the Left or Right Module menu and clear the field that says 'Separator'. Once the field is empty it gives you a list of modules to choose from. Click the 'Save &amp;amp; Quit' button and you will be able to customize your newly added module like normal.&lt;br /&gt;
&lt;br /&gt;
====''CIT Resewn''====&lt;br /&gt;
CIT Resewn is a Fabric replacement for an Optifine feature that '''allows resourcepacks to replace the appearance of items''' when they meet certain conditions. It should be compatible with whatever special texturepacks you might have used on Optifine.&lt;br /&gt;
&lt;br /&gt;
====''NoFade''====&lt;br /&gt;
NoFade '''removes the 'Mojang' animation text''' when loading the game or texturepacks, allowing you to see through them instead of staring at a red rectangle for a while.&lt;br /&gt;
&lt;br /&gt;
====''Optifabric''====&lt;br /&gt;
Optifabric allows you to use Optifine with other Fabric mods. To do so, simply place both Optifabric and Optifine in the mods folder. Please note that Optifine is incompatible with many other Fabric mods (e.g. Sodium). See below for an explanation of Optifine.&lt;br /&gt;
&lt;br /&gt;
====''Raised''====&lt;br /&gt;
'''Raises the player's hotbar''' up a little and allows you to move around some HUD elements. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Shulkerboxtooltip''====&lt;br /&gt;
Shulkerboxtooltip allows you to see a '''preview window of a shulker box's contents''' when hovering above it in an inventory by pressing the 'Shift' key. Configurable settings available through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''ToolTipFix''====&lt;br /&gt;
ToolTipFix '''stops tooltips that are too large''' to fit on the screen from running off the screen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optifine==&lt;br /&gt;
Optifine has for years been the main optimization mod in Minecraft, and is still allowed to be used on Dogcraft. For the past few years however, it is considered to be an '''inferior option''' to newer optimization mods such as Sodium, Lithium, Phosphor and more. One benefit of Optifine is that it's '''very easy to install multiple features''' with a few clicks. To use Optifine on Fabric, see the Fabric Installation further above on this page. Note that '''many Fabric mods are not compatible with Optifine'''.&lt;br /&gt;
&lt;br /&gt;
===Optifine Installation===&lt;br /&gt;
&lt;br /&gt;
#'''Download Optifine''' for the version you want at '''https://optifine.net/downloads&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
#'''Run the file''' with double-click to start the setup.&lt;br /&gt;
#The Installer '''automatically selects your Minecraft folder''' for the 'Install Location', don't change that unless you know what you're doing.  [[File:Optifine Installer.png|frameless|337x337px]]&lt;br /&gt;
#'''Click 'Install'.'''&lt;br /&gt;
#Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Optifine profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
Optifine is very '''easy to install''' and comes with quite a range of features. However, the main purpose of it is usually optimization of the game, which nowadays is '''done better by Fabric mods''' such as Sodium, Lithium and Phosphor. Below listed are some of Optifine's main features with Fabric replacements where applicable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Optifine Feature&lt;br /&gt;
!Replacement Alternative&lt;br /&gt;
|-&lt;br /&gt;
|Frame rate improvements&lt;br /&gt;
|Sodium, Lithium, Phosphor&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic lighting&lt;br /&gt;
|LambDynamicLights&lt;br /&gt;
|-&lt;br /&gt;
|Fog control&lt;br /&gt;
|Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Better grass, snow and clear water&lt;br /&gt;
|Possible through texturepacks like VanillaTweaks&lt;br /&gt;
|-&lt;br /&gt;
|Configurable animations and details&lt;br /&gt;
|Sodium, Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|LogicalZoom&lt;br /&gt;
|-&lt;br /&gt;
|Randomized mob textures&lt;br /&gt;
|CIT Resewn&lt;br /&gt;
|-&lt;br /&gt;
|Shaders support&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Connected textures&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Anti-aliasing&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28086</id>
		<title>Rules/Mods policy</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28086"/>
		<updated>2022-11-09T15:43:38Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: typo fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toc vdesktop&amp;quot; style=&amp;quot;float:right; min-width:300px; border-radius:0; border:0; margin-left:.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;&amp;quot; class=&amp;quot;phonefullscreen&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:block; border-radius:0; border:0; padding:10px; background-color:#e9edef; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:space-between; margin-top:.5em; margin-bottom:1em;&amp;quot;&amp;gt;'''14. Do not use mods or cracked clients.'''[[Rules#14|From Rules ↲]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only exceptions are the mods listed below.&lt;br /&gt;
*Texturepacks (excluding x-ray) and shaders are allowed.&lt;br /&gt;
*These mods have been selected specifically to allow improved client side experience. Asking “can this mod also be an exception?” will always be answered with “no”. Some of these mods may not be compatible with each other.&lt;br /&gt;
*You can use whatever launcher you would like to start the game, but you must only log into Dogcraft with the allowed mods. PvP clients and launchers that boot the game with different mods are not allowed.&lt;br /&gt;
*X-raying results in a permanent ban, as well as fly mods and similar modifications.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible toc&amp;quot; style=&amp;quot;display:block; width:100%; box-sizing:border-box; border-radius:0; border:0; margin-top:0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per rule 14, a list of client-side mods is allowed on the Dogcraft Server. These mods all mean to improve the experience of playing on the server. The only mods allowed are the ones listed.&lt;br /&gt;
&lt;br /&gt;
Most of these mods require Fabric to be used (guide below). Some of these mods are compatible with a Forge installation as well. Optifine can be installed by itself.&lt;br /&gt;
&lt;br /&gt;
==How to use Fabric==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric is a lightweight mod loader for Minecraft that does not alter your game, but allows you to use client-side mods while playing Minecraft without requiring anything from the server.&lt;br /&gt;
&lt;br /&gt;
===Normal Launcher Installation===&lt;br /&gt;
To install Fabric:&lt;br /&gt;
&lt;br /&gt;
#'''Go to https://fabricmc.net/use/installer/''' and '''download''' the latest version of '''the Fabric installer'''.&lt;br /&gt;
#'''Run the downloaded file''' (double-click) to start the setup.&lt;br /&gt;
#In the Fabric Installer (see image), make sure '''&amp;lt;nowiki/&amp;gt;'Create profile' is ticked''' and 'Minecraft Version' is set to whatever '''version''' Dogcraft is on at the time. The loader version is automatically set to the latest available version, don't change that. It automatically selects your Minecraft folder for the 'Install Location', don't change that unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Installer.png|frameless|412x412px]]&lt;br /&gt;
4.  '''Click 'Install'.'''&lt;br /&gt;
&lt;br /&gt;
5. Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Fabric profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Profile.png|frameless|651x651px]]&lt;br /&gt;
&lt;br /&gt;
6. Check if there already is a '''&amp;lt;nowiki/&amp;gt;'mods'''' folder in your '''.minecraft''' folder. If not, '''create one.'''&lt;br /&gt;
&lt;br /&gt;
7. '''Add the mods''' you want to use in this folder. Make sure you have the '''Fabric API mod''' if your mods require that, and that your mods are '''compatible''' with each other (especially Optifine/Optifabric are incompatible with several others).&lt;br /&gt;
&lt;br /&gt;
You can &lt;br /&gt;
&lt;br /&gt;
8. Go back to the '''&amp;lt;nowiki/&amp;gt;'Play'&amp;lt;nowiki/&amp;gt;''' tab in your Minecraft Launcher, select the '''installation profile''' and '''press 'Play''''!&lt;br /&gt;
&lt;br /&gt;
===MultiMC Installation===&lt;br /&gt;
If you use MultiMC, you can get a full modpack with all Dogcraft approved mods at https://modrinth.com/modpack/dogcraft, with exception of OptiFabric/Optifine (incompatible with most other mods). An installation guide for MultiMC is linked at the top of that page. After installation, you can just delete certain mods if there's a few you don't want to use.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Fabric Mod Descriptions==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
&lt;br /&gt;
===Essential Mods===&lt;br /&gt;
&lt;br /&gt;
====''Fabric API''====&lt;br /&gt;
{{Subtitle|Download: [[modrinth:FabricAPI]] {{!}} [[curseforge:FabricAPI]]&amp;lt;br/&amp;gt;''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric API is essential for several other mods to work. It does not have features of its own, but is a so-called &amp;quot;library&amp;quot; mod that gives other Fabric mods the necessary framework to function.&lt;br /&gt;
&lt;br /&gt;
====''Modmenu''====&lt;br /&gt;
Adds a menu to customize the settings of mods you are using. To do so, select the mod you want to configure, then press the '''&amp;lt;nowiki/&amp;gt;'Configure'''' button at the top right to open the mod's settings. '''[FabricAPI required]'''&lt;br /&gt;
[[File:Modmenu.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====''Sodium''====&lt;br /&gt;
Sodium is an open-source optimization mod that specifically deals with the '''rendering engine''' of the game. It greatly '''improves frame rates and stuttering''' while fixing many graphical issues without compromising on how the game looks. &lt;br /&gt;
&lt;br /&gt;
Sodium overhauls the Video Settings menu of the game, making it look more modern and categorizing settings in a more logical way. Other Fabric mods you add may add extra functionalities to the menus, as Sodium is compatible with most Fabric mods.&lt;br /&gt;
&lt;br /&gt;
It is widely regarded to be the '''successor to Optifine''' as &amp;quot;the&amp;quot; Minecraft optimization mod, as it offers larger frame rate improvements and accepts open-source contributions instead of relying on one developer, meaning it's faster to update to new versions and more trustworthy. However, it only offers optimization improvements and not the other many features Optifine has, like dynamic lighting, zoom, shaders, etc. Luckily, for each of those features there's Fabric mods available as replacements.&lt;br /&gt;
&lt;br /&gt;
Two sister mods are available by the same creators, '''Lithium and Phosphor''', which optimize other parts of the game and are highly recommended to add.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recommended Mods===&lt;br /&gt;
&lt;br /&gt;
====''Cull Less Leaves''====&lt;br /&gt;
Cull Less Leaves claims to add a '''9% performance improvement''' through '''not rendering all leaves'''. There's a vanilla option to render fewer leaves called 'Fast Culling', but this also affects the look of trees and other uses of leaves. With this mod, you don't have that issue. Configurable through both Modmenu and Sodium.&lt;br /&gt;
&lt;br /&gt;
====''LambDynamicLights''====&lt;br /&gt;
'''Replacement''' for Optifine's '''&amp;lt;nowiki/&amp;gt;'dynamic lighting'''' feature. Holding items that normally emit light when placed, will now also emit light when being held in the player's hand. Certain mobs like blazes and magma cubes can also emit light. All these options are togglable through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Lithium''====&lt;br /&gt;
Lithium is a '''general optimization mod''' that improves a number of systems in Minecraft (game physics, mob AI, block ticking, etc) '''without changing''' any actual '''game behaviour''' (and is even allowed in Minecraft speedrunning as a result!). All the specific optimizations are listed on its CurseForge and Modrinth pages.&lt;br /&gt;
&lt;br /&gt;
====''Logical Zoom''====&lt;br /&gt;
Replacement for Optifine's '''zoom key'''. By default it's bound to the 'C' key, same as in Optifine. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Phosphor''====&lt;br /&gt;
Phosphor is an '''optimization mod''' to improve the '''lighting engine''' of the game. It '''does not change how light works''' and does not add new features, it only takes what's there and makes it run smoother.&lt;br /&gt;
&lt;br /&gt;
====''Reese's Sodium Options''====&lt;br /&gt;
'''Improves the layout of Sodium'''&amp;lt;nowiki/&amp;gt;'s options screen by making it easier to navigate without adding new features.&lt;br /&gt;
&lt;br /&gt;
====''Sodium Extra''====&lt;br /&gt;
Adds some togglable '''extra options to Sodium''' that are also available in Optifine, such as '''decreasing''' smoke or bubble '''particles''', or '''removing the fog''' at the end of your render distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Mods===&lt;br /&gt;
&lt;br /&gt;
====''BetterF3''====&lt;br /&gt;
{{subtitle|''Guide by [[User:Almightyanna]]''}}&lt;br /&gt;
&lt;br /&gt;
BetterF3 is a mod that '''divides the debug information into modules''' which can be fully customized to fit your needs. Possibilities include '''changing text colours''' and '''position of modules''', disabling parts of a module or the whole module, as well as adding spacings between modules for better legibility. Its a great way to declutter the default debug screen and only see what you actually want to see. &lt;br /&gt;
&lt;br /&gt;
You can customize the debug screen by pressing '''F3 + M''' or through '''Modmenu'''. Keep the F3 screen open to immediately see your changes. &lt;br /&gt;
&lt;br /&gt;
In 'General Settings' you can add spacings between modules, change font scale and background colour, or simply disable the mod if you want to go back to the default F3 screen. &lt;br /&gt;
&lt;br /&gt;
Below General Settings you will find 'Left Modules' and 'Right Modules', which let you fully customize what information shows up on the debug screen. Change position of a module by hovering over a section and click the arrows on the left. Selecting a module and clicking 'Edit Module' allows you to disable the whole module or specific lines of information and change certain colours of the section. &lt;br /&gt;
&lt;br /&gt;
You can also delete or add modules on both sides of the debug screen. To add back a module, click the 'Add Module' button within the Left or Right Module menu and clear the field that says 'Separator'. Once the field is empty it gives you a list of modules to choose from. Click the 'Save &amp;amp; Quit' button and you will be able to customize your newly added module like normal.&lt;br /&gt;
&lt;br /&gt;
====''CIT Resewn''====&lt;br /&gt;
CIT Resewn is a Fabric replacement for an Optifine feature that '''allows resourcepacks to replace the appearance of items''' when they meet certain conditions. It should be compatible with whatever special texturepacks you might have used on Optifine.&lt;br /&gt;
&lt;br /&gt;
====''NoFade''====&lt;br /&gt;
NoFade '''removes the 'Mojang' animation text''' when loading the game or texturepacks, allowing you to see through them instead of staring at a red rectangle for a while.&lt;br /&gt;
&lt;br /&gt;
====''Optifabric''====&lt;br /&gt;
Optifabric allows you to use Optifine with other Fabric mods. To do so, simply place both Optifabric and Optifine in the mods folder. Please note that Optifine is incompatible with many other Fabric mods (e.g. Sodium). See below for an explanation of Optifine.&lt;br /&gt;
&lt;br /&gt;
====''Raised''====&lt;br /&gt;
'''Raises the player's hotbar''' up a little and allows you to move around some HUD elements. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Shulkerboxtooltip''====&lt;br /&gt;
Shulkerboxtooltip allows you to see a '''preview window of a shulker box's contents''' when hovering above it in an inventory by pressing the 'Shift' key. Configurable settings available through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''ToolTipFix''====&lt;br /&gt;
ToolTipFix '''stops tooltips that are too large''' to fit on the screen from running off the screen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optifine==&lt;br /&gt;
Optifine has for years been the main optimization mod in Minecraft, and is still allowed to be used on Dogcraft. For the past few years however, it is considered to be an '''inferior option''' to newer optimization mods such as Sodium, Lithium, Phosphor and more. One benefit of Optifine is that it's '''very easy to install multiple features''' with a few clicks. To use Optifine on Fabric, see the Fabric Installation further above on this page. Note that '''many Fabric mods are not compatible with Optifine'''.&lt;br /&gt;
&lt;br /&gt;
===Optifine Installation===&lt;br /&gt;
&lt;br /&gt;
#'''Download Optifine''' for the version you want at '''https://optifine.net/downloads&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
#'''Run the file''' with double-click to start the setup.&lt;br /&gt;
#The Installer '''automatically selects your Minecraft folder''' for the 'Install Location', don't change that unless you know what you're doing.  [[File:Optifine Installer.png|frameless|337x337px]]&lt;br /&gt;
#'''Click 'Install'.'''&lt;br /&gt;
#Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Optifine profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
Optifine is very '''easy to install''' and comes with quite a range of features. However, the main purpose of it is usually optimization of the game, which nowadays is '''done better by Fabric mods''' such as Sodium, Lithium and Phosphor. Below listed are some of Optifine's main features with Fabric replacements where applicable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Optifine Feature&lt;br /&gt;
!Replacement Alternative&lt;br /&gt;
|-&lt;br /&gt;
|Frame rate improvements&lt;br /&gt;
|Sodium, Lithium, Phosphor&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic lighting&lt;br /&gt;
|LambDynamicLights&lt;br /&gt;
|-&lt;br /&gt;
|Fog control&lt;br /&gt;
|Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Better grass, snow and clear water&lt;br /&gt;
|Possible through texturepacks like VanillaTweaks&lt;br /&gt;
|-&lt;br /&gt;
|Configurable animations and details&lt;br /&gt;
|Sodium, Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|LogicalZoom&lt;br /&gt;
|-&lt;br /&gt;
|Randomized mob textures&lt;br /&gt;
|CIT Resewn&lt;br /&gt;
|-&lt;br /&gt;
|Shaders support&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Connected textures&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Anti-aliasing&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28085</id>
		<title>Rules/Mods policy</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28085"/>
		<updated>2022-11-09T15:42:35Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Added MultiMC installation and changed the Optifine features table around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toc vdesktop&amp;quot; style=&amp;quot;float:right; min-width:300px; border-radius:0; border:0; margin-left:.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;&amp;quot; class=&amp;quot;phonefullscreen&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:block; border-radius:0; border:0; padding:10px; background-color:#e9edef; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:space-between; margin-top:.5em; margin-bottom:1em;&amp;quot;&amp;gt;'''14. Do not use mods or cracked clients.'''[[Rules#14|From Rules ↲]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only exceptions are the mods listed below.&lt;br /&gt;
*Texturepacks (excluding x-ray) and shaders are allowed.&lt;br /&gt;
*These mods have been selected specifically to allow improved client side experience. Asking “can this mod also be an exception?” will always be answered with “no”. Some of these mods may not be compatible with each other.&lt;br /&gt;
*You can use whatever launcher you would like to start the game, but you must only log into Dogcraft with the allowed mods. PvP clients and launchers that boot the game with different mods are not allowed.&lt;br /&gt;
*X-raying results in a permanent ban, as well as fly mods and similar modifications.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible toc&amp;quot; style=&amp;quot;display:block; width:100%; box-sizing:border-box; border-radius:0; border:0; margin-top:0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per rule 14, a list of client-side mods is allowed on the Dogcraft Server. These mods all mean to improve the experience of playing on the server. The only mods allowed are the ones listed.&lt;br /&gt;
&lt;br /&gt;
Most of these mods require Fabric to be used (guide below). Some of these mods are compatible with a Forge installation as well. Optifine can be installed by itself.&lt;br /&gt;
&lt;br /&gt;
==How to use Fabric==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric is a lightweight mod loader for Minecraft that does not alter your game, but allows you to use client-side mods while playing Minecraft without requiring anything from the server.&lt;br /&gt;
&lt;br /&gt;
===Normal Launcher Installation===&lt;br /&gt;
To install Fabric:&lt;br /&gt;
&lt;br /&gt;
#'''Go to https://fabricmc.net/use/installer/''' and '''download''' the latest version of '''the Fabric installer'''.&lt;br /&gt;
#'''Run the downloaded file''' (double-click) to start the setup.&lt;br /&gt;
#In the Fabric Installer (see image), make sure '''&amp;lt;nowiki/&amp;gt;'Create profile' is ticked''' and 'Minecraft Version' is set to whatever '''version''' Dogcraft is on at the time. The loader version is automatically set to the latest available version, don't change that. It automatically selects your Minecraft folder for the 'Install Location', don't change that unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Installer.png|frameless|412x412px]]&lt;br /&gt;
4.  '''Click 'Install'.'''&lt;br /&gt;
&lt;br /&gt;
5. Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Fabric profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Profile.png|frameless|651x651px]]&lt;br /&gt;
&lt;br /&gt;
6. Check if there already is a '''&amp;lt;nowiki/&amp;gt;'mods'''' folder in your '''.minecraft''' folder. If not, '''create one.'''&lt;br /&gt;
&lt;br /&gt;
7. '''Add the mods''' you want to use in this folder. Make sure you have the '''Fabric API mod''' if your mods require that, and that your mods are '''compatible''' with each other (especially Optifine/Optifabric are incompatible with several others).&lt;br /&gt;
&lt;br /&gt;
You can &lt;br /&gt;
&lt;br /&gt;
8. Go back to the '''&amp;lt;nowiki/&amp;gt;'Play'&amp;lt;nowiki/&amp;gt;''' tab in your Minecraft Launcher, select the '''installation profile''' and '''press 'Play''''!&lt;br /&gt;
&lt;br /&gt;
=== MultiMC Installation ===&lt;br /&gt;
If you use MultiMC, you can get a full modpack with all Dogcraft approved mods at https://modrinth.com/modpack/dogcraft, which exception of OptiFabric/Optifine (incompatible with most other mods). An installation guide for MultiMC is linked at the top of that page. After installation, you can just delete certain mods if there's a few you don't want to use.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Fabric Mod Descriptions==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
&lt;br /&gt;
===Essential Mods===&lt;br /&gt;
&lt;br /&gt;
====''Fabric API''====&lt;br /&gt;
{{Subtitle|Download: [[modrinth:FabricAPI]] {{!}} [[curseforge:FabricAPI]]&amp;lt;br/&amp;gt;''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric API is essential for several other mods to work. It does not have features of its own, but is a so-called &amp;quot;library&amp;quot; mod that gives other Fabric mods the necessary framework to function.&lt;br /&gt;
&lt;br /&gt;
====''Modmenu''====&lt;br /&gt;
Adds a menu to customize the settings of mods you are using. To do so, select the mod you want to configure, then press the '''&amp;lt;nowiki/&amp;gt;'Configure'''' button at the top right to open the mod's settings. '''[FabricAPI required]'''&lt;br /&gt;
[[File:Modmenu.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====''Sodium''====&lt;br /&gt;
Sodium is an open-source optimization mod that specifically deals with the '''rendering engine''' of the game. It greatly '''improves frame rates and stuttering''' while fixing many graphical issues without compromising on how the game looks. &lt;br /&gt;
&lt;br /&gt;
Sodium overhauls the Video Settings menu of the game, making it look more modern and categorizing settings in a more logical way. Other Fabric mods you add may add extra functionalities to the menus, as Sodium is compatible with most Fabric mods.&lt;br /&gt;
&lt;br /&gt;
It is widely regarded to be the '''successor to Optifine''' as &amp;quot;the&amp;quot; Minecraft optimization mod, as it offers larger frame rate improvements and accepts open-source contributions instead of relying on one developer, meaning it's faster to update to new versions and more trustworthy. However, it only offers optimization improvements and not the other many features Optifine has, like dynamic lighting, zoom, shaders, etc. Luckily, for each of those features there's Fabric mods available as replacements.&lt;br /&gt;
&lt;br /&gt;
Two sister mods are available by the same creators, '''Lithium and Phosphor''', which optimize other parts of the game and are highly recommended to add.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recommended Mods===&lt;br /&gt;
&lt;br /&gt;
====''Cull Less Leaves''====&lt;br /&gt;
Cull Less Leaves claims to add a '''9% performance improvement''' through '''not rendering all leaves'''. There's a vanilla option to render fewer leaves called 'Fast Culling', but this also affects the look of trees and other uses of leaves. With this mod, you don't have that issue. Configurable through both Modmenu and Sodium.&lt;br /&gt;
&lt;br /&gt;
====''LambDynamicLights''====&lt;br /&gt;
'''Replacement''' for Optifine's '''&amp;lt;nowiki/&amp;gt;'dynamic lighting'''' feature. Holding items that normally emit light when placed, will now also emit light when being held in the player's hand. Certain mobs like blazes and magma cubes can also emit light. All these options are togglable through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Lithium''====&lt;br /&gt;
Lithium is a '''general optimization mod''' that improves a number of systems in Minecraft (game physics, mob AI, block ticking, etc) '''without changing''' any actual '''game behaviour''' (and is even allowed in Minecraft speedrunning as a result!). All the specific optimizations are listed on its CurseForge and Modrinth pages.&lt;br /&gt;
&lt;br /&gt;
====''Logical Zoom''====&lt;br /&gt;
Replacement for Optifine's '''zoom key'''. By default it's bound to the 'C' key, same as in Optifine. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Phosphor''====&lt;br /&gt;
Phosphor is an '''optimization mod''' to improve the '''lighting engine''' of the game. It '''does not change how light works''' and does not add new features, it only takes what's there and makes it run smoother.&lt;br /&gt;
&lt;br /&gt;
====''Reese's Sodium Options''====&lt;br /&gt;
'''Improves the layout of Sodium'''&amp;lt;nowiki/&amp;gt;'s options screen by making it easier to navigate without adding new features.&lt;br /&gt;
&lt;br /&gt;
====''Sodium Extra''====&lt;br /&gt;
Adds some togglable '''extra options to Sodium''' that are also available in Optifine, such as '''decreasing''' smoke or bubble '''particles''', or '''removing the fog''' at the end of your render distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Mods===&lt;br /&gt;
&lt;br /&gt;
====''BetterF3''====&lt;br /&gt;
{{subtitle|''Guide by [[User:Almightyanna]]''}}&lt;br /&gt;
&lt;br /&gt;
BetterF3 is a mod that '''divides the debug information into modules''' which can be fully customized to fit your needs. Possibilities include '''changing text colours''' and '''position of modules''', disabling parts of a module or the whole module, as well as adding spacings between modules for better legibility. Its a great way to declutter the default debug screen and only see what you actually want to see. &lt;br /&gt;
&lt;br /&gt;
You can customize the debug screen by pressing '''F3 + M''' or through '''Modmenu'''. Keep the F3 screen open to immediately see your changes. &lt;br /&gt;
&lt;br /&gt;
In 'General Settings' you can add spacings between modules, change font scale and background colour, or simply disable the mod if you want to go back to the default F3 screen. &lt;br /&gt;
&lt;br /&gt;
Below General Settings you will find 'Left Modules' and 'Right Modules', which let you fully customize what information shows up on the debug screen. Change position of a module by hovering over a section and click the arrows on the left. Selecting a module and clicking 'Edit Module' allows you to disable the whole module or specific lines of information and change certain colours of the section. &lt;br /&gt;
&lt;br /&gt;
You can also delete or add modules on both sides of the debug screen. To add back a module, click the 'Add Module' button within the Left or Right Module menu and clear the field that says 'Separator'. Once the field is empty it gives you a list of modules to choose from. Click the 'Save &amp;amp; Quit' button and you will be able to customize your newly added module like normal.&lt;br /&gt;
&lt;br /&gt;
====''CIT Resewn''====&lt;br /&gt;
CIT Resewn is a Fabric replacement for an Optifine feature that '''allows resourcepacks to replace the appearance of items''' when they meet certain conditions. It should be compatible with whatever special texturepacks you might have used on Optifine.&lt;br /&gt;
&lt;br /&gt;
====''NoFade''====&lt;br /&gt;
NoFade '''removes the 'Mojang' animation text''' when loading the game or texturepacks, allowing you to see through them instead of staring at a red rectangle for a while.&lt;br /&gt;
&lt;br /&gt;
====''Optifabric''====&lt;br /&gt;
Optifabric allows you to use Optifine with other Fabric mods. To do so, simply place both Optifabric and Optifine in the mods folder. Please note that Optifine is incompatible with many other Fabric mods (e.g. Sodium). See below for an explanation of Optifine.&lt;br /&gt;
&lt;br /&gt;
====''Raised''====&lt;br /&gt;
'''Raises the player's hotbar''' up a little and allows you to move around some HUD elements. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''Shulkerboxtooltip''====&lt;br /&gt;
Shulkerboxtooltip allows you to see a '''preview window of a shulker box's contents''' when hovering above it in an inventory by pressing the 'Shift' key. Configurable settings available through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
====''ToolTipFix''====&lt;br /&gt;
ToolTipFix '''stops tooltips that are too large''' to fit on the screen from running off the screen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optifine==&lt;br /&gt;
Optifine has for years been the main optimization mod in Minecraft, and is still allowed to be used on Dogcraft. For the past few years however, it is considered to be an '''inferior option''' to newer optimization mods such as Sodium, Lithium, Phosphor and more. One benefit of Optifine is that it's '''very easy to install multiple features''' with a few clicks. To use Optifine on Fabric, see the Fabric Installation further above on this page. Note that '''many Fabric mods are not compatible with Optifine'''.&lt;br /&gt;
&lt;br /&gt;
===Optifine Installation===&lt;br /&gt;
&lt;br /&gt;
#'''Download Optifine''' for the version you want at '''https://optifine.net/downloads&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
#'''Run the file''' with double-click to start the setup.&lt;br /&gt;
#The Installer '''automatically selects your Minecraft folder''' for the 'Install Location', don't change that unless you know what you're doing.  [[File:Optifine Installer.png|frameless|337x337px]]&lt;br /&gt;
#'''Click 'Install'.'''&lt;br /&gt;
#Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Optifine profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
Optifine is very '''easy to install''' and comes with quite a range of features. However, the main purpose of it is usually optimization of the game, which nowadays is '''done better by Fabric mods''' such as Sodium, Lithium and Phosphor. Below listed are some of Optifine's main features with Fabric replacements where applicable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Optifine Feature&lt;br /&gt;
!Replacement Alternative&lt;br /&gt;
|-&lt;br /&gt;
|Frame rate improvements&lt;br /&gt;
|Sodium, Lithium, Phosphor&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic lighting&lt;br /&gt;
|LambDynamicLights&lt;br /&gt;
|-&lt;br /&gt;
|Fog control&lt;br /&gt;
|Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Better grass, snow and clear water&lt;br /&gt;
|Possible through texturepacks like VanillaTweaks&lt;br /&gt;
|-&lt;br /&gt;
|Configurable animations and details&lt;br /&gt;
|Sodium, Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|LogicalZoom&lt;br /&gt;
|-&lt;br /&gt;
|Randomized mob textures&lt;br /&gt;
|CIT Resewn&lt;br /&gt;
|-&lt;br /&gt;
|Shaders support&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Connected textures&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|-&lt;br /&gt;
|Anti-aliasing&lt;br /&gt;
|Alternatives not allowed on Dogcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28084</id>
		<title>Rules/Mods policy</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/Mods_policy&amp;diff=28084"/>
		<updated>2022-11-09T15:24:31Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Added installation guides and descriptions for newly allowed mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toc vdesktop&amp;quot; style=&amp;quot;float:right; min-width:300px; border-radius:0; border:0; margin-left:.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;&amp;quot; class=&amp;quot;phonefullscreen&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:block; border-radius:0; border:0; padding:10px; background-color:#e9edef; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:space-between; margin-top:.5em; margin-bottom:1em;&amp;quot;&amp;gt;'''14. Do not use mods or cracked clients.'''[[Rules#14|From Rules ↲]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only exceptions are the mods listed below.&lt;br /&gt;
*Texturepacks (excluding x-ray) and shaders are allowed.&lt;br /&gt;
*These mods have been selected specifically to allow improved client side experience. Asking “can this mod also be an exception?” will always be answered with “no”. Some of these mods may not be compatible with each other.&lt;br /&gt;
*You can use whatever launcher you would like to start the game, but you must only log into Dogcraft with the allowed mods. PvP clients and launchers that boot the game with different mods are not allowed.&lt;br /&gt;
*X-raying results in a permanent ban, as well as fly mods and similar modifications.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible toc&amp;quot; style=&amp;quot;display:block; width:100%; box-sizing:border-box; border-radius:0; border:0; margin-top:0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''List of allowed mods'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:rules/modlist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per rule 14, a list of client-side mods is allowed on the Dogcraft Server. These mods all mean to improve the experience of playing on the server. The only mods allowed are the ones listed.&lt;br /&gt;
&lt;br /&gt;
Most of these mods require Fabric to be used (guide below). Some of these mods are compatible with a Forge installation as well. Optifine can be installed by itself.&lt;br /&gt;
&lt;br /&gt;
== How to use Fabric ==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric is a lightweight mod loader for Minecraft that does not alter your game, but allows you to use client-side mods while playing Minecraft without requiring anything from the server.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
To install Fabric:&lt;br /&gt;
&lt;br /&gt;
# '''Go to https://fabricmc.net/use/installer/''' and '''download''' the latest version of '''the Fabric installer'''.&lt;br /&gt;
# '''Run the downloaded file''' (double-click) to start the setup.&lt;br /&gt;
# In the Fabric Installer (see image), make sure '''&amp;lt;nowiki/&amp;gt;'Create profile' is ticked''' and 'Minecraft Version' is set to whatever '''version''' Dogcraft is on at the time. The loader version is automatically set to the latest available version, don't change that. It automatically selects your Minecraft folder for the 'Install Location', don't change that unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Installer.png|frameless|412x412px]]&lt;br /&gt;
4.  '''Click 'Install'.'''&lt;br /&gt;
&lt;br /&gt;
5. Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Fabric profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Fabric Profile.png|frameless|651x651px]]&lt;br /&gt;
&lt;br /&gt;
6. Check if there already is a '''&amp;lt;nowiki/&amp;gt;'mods'''' folder in your '''.minecraft''' folder. If not, '''create one.'''&lt;br /&gt;
&lt;br /&gt;
7. '''Add the mods''' you want to use in this folder. Make sure you have the '''Fabric API mod''' if your mods require that, and that your mods are '''compatible''' with each other (especially Optifine/Optifabric are incompatible with several others).&lt;br /&gt;
&lt;br /&gt;
8. Go back to the '''&amp;lt;nowiki/&amp;gt;'Play'&amp;lt;nowiki/&amp;gt;''' tab in your Minecraft Launcher, select the '''installation profile''' and '''press 'Play''''!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Fabric Mod Descriptions==&lt;br /&gt;
{{Subtitle|''Guide by [[User:marbou9]]''}}&lt;br /&gt;
&lt;br /&gt;
=== Essential Mods ===&lt;br /&gt;
&lt;br /&gt;
==== ''Fabric API'' ====&lt;br /&gt;
{{Subtitle|Download: [[modrinth:FabricAPI]] {{!}} [[curseforge:FabricAPI]]&amp;lt;br/&amp;gt;''Guide by [[User:marbou9]]''}}&lt;br /&gt;
Fabric API is essential for several other mods to work. It does not have features of its own, but is a so-called &amp;quot;library&amp;quot; mod that gives other Fabric mods the necessary framework to function.&lt;br /&gt;
&lt;br /&gt;
==== ''Modmenu'' ====&lt;br /&gt;
Adds a menu to customize the settings of mods you are using. To do so, select the mod you want to configure, then press the '''&amp;lt;nowiki/&amp;gt;'Configure'''' button at the top right to open the mod's settings. '''[FabricAPI required]'''&lt;br /&gt;
[[File:Modmenu.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== ''Sodium'' ====&lt;br /&gt;
Sodium is an open-source optimization mod that specifically deals with the '''rendering engine''' of the game. It greatly '''improves frame rates and stuttering''' while fixing many graphical issues without compromising on how the game looks. &lt;br /&gt;
&lt;br /&gt;
Sodium overhauls the Video Settings menu of the game, making it look more modern and categorizing settings in a more logical way. Other Fabric mods you add may add extra functionalities to the menus, as Sodium is compatible with most Fabric mods.&lt;br /&gt;
&lt;br /&gt;
It is widely regarded to be the '''successor to Optifine''' as &amp;quot;the&amp;quot; Minecraft optimization mod, as it offers larger frame rate improvements and accepts open-source contributions instead of relying on one developer, meaning it's faster to update to new versions and more trustworthy. However, it only offers optimization improvements and not the other many features Optifine has, like dynamic lighting, zoom, shaders, etc. Luckily, for each of those features there's Fabric mods available as replacements.&lt;br /&gt;
&lt;br /&gt;
Two sister mods are available by the same creators, '''Lithium and Phosphor''', which optimize other parts of the game and are highly recommended to add.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mods ===&lt;br /&gt;
&lt;br /&gt;
==== ''Cull Less Leaves'' ====&lt;br /&gt;
Cull Less Leaves claims to add a '''9% performance improvement''' through '''not rendering all leaves'''. There's a vanilla option to render fewer leaves called 'Fast Culling', but this also affects the look of trees and other uses of leaves. With this mod, you don't have that issue. Configurable through both Modmenu and Sodium.&lt;br /&gt;
&lt;br /&gt;
==== ''LambDynamicLights'' ====&lt;br /&gt;
'''Replacement''' for Optifine's '''&amp;lt;nowiki/&amp;gt;'dynamic lighting'''' feature. Holding items that normally emit light when placed, will now also emit light when being held in the player's hand. Certain mobs like blazes and magma cubes can also emit light. All these options are togglable through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
==== ''Lithium'' ====&lt;br /&gt;
Lithium is a '''general optimization mod''' that improves a number of systems in Minecraft (game physics, mob AI, block ticking, etc) '''without changing''' any actual '''game behaviour''' (and is even allowed in Minecraft speedrunning as a result!). All the specific optimizations are listed on its CurseForge and Modrinth pages.&lt;br /&gt;
&lt;br /&gt;
==== ''Logical Zoom'' ====&lt;br /&gt;
Replacement for Optifine's '''zoom key'''. By default it's bound to the 'C' key, same as in Optifine. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
==== ''Phosphor'' ====&lt;br /&gt;
Phosphor is an '''optimization mod''' to improve the '''lighting engine''' of the game. It '''does not change how light works''' and does not add new features, it only takes what's there and makes it run smoother.&lt;br /&gt;
&lt;br /&gt;
==== ''Reese's Sodium Options'' ====&lt;br /&gt;
'''Improves the layout of Sodium'''&amp;lt;nowiki/&amp;gt;'s options screen by making it easier to navigate without adding new features.&lt;br /&gt;
&lt;br /&gt;
==== ''Sodium Extra'' ====&lt;br /&gt;
Adds some togglable '''extra options to Sodium''' that are also available in Optifine, such as '''decreasing''' smoke or bubble '''particles''', or '''removing the fog''' at the end of your render distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Optional Mods ===&lt;br /&gt;
&lt;br /&gt;
==== ''BetterF3'' ====&lt;br /&gt;
{{subtitle|''Guide by [[User:Almightyanna]]''}}&lt;br /&gt;
&lt;br /&gt;
BetterF3 is a mod that '''divides the debug information into modules''' which can be fully customized to fit your needs. Possibilities include '''changing text colours''' and '''position of modules''', disabling parts of a module or the whole module, as well as adding spacings between modules for better legibility. Its a great way to declutter the default debug screen and only see what you actually want to see. &lt;br /&gt;
&lt;br /&gt;
You can customize the debug screen by pressing '''F3 + M''' or through '''Modmenu'''. Keep the F3 screen open to immediately see your changes. &lt;br /&gt;
&lt;br /&gt;
In 'General Settings' you can add spacings between modules, change font scale and background colour, or simply disable the mod if you want to go back to the default F3 screen. &lt;br /&gt;
&lt;br /&gt;
Below General Settings you will find 'Left Modules' and 'Right Modules', which let you fully customize what information shows up on the debug screen. Change position of a module by hovering over a section and click the arrows on the left. Selecting a module and clicking 'Edit Module' allows you to disable the whole module or specific lines of information and change certain colours of the section. &lt;br /&gt;
&lt;br /&gt;
You can also delete or add modules on both sides of the debug screen. To add back a module, click the 'Add Module' button within the Left or Right Module menu and clear the field that says 'Separator'. Once the field is empty it gives you a list of modules to choose from. Click the 'Save &amp;amp; Quit' button and you will be able to customize your newly added module like normal.&lt;br /&gt;
&lt;br /&gt;
==== ''CIT Resewn'' ====&lt;br /&gt;
CIT Resewn is a Fabric replacement for an Optifine feature that '''allows resourcepacks to replace the appearance of items''' when they meet certain conditions. It should be compatible with whatever special texturepacks you might have used on Optifine.&lt;br /&gt;
&lt;br /&gt;
==== ''NoFade'' ====&lt;br /&gt;
NoFade '''removes the 'Mojang' animation text''' when loading the game or texturepacks, allowing you to see through them instead of staring at a red rectangle for a while.&lt;br /&gt;
&lt;br /&gt;
==== ''Optifabric'' ====&lt;br /&gt;
Optifabric allows you to use Optifine with other Fabric mods. To do so, simply place both Optifabric and Optifine in the mods folder. Please note that Optifine is incompatible with many other Fabric mods (e.g. Sodium). See below for an explanation of Optifine.&lt;br /&gt;
&lt;br /&gt;
==== ''Raised'' ====&lt;br /&gt;
'''Raises the player's hotbar''' up a little and allows you to move around some HUD elements. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
==== ''Shulkerboxtooltip'' ====&lt;br /&gt;
Shulkerboxtooltip allows you to see a '''preview window of a shulker box's contents''' when hovering above it in an inventory by pressing the 'Shift' key. Configurable settings available through Modmenu. '''[FabricAPI required]'''&lt;br /&gt;
&lt;br /&gt;
==== ''ToolTipFix'' ====&lt;br /&gt;
ToolTipFix '''stops tooltips that are too large''' to fit on the screen from running off the screen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Optifine ==&lt;br /&gt;
Optifine has for years been the main optimization mod in Minecraft, and is still allowed to be used on Dogcraft. For the past few years however, it is considered to be an '''inferior option''' to newer optimization mods such as Sodium, Lithium, Phosphor and more. One benefit of Optifine is that it's '''very easy to install multiple features''' with a few clicks. To use Optifine on Fabric, see the Fabric Installation further above on this page. Note that '''many Fabric mods are not compatible with Optifine'''.&lt;br /&gt;
&lt;br /&gt;
=== Optifine Installation ===&lt;br /&gt;
&lt;br /&gt;
# '''Download Optifine''' for the version you want at '''https://optifine.net/downloads&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
# '''Run the file''' with double-click to start the setup.&lt;br /&gt;
# The Installer '''automatically selects your Minecraft folder''' for the 'Install Location', don't change that unless you know what you're doing.  [[File:Optifine Installer.png|frameless|337x337px]]&lt;br /&gt;
# '''Click 'Install'.'''&lt;br /&gt;
# Open your '''Minecraft Launcher''' and go to the '''&amp;lt;nowiki/&amp;gt;'Installations' tab''' (see image). Your new Optifine profile should be listed there. You can click the '''Folder icon''' to open your .minecraft folder, or the three dots to '''edit the name''' of this profile if you want.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Optifine is very '''easy to install''' and comes with quite a range of features. However, the main purpose of it is usually optimization of the game, which nowadays is '''done better by Fabric mods''' such as Sodium, Lithium and Phosphor. Below listed are some of Optifine's main features with Fabric replacements where applicable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Optifine Feature&lt;br /&gt;
!Replacement Alternative&lt;br /&gt;
|-&lt;br /&gt;
|Frame rate improvements&lt;br /&gt;
|Sodium, Lithium, Phosphor&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic lighting&lt;br /&gt;
|LambDynamicLights&lt;br /&gt;
|-&lt;br /&gt;
|Shaders support&lt;br /&gt;
|Iris Shaders ('''not currently allowed on DC''')&lt;br /&gt;
|-&lt;br /&gt;
|Fog control&lt;br /&gt;
|Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Anti-aliasing&lt;br /&gt;
|Combination of Sodium (allowed on DC) and Iris Shaders ('''not currently allowed on DC''')&lt;br /&gt;
|-&lt;br /&gt;
|Better grass, snow and clear water&lt;br /&gt;
|Possible through texturepacks like VanillaTweaks&lt;br /&gt;
|-&lt;br /&gt;
|Configurable animations and details&lt;br /&gt;
|Sodium, Sodium Extra&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|LogicalZoom&lt;br /&gt;
|-&lt;br /&gt;
|Randomized mob textures&lt;br /&gt;
|CIT Resewn&lt;br /&gt;
|-&lt;br /&gt;
|Connected textures&lt;br /&gt;
|Continuity ('''not currently allowed on DC''')&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Optifine_Installer.png&amp;diff=28083</id>
		<title>File:Optifine Installer.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Optifine_Installer.png&amp;diff=28083"/>
		<updated>2022-11-09T15:04:43Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Optifine Installer&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Modmenu.png&amp;diff=28082</id>
		<title>File:Modmenu.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Modmenu.png&amp;diff=28082"/>
		<updated>2022-11-09T12:30:18Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modmenu&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rules/modlist&amp;diff=28081</id>
		<title>Rules/modlist</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rules/modlist&amp;diff=28081"/>
		<updated>2022-11-09T11:58:45Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Fixed alphabetization of mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*BetterF3 &amp;lt;small&amp;gt;([[curseforge:BetterF3|curseforge]]) ([[modrinth:BetterF3|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*CIT Resewn &amp;lt;small&amp;gt;([[curseforge:cit-resewn|curseforge]]) ([[modrinth:cit-resewn|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*CullLessLeaves &amp;lt;small&amp;gt;([[curseforge:cull-less-leaves|curseforge]]) ([[modrinth:cull-less-leaves|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Fabric API &amp;lt;small&amp;gt;([[curseforge:fabric-api|curseforge]]) ([[modrinth:fabric-api|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Lambdynamiclights &amp;lt;small&amp;gt;([[curseforge:lambdynamiclights|curseforge]]) ([[modrinth:lambdynamiclights|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Lithium &amp;lt;small&amp;gt;([[curseforge:lithium|curseforge]]) ([[modrinth:lithium|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Logical Zoom &amp;lt;small&amp;gt;([[curseforge:logical-zoom|curseforge]]) ([[modrinth:logical-zoom|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Modmenu &amp;lt;small&amp;gt;([[curseforge:modmenu|curseforge]]) ([[modrinth:modmenu|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*No Fade &amp;lt;small&amp;gt;([[curseforge:no-fade|curseforge]]) ([[modrinth:no-fade|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Optifabric &amp;lt;small&amp;gt;([[curseforge:optifabric|curseforge]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Optifine &amp;lt;small&amp;gt;([https://optifine.net/home website])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Phosphor &amp;lt;small&amp;gt;([[curseforge:phosphor|curseforge]]) ([[modrinth:phosphor|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Raised &amp;lt;small&amp;gt;([[curseforge:raised|curseforge]]) ([[modrinth:raised|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Reese's Sodium Options &amp;lt;small&amp;gt;([[curseforge:reeses-sodium-options|curseforge]]) ([[modrinth:reeses-sodium-options|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Sodium &amp;lt;small&amp;gt;([[curseforge:sodium|curseforge]]) ([[modrinth:sodium|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Sodium Extra &amp;lt;small&amp;gt;([[curseforge:sodium-extra|curseforge]]) ([[modrinth:sodium-extra|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Shulkerboxtooltip &amp;lt;small&amp;gt;([[curseforge:shulkerboxtooltip|curseforge]]) ([[modrinth:shulkerboxtooltip|modrinth]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*Tooltipfix &amp;lt;small&amp;gt;([[curseforge:tooltipfix|curseforge]]) ([[modrinth:tooltipfix|modrinth]])&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Fabric_Profile.png&amp;diff=28080</id>
		<title>File:Fabric Profile.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Fabric_Profile.png&amp;diff=28080"/>
		<updated>2022-11-09T11:39:02Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fabric Profile&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Fabric_Installer.png&amp;diff=28079</id>
		<title>File:Fabric Installer.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Fabric_Installer.png&amp;diff=28079"/>
		<updated>2022-11-09T11:28:57Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fabric Installer&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=18601</id>
		<title>User:Marbou9</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=18601"/>
		<updated>2021-05-21T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
*Space Cow&lt;br /&gt;
*Orange Tulip enthusiast&lt;br /&gt;
*Discord Moderator&lt;br /&gt;
*[[Dogcraft Build Team|Build Team]] Master Builder&lt;br /&gt;
*[[DCSC]] streamer&lt;br /&gt;
*Avid head collector&lt;br /&gt;
*[[Christmas Event 2018]] Leader&lt;br /&gt;
*Former [[List of Staff Members|Headmod]]&lt;br /&gt;
*Former Server Moderator&lt;br /&gt;
*Former [[Survival Railway Network|SRN]] South Line Manager&lt;br /&gt;
*Former [[City of Havana|Havana]] council member&lt;br /&gt;
*Former [[Akkara]] citizen&lt;br /&gt;
*Former [[NWTA]] member&lt;br /&gt;
*Former [[Ouranos]] builder&lt;br /&gt;
*Former [[Dragon Valley]] Ram-Storm member&lt;br /&gt;
*Former [[Ragecorp|RageCorp]] Head of Security&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==My favorite pages==&lt;br /&gt;
&lt;br /&gt;
*[[City of Havana]]&lt;br /&gt;
*[[Survival Railway Network]]&lt;br /&gt;
*[[Mob Heads|Heads Guide]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=14055</id>
		<title>User:Marbou9</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Marbou9&amp;diff=14055"/>
		<updated>2020-12-12T11:14:08Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
*Space Cow&lt;br /&gt;
*Orange Tulip enthusiast&lt;br /&gt;
*Discord +Server Moderator&lt;br /&gt;
*[[Dogcraft Build Team|Build Team]] Master Builder&lt;br /&gt;
*[[Events Team]] Builder&lt;br /&gt;
*[[DCSC]] streamer&lt;br /&gt;
*Avid head collector&lt;br /&gt;
*[[Christmas Event 2018]] Leader&lt;br /&gt;
*Former [[List of Staff Members|Headmod]]&lt;br /&gt;
*Former [[Survival Railway Network|SRN]] South Line Manager&lt;br /&gt;
*Former [[City of Havana|Havana]] council member&lt;br /&gt;
*Former [[Akkara]] citizen&lt;br /&gt;
*Former [[NWTA]] member&lt;br /&gt;
*Former [[Ouranos]] builder&lt;br /&gt;
*Former [[Dragon Valley]] Ram-Storm member&lt;br /&gt;
*Former [[Ragecorp|RageCorp]] Head of Security&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==My favorite pages==&lt;br /&gt;
&lt;br /&gt;
*[[City of Havana]]&lt;br /&gt;
*[[Survival Railway Network]]&lt;br /&gt;
*[[Mob Heads|Heads Guide]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Marbou9/data&amp;diff=14054</id>
		<title>User:Marbou9/data</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Marbou9/data&amp;diff=14054"/>
		<updated>2020-12-12T11:11:54Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Create user data page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Property&lt;br /&gt;
!Data&lt;br /&gt;
|-&lt;br /&gt;
|UUID&lt;br /&gt;
|c369c1dd-f285-43bb-b268-08a8c7876aa5&lt;br /&gt;
|-&lt;br /&gt;
|MCNAME&lt;br /&gt;
|marbou9&lt;br /&gt;
|-&lt;br /&gt;
|RANK&lt;br /&gt;
|mod&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch: {{{mode}}}&lt;br /&gt;
|uuid    = c369c1dd-f285-43bb-b268-08a8c7876aa5&lt;br /&gt;
|mcname  = marbou9&lt;br /&gt;
|rank    = mod&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Help_Resources&amp;diff=12880</id>
		<title>Help Resources</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Help_Resources&amp;diff=12880"/>
		<updated>2020-11-01T10:47:30Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|title=If you are in immediate danger, please contact your regional emergency services:|message=Australia: 000 / 112&amp;lt;br&amp;gt;&lt;br /&gt;
Canada: 911&amp;lt;br&amp;gt;&lt;br /&gt;
Netherlands: 112 &amp;lt;br&amp;gt;&lt;br /&gt;
New Zealand: 111&amp;lt;br&amp;gt;&lt;br /&gt;
UK: 999 / 112&amp;lt;br&amp;gt;&lt;br /&gt;
US: 911}}&lt;br /&gt;
This page contains a list of '''help resources''' from across the world.  These resources are designed to assist people in all walks of life and are sorted by country. This document has important help links on the following topics: depression, suicide, LBGTQIA+ and religion. If you would like a resource added for your region, Please contact the Wiki Admin Team.&lt;br /&gt;
&lt;br /&gt;
==Australia==&lt;br /&gt;
===Teens===&lt;br /&gt;
&lt;br /&gt;
*[https://www.youthbeyondblue.com/ Youth Beyond Blue] is the organisation’s site dedicated to young people. You can find information to help you learn more about mental health, tools to help you look after your mental health, and resources to help you support other people. [https://www.youthbeyondblue.com/]&lt;br /&gt;
*[https://www.biteback.org.au/ BITE BACK] is run by the Black Dog Institute. This website is designed to help you amplify the good stuff in life. They run Mental Fitness Challenges, have personality and mental fitness quizzes to help you learn more about your own wellbeing, and have videos and fact sheets about improving your mental health fitness. [https://www.biteback.org.au/]&lt;br /&gt;
*[https://kidshelpline.com.au/teens/get-help/webchat-counselling/ Kids Helpline] is a free and confidential counselling service for young people aged 5 to 25 years. You can talk to a counsellor via phone 1800 551 800 (24 hours) [https://kidshelpline.com.au/teens/get-help/webchat-counselling/]&lt;br /&gt;
*[https://au.reachout.com/ ReachOut] is an online mental health organisation for young people and their parents. They offer practical support, tools and tips through their website and apps. As well as specific services for LGBTQIA+  [https://au.reachout.com/]&lt;br /&gt;
&lt;br /&gt;
===Adults===&lt;br /&gt;
&lt;br /&gt;
*[https://headspace.org.au/ Headspace] is the National Youth Mental Health Foundation in Australia. Headspace runs [https://headspace.org.au/headspace-centres centres you can visit in-person] across the state to talk to mental health professionals, and also has [https://eheadspace.org.au/ eHeadspace], where you can chat with professionals about your mental health online. If in-person or online doesn’t suit, you can also call Headspace on 1800 650 890.  [https://headspace.org.au/]&lt;br /&gt;
*[https://www.lifeline.org.au/get-help/online-services/crisis-chat Lifeline] operates a crisis support hotline that you can call on 13 11 14, available 24/7. You can also access crisis support through their online chat from 7pm – midnight every day of the week.  [https://www.lifeline.org.au/get-help/online-services/crisis-chat]&lt;br /&gt;
*[https://www.beyondblue.org.au/get-support/get-immediate-support Beyondblue] runs a 24/7 phone hotline which you can call to talk to a trained mental health professional on 1300 22 4636. They also have an online chat service that runs from 3pm-12am 7 days a week, and forums where you can chat with other members of the beyondblue community. [https://www.beyondblue.org.au/get-support/get-immediate-support]&lt;br /&gt;
*[http://www.dvconnect.org/domestic-violence/lgbtiq/ DVConnect] - LGBTIQ domestic, family and sexual violence&lt;br /&gt;
&lt;br /&gt;
{{Notice|title=Under construction|message=Check back soon}}&lt;br /&gt;
&amp;lt;indicator name=&amp;quot;blank&amp;quot;&amp;gt; &amp;lt;/indicator&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Archive/Mob_Eggs&amp;diff=12718</id>
		<title>Dogcraft Wiki:Archive/Mob Eggs</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Archive/Mob_Eggs&amp;diff=12718"/>
		<updated>2020-10-10T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: New egg rates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Survival 4]] world, it is possible to capture a mob inside a &amp;quot;Spawn Egg&amp;quot; item. Capturing mobs is not always successful, you can find a table below with the chance of capture broken down by mob. After capturing one, you can spawn them anywhere, the same way that spawning a mob from an egg works in creative mode. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Capturing a mob===&lt;br /&gt;
[[File:Egg.png|thumb|160x160px]]&lt;br /&gt;
[[File:Blaze Spawn Egg.png|thumb]]&lt;br /&gt;
To capture a mob, you are first going to need a normal egg. After you have an egg, walk up to the mob you want to capture, and throw the egg at them. (Throw the egg with right click, like you would normally throw it.) After the egg hits, a &amp;quot;Spawn Egg&amp;quot; item corresponding to the creature might appear where the mob stood. (There is a chance of it failing.) You can now use this spawn egg to spawn in a new mob. Mobs can only give Spawn Eggs of the same type. (Eg. Cows will only give cow eggs)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
&lt;br /&gt;
*You can only capture mobs in unclaimed areas, or in claims where you have trust.&lt;br /&gt;
*You can only spawn mobs in unclaimed areas, or in claims where you have trust.&lt;br /&gt;
*Clicking with an egg on a Spawner block will do nothing.&lt;br /&gt;
*Mobs do not preserve data like items help or trades when captured and spawned. (A completely new mob is spawned)&lt;br /&gt;
*Endermen cannot be caught as they teleport away from any projectile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Capture Chances===&lt;br /&gt;
Capturing a mob has a percentage chance of failure, you can see these chances broken down by mob in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 64px;&amp;quot; |{{MobFace|https://gamepedia.cursecdn.com/minecraft_gamepedia/2/2d/BatFace.png}}&lt;br /&gt;
|Bat&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/e/ed/BeeFace.png&lt;br /&gt;
|Bee&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/e/e3/BlazeFace.png&lt;br /&gt;
|Blaze&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a2/CatFace.png&lt;br /&gt;
|Cat&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/6/6b/CaveSpiderFace.png&lt;br /&gt;
|Cave Spider&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/5/53/ChickenFace.png&lt;br /&gt;
|Chicken&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/6/66/CodBody.png&lt;br /&gt;
|Cod&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/9/93/CowFace.png&lt;br /&gt;
|Cow&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/5/5e/CreeperFace.png&lt;br /&gt;
|Creeper&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/0d/DolphinFace.png&lt;br /&gt;
|Dolphin&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/9/99/DonkeyFace.png&lt;br /&gt;
|Donkey&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/8/87/DrownedFace.png&lt;br /&gt;
|Drowned&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/c/c1/ElderGuardianFace.png&lt;br /&gt;
|Elder Guardian&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/2/2d/EndermanFace.png&lt;br /&gt;
|Enderman&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/8/83/EndermiteFace.png&lt;br /&gt;
|Endermite&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/b/b0/EvokerFace.png&lt;br /&gt;
|Evoker&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/8/88/FoxFace.png&lt;br /&gt;
|Fox&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/7/70/GhastFace.png&lt;br /&gt;
|Ghast&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/e/e6/GuardianFace.png&lt;br /&gt;
|Guardian&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/5/5e/HorseFace.png&lt;br /&gt;
|Horse&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|https://minotar.net/helm/William278/64.png&lt;br /&gt;
|Husk&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/d/d3/LlamaFace.png&lt;br /&gt;
|Llama&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/6/69/MagmaCubeFace.png&lt;br /&gt;
|Magma cube&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/b/b0/MuleFace.png&lt;br /&gt;
|Mule&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/3/32/MooshroomFace.png&lt;br /&gt;
|Mooshroom&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/6/60/OcelotFace.png&lt;br /&gt;
|Ocelot&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/3/33/PandaFace.png&lt;br /&gt;
|Panda&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/3/37/ParrotFace.png&lt;br /&gt;
|Parrot&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/e/ea/PhantomFace.png&lt;br /&gt;
|Phantom&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/03/PigFace.png&lt;br /&gt;
|Pig&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/d/d1/ZombiePigmanFace.png&lt;br /&gt;
|Zombie Pigman&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/5/5a/PillagerFace.png&lt;br /&gt;
|Pillager&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/07/PolarBearFace.png&lt;br /&gt;
|Polar Bear&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/f/fe/PufferfishFace.png&lt;br /&gt;
|Pufferfish&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/7/71/RabbitFace.png&lt;br /&gt;
|Rabbit&lt;br /&gt;
|37%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a9/RavagerFace.png&lt;br /&gt;
|Ravager&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/2/2b/SalmonBody.png&lt;br /&gt;
|Salmon&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/b/b1/SheepFace.png&lt;br /&gt;
|Sheep&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/3/32/ShulkerFace.png&lt;br /&gt;
|Shulker&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/4/41/SilverfishFace.png&lt;br /&gt;
|Silverfish&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/d/dc/SkeletonFace.png&lt;br /&gt;
|Skeleton&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/d/d5/SkeletonHorseFace.png&lt;br /&gt;
|Skeleton Horse&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/c/ca/SlimeFace.png&lt;br /&gt;
|Slime&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/05/SpiderFace.png&lt;br /&gt;
|Spider&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/e/ea/SquidFace.png&lt;br /&gt;
|Squid&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/0f/StrayFace.png&lt;br /&gt;
|Stray&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/d/d3/LlamaFace.png&lt;br /&gt;
|Trader's Llama&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/9/9f/TropicalFishBody.png&lt;br /&gt;
|Tropical Fish&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/8/8b/TurtleFace.png&lt;br /&gt;
|Turtle&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/9/9e/VexFace.png&lt;br /&gt;
|Vex&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/4/4a/VillagerFace.png&lt;br /&gt;
|Villager&lt;br /&gt;
|13%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/0/04/VindicatorFace.png&lt;br /&gt;
|Vindicator&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/8/83/WanderingTraderFace.png&lt;br /&gt;
|Wandering Trader&lt;br /&gt;
|13%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/4/4e/WitchFace.png&lt;br /&gt;
|Witch&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/7/7c/WitherSkeletonFace.png&lt;br /&gt;
|Wither Skeleton&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/6/68/WolfFace.png&lt;br /&gt;
|Wolf&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/b/b2/ZombieFace.png&lt;br /&gt;
|Zombie&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
|https://gamepedia.cursecdn.com/minecraft_gamepedia/9/9e/ZombieVillagerFace.png&lt;br /&gt;
|Zombie Villager&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Industrial_Beginnings&amp;diff=11103</id>
		<title>Industrial Beginnings</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Industrial_Beginnings&amp;diff=11103"/>
		<updated>2020-05-19T14:11:41Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = Dogcraft_Red_Cog_Logo.png&lt;br /&gt;
|caption      = Add a caption for your image!&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{REVISIONUSER}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{ROOTPAGENAME}}''' was the base of [Iluvmath] on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Industrial Beginnings was a place where farms were dotted around the land hidden by structures built to encase them. Most of the buildings were wooden structures but there were a few outliers in the group. There was a path leading throughout the main parts of the base and an underground sewer system to collect the drops of the farms. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base was something that had slowly been worked on throughout Survival 3.&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Evergreen&amp;diff=11100</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Evergreen&amp;diff=11100"/>
		<updated>2020-05-19T14:10:53Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = Evergreen_-_The_Start.png&lt;br /&gt;
|caption      = The place where it all started.&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|TheWhiteTigerNL}} &amp;lt;br&amp;gt; {{Player|Thralc}} &amp;lt;br&amp;gt; {{Player|Riot_of_Penguins}}.&lt;br /&gt;
|founded      =November, 2018 &lt;br /&gt;
|xcoord       =-15805 &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       =-15042 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       =NTN branch line &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Evergreen''' was a kingdom on [[Survival 3]] created by {{Player|TheWhiteTigerNL}}, and later with help from mainly {{Player|Thralc}} and {{Player|Riot_of_Penguins}} on the [[Dogcraft Server]]. This kingdom started with just a tower but had grown a lot throughout the year. It consisted of many different places but was mainly known as a medieval fantasy inspired base with a city, a village, 2 castles and an elven area. The area also had several islands owned by good friends of the founder.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;How it all started&amp;lt;/u&amp;gt;====&lt;br /&gt;
It all started way back in 2018 when TheWhiteTiger first thought of the idea of creating a kingdom with several districts. First, a tower, some farms and the stables but this got changed a couple months later. The stables were the oldest standing build that has been there from the beginning. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;New area's&amp;lt;/u&amp;gt;====&lt;br /&gt;
New area's began with a village but it quickly developed into some new area's. After 2 months of the base existing, TheWhiteTiger started building a wall for the main city of the kingdom. This was a large build itself, and remained under construction.&lt;br /&gt;
&lt;br /&gt;
After a while, a district named '''Solaris''' which consists of several houses, a phoenix statue and a wizard tower overlooking the nearby swamp began development. This was a fun idea at the start but it quickly got changed into being a lighthouse on a custom made cliff (which was still in the building progress) besides a custom mountain.&lt;br /&gt;
&lt;br /&gt;
Some time later TheWhiteTiger started working on the '''castle of Evergreen'''. After 3 weeks of building up the castle with help from {{Player|Taurent}}, they decided to do some terraforming around the area. When TheWhiteTiger got impressed by Taurent's terraforming work he gave him the task to terraforming the whole place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evergreen - A look into the city.png|alt=|thumb|A look into the city of Evergreen]]&lt;br /&gt;
&lt;br /&gt;
==Notable Builds==&lt;br /&gt;
This kingdom had many different builds, all with other functions and history.&lt;br /&gt;
&lt;br /&gt;
*The central village inn and pub. - It was made to increase communication between the citizens of the kingdom.&lt;br /&gt;
*The village stables - The stables were designed to house horses from friends that helped with the kingdom.&lt;br /&gt;
*The old storage - This was where the first resources got stored.&lt;br /&gt;
*The city of Evergreen - Inside the strong walls lied the city of Evergreen.&lt;br /&gt;
*The castle of Evergreen - Where the royal family lived.&lt;br /&gt;
*The elven forest - The elves had lived here for over a thousands years, and were still settled here.&lt;br /&gt;
*[[File:CastleOfEvergreen.png|thumb|This is the castle of Evergreen in it's current state. It is the place where the royal family lives.]]The castle of the sea - This castle had a perfect view over the whole sea.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Evergreen - Original storage .png|This is where the first resources got stored.&lt;br /&gt;
File:Evergreen - Inn &amp;amp; Pub.png|The Inn and Pub of Evergreen&lt;br /&gt;
File:CastleOfEvergreen2.png|The castle of Evergreen, seen from inside the city.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Embassies==&lt;br /&gt;
Places Evergreen had embassies in. &lt;br /&gt;
&lt;br /&gt;
*[[Barkenstein]]&lt;br /&gt;
*[[Erebus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Everec&amp;diff=11099</id>
		<title>Everec</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Everec&amp;diff=11099"/>
		<updated>2020-05-19T14:08:51Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Everec&lt;br /&gt;
|image        = Town Overview.png&lt;br /&gt;
|caption      = An overview of the town&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|Nonium}}&amp;lt;br&amp;gt;{{Player|Brinicio}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}{{Quote|We never did come up with a cool saying...|‎Brinicio}}&lt;br /&gt;
'''Everec''' was the base of {{Player|Nonium}} and {{Player|Brinicio}} on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Everec was a modest sized village to the west of spawn. It included a town center, various shops, a small fort, a station connected to the SRN, and among many other fun details, a giant yak. The style was generally rustic medieval with some Norse influences, particularly noticeable at the station, where the statue of a nameless god looked down upon travelers. Underneath the house by the lake was the practical side of the build, a multi-level farming and storage area. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Everec was founded on the 19th of January, just a few days after Nonium (Non) and Brinicio (Brin) joined the server. Nonium built the entire place between then and around mid-March when Survival 4 was announced. Brin's work was mainly underground but she did a few small things here and there in the town. They became friends on a prior server but this was this first project they worked on together and it was quite an experience. Much like when your friend becomes your roommate and you discover you have difference of opinion on how bread is stored. (Never in the fridge!) Anyway, it was a lot of fun and they look forward to the next chapter. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Everec Board.png|The entrance to the town&lt;br /&gt;
File:Everec Shops.png|The shopping area&lt;br /&gt;
File:Everec Town Center.png|The Everec town center&lt;br /&gt;
File:Everec Station.png|The railway station&lt;br /&gt;
File:Everec The Yak.png|The &amp;quot;Yak&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Eris_Bay&amp;diff=11098</id>
		<title>Eris Bay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Eris_Bay&amp;diff=11098"/>
		<updated>2020-05-19T14:07:58Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Eris Bay&lt;br /&gt;
|image        = Eris Bay overhead.png&lt;br /&gt;
|caption      = A view of the bay from overhead.&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|builders     = {{Player|almightyanna}}&lt;br /&gt;
|founded      = 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; October, 2018&lt;br /&gt;
|xcoord       = 5056&lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = -6384&lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Complete}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = NTN North Line side door&lt;br /&gt;
}}{{Quote|Starting in a hole in the wall of the island cove I made my home there.|almightyanna}}&lt;br /&gt;
'''Eris Bay''' was the base of {{player|almightyanna}} on the [[Survival 3]] world of the [[Dogcraft Server]]. The island base was founded shortly after the launch of the Survival 3 world where almightyanna would quickly find a set of islands to call home. Starting with a couple of cows, horses and sunflowers, the base was started by a small hidey-hole in the side of the island cove wall.&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
The base was a mix of a number of different styles. A general medieval aesthetic dominated many of the buildings, however there was also a modern villa and two oriental buildings could be found on one of the islands. The smaller islands further out had been made into a camp ground with tents as well as a villager hall and wheat farm. The main building was comprised of an underground storage system, farms, [[Heads Guide|mob head]] collection, momento museum, enchanting area and [[Map Art|map art]] gallery.&lt;br /&gt;
&lt;br /&gt;
Wanting to incorporate the 1.13 underwater features brought by the update to Survival 3, almightyanna also built an underwater village in the adjacent ocean, though the village was primarily inhabited by a large turtle population. As the base neared completion, the terraforming of the islands began and they were connected via bridges and the interiors of the various buildings completed.&lt;br /&gt;
&lt;br /&gt;
==Shenanigans==&lt;br /&gt;
[[File:Eris Bay prank.png|The Cacti prank of Eris Bay.|thumb]]&lt;br /&gt;
Notable pranks on the base were done by {{Player|JarrydG_ZA}} and {{Player|marbou9}}. JarrydG_ZA covered the entire island in potted cacti while marbou9 put glasses on various buildings after being told that he looked more like a cactus than a&amp;lt;br&amp;gt; space cow.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eris Bay overhead.png|An overhead view of the bay&lt;br /&gt;
File:Eris Bay storage.png|The base's storage area.&lt;br /&gt;
File:Eris Bay underwater.png|The adjacent underwater village.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Atteca&amp;diff=11097</id>
		<title>Atteca</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Atteca&amp;diff=11097"/>
		<updated>2020-05-19T14:07:02Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = Atteca_Village.png&lt;br /&gt;
|caption      = Add a caption for your image!&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|Skelleton123}}&lt;br /&gt;
|founded      =November 2018 &lt;br /&gt;
|xcoord       =-7220 &lt;br /&gt;
|ycoord       =68 &lt;br /&gt;
|zcoord       =4310 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{ROOTPAGENAME}}''' was the base of [[User:Skelleton123|Skelleton123]] on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Atteca was the name of the island on which the base was located. The island consisted of 3 major biomes. A Savanna, where most of the base was located, a Desert with at it’s edge a village and a Plains biome, hosting space for SRN project development like the Grand Map, etc...&lt;br /&gt;
&lt;br /&gt;
The island was located South West of Spawn and surrounded by Icebergs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base consisted out of 2 major parts, the Mansions on the top of the Savanna plateau and the village at the base of that plateau. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The island was found pretty sound after launch. As it was unclaimed Skelleton123 used his mountain of claimblocks and claimed all of it. The initial idea was to create a greek inspired mountain village on the Savanna plateau. The first structure to go up was a round pedestal like temple, which was never finished. It was taken down later on to make space for the big mansion. The pedestal was actually the entrance to a much larger underground part that hosted a first storage area, a supersmelter and by all surprise, there was a skeleton-spawner right under it, which was turned into a skeleton mob-farm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a while, Skelleton123 decided to do something else. The idea to build a mansion was born. The first attempt, which is still standing, was made to the east-side of the plateau. It hosted a small kitchen, a living room with a fireplace and a hallway on the bottom floor, a bedroom under the roof and a basement with a small storage space. The interior of the house was never finished as the flow of the house didn’t really work out. &lt;br /&gt;
&lt;br /&gt;
So, a second attempt was made, going off a template. The second mansion had made much more progress, but was still missing the roof. As of the moment of writing, it hosted a Kitchen, SRN meeting room, Library, office and small bath at the bottom floor, a small storage room, bathroom, bedroom for Baby Skelly and a master suite for Skelly and Mrs Skelly on the topfloor and a small sugarcane farm in the basement.   &lt;br /&gt;
&lt;br /&gt;
Down the hill there was the small village of Atteca growing slowly. The village consisted of a small sheepfarm, a manual cropfarm, a zombie spawner and a spider spawner (both hidden underground) and an ironfarm. Future buildings would be a tavern, a small townhall, a blacksmith, a library, residential houses and market place. The village was situated at the bottom of the hill, close to the vanilla village the was on the island, marking the edge between the Savanna and Desert Biomes.  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Atteca BigMansion.png&lt;br /&gt;
File:Atteca SmallMansion.png&lt;br /&gt;
File:Atteca Village.png&lt;br /&gt;
File:Atteca BM SRNMeetingRoom.png&lt;br /&gt;
File:Atteca BM Office.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Bunga_Putih&amp;diff=11096</id>
		<title>Bunga Putih</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Bunga_Putih&amp;diff=11096"/>
		<updated>2020-05-19T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Bunga Putih&lt;br /&gt;
|image        = Bunga Putih Main.png&lt;br /&gt;
|caption      =The overview of the &amp;quot;main area&amp;quot; of the base. &lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|MattPlayz_MC}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       =-14314 &lt;br /&gt;
|ycoord       =82 &lt;br /&gt;
|zcoord       =-3065 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       =West Tunnel. Just after the 14000 block marker on the right there is a quartz archway with ladders. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{ROOTPAGENAME}}''' was the base of {{Player|MattPlayz_MC}} on the [[Survival 3]] world of the [[Dogcraft Server]]. It was a futuristic/modern style base influenced by [https://www.youtube.com/user/ThatMumboJumbo Mumbo Jumbo]. It used a mixture of gray concrete and white concrete including some extra colours represent what the building was for. It was based in a snowy plains and snowy taiga biome.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base was founded in early February 2019. The first build was a small wooden shack that was made by a combination of spruce and oak planks. Its name means White Flower in [[wikipedia:Malay_language|Malay]]. It was called so because due to the snowy biome everything is white and pristine. &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
Bunga Putih's first build was the wooden shack which was home to an 8 furnace manual smelting array, a 30 levels enchanting table setup and a mini-kelp farm ''(manual)''. It contained a small pumpkin and melon farm, a 1.13 villager breeder, a 1.13 villager trading hall and other buildings. The villager trading hall was the first build with an actual build surrounding it. The next one was the sugarcane farm and followed by the under-construction cactus farm which was the tallest building thusfar. Furthermore, there was also a gunpowder farm. It also housed a DIBL ''([[Dogcraft Ice Boat League]])'' ice track which was completed later. There were also countless other mini-farms at the &amp;quot;storage area&amp;quot; that was not very organised and full of chest monsters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:2020-03-17 17.46.47.png|The not-so-efficient creeper farm. It generates a bit of gunpowder now and then.&lt;br /&gt;
File:2020-03-17 17.46.08.png|The &amp;quot;storage area&amp;quot;, pumpkin and melon farm, and the sugarcane farm.&lt;br /&gt;
File:2020-03-17 17.47.32.png|The would-be cactus farm. Sadly, the cactus farm inside has not been installed. Has anybody seen the sneaky zombie?&lt;br /&gt;
File:2020-03-17 17.35.12.png|Bunga Putih in the sunset. The beauty of Minecraft.&lt;br /&gt;
File:2020-03-17 17.35.19.png|Another picture of Bunga Putih in the sunset. This one shows the sugarcane farm.&lt;br /&gt;
File:2020-03-17 17.37.57.png|Bunga Putih at night. The glowstone lamps that litter the floor not only prevents mob spawn but beautifies the whole base.&lt;br /&gt;
File:2020-03-17 17.45.14.png|The Nautilus' Winter. The &amp;quot;shell&amp;quot; is shown in the sunrise.&lt;br /&gt;
File:The Nautilus' Winter (1).png|The Nautilus' Shell: the straight part that is easy and fast.&lt;br /&gt;
File:The Nautilus' Winter.png|The main part of the Nautilus' Winter: the nautilus shell is a spiral part of the track which is challenging for even the best racers as it forces you to drift in a tight circle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Aeghu%27s_Base&amp;diff=11095</id>
		<title>Aeghu's Base</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Aeghu%27s_Base&amp;diff=11095"/>
		<updated>2020-05-19T14:03:27Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Aeghu's Base&lt;br /&gt;
|image        = Aeghu's Base Middle area.png&lt;br /&gt;
|caption      = View of the dam, observatory and station&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|Aeghu}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Complete}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}'''Aeghu's base''' on the [[Survival 3]] world of the [[Dogcraft Server]] was a steampunk-themed build by {{Player|Aeghu}}. Due to a lack of inspiration, this base had no formal title for the duration of [[Survival 3]]. The base was situated in a rather compact Savannah mountains biome. It consisted of a 2 parted lake divided by a hydro-dam, which was built to create a height difference between the 2 lakes. The lakes were largely enclosed by steep cliffs reaching far into the sky.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The base was envisioned to be a steampunk-esque settlement building into and out of the mountains. The steam-punk vibe was achieved by using stone variants, acacia logs, dark oak planks and jungle plank accents for most of the walls and normal and green terracotta, with dark oak accents for roofing.  The cliffsides were lined with bright spacious structures that housed farms o'plenty. An arching bridge high above the dam connected the opposing mountains and creating a pathway to the large observatory. At the lower of the two lakes a boat landing was created and on top of the dock walls a town hall of sorts arose.&lt;br /&gt;
&lt;br /&gt;
A villager trading hall was left abandoned after a dug-out cave showed to be a well suited location for a more natural looking village with inhabitants kept indoors by the power of uncrossable double carpets. Walking through this village would lead you up a winding path to the top of the mountains enclosing the lakes below. At this top you could walk further to the location that was going to house a sky dock that never saw completion unfortunately. The mountains also gave a nice view over the nearly completed railway connections that were supposed to become part of [[SW Winter Line]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base was born out of curiosity. Looking at the Grand Survival Map a strange contrasting spot on the map situated not too far South-West from [[Spawn (Survival 3)|spawn]] drew attention.&lt;br /&gt;
&lt;br /&gt;
The first decision that was made was that there had to be a dam to divide the body of water between the mountain into two lakes. The decision to go with a steam-punk block palette was made shortly after.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aeghu's Base Lower Lake.png|View of the lower lake&lt;br /&gt;
File:Aeghu's Base Middle area.png|View of the dam, observatory and station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Area_52&amp;diff=11094</id>
		<title>Area 52</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Area_52&amp;diff=11094"/>
		<updated>2020-05-19T14:02:09Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Area 52&lt;br /&gt;
|image        = 2019-08-23 23.44.54.png&lt;br /&gt;
|caption      = Area 52's domes visible underwater&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|Scooberson}}{{Player|SummerFlower1234}}&amp;lt;br&amp;gt;{{Player|Wildfirev}}&amp;lt;br&amp;gt;{{Player|Navi_heylisten}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Area 52''' was the base of ''Scooberson'', ''SummerFlower1234'', ''Navi_heylisten'' and ''Wildfirev'' on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Area 52 was a shared base of four players. Located under the sea, most of the rooms could be visible through various glass domes sticking out of the seafloor. The &amp;quot;Welcoming Area&amp;quot; was an island with a shipwreck where players could get a good look at the base from land. The base was centered around an end portal very close to spawn and had largely replaced the stronghold. The central hub room the portal was in had three floors each serving their own purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Top Floor====&lt;br /&gt;
The top floor consisted largely of bedrooms for the base members. Bedrooms were the one place in the base that did not stick to one particular design. The bedrooms served primarily as a place for personal belongings or collections. Of the four bedrooms, the most notable room belonged to ''SummerFlower1234'' whose bedroom split out into more rooms which had various designs planned. Summer's room held a Turtle &amp;quot;Sanctuary&amp;quot; and a coveted ''alwaysin7'' tardis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The top floor also featured a shared head collection and map art gallery.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Middle Floor====&lt;br /&gt;
The middle floor served as the technical base. This was where all of the major needs for survival were met. It featured a smelter, trade hall, storage, potions and eventually a library. This floor also held the official entryway to the base, which was accessible via a cave on the seafloor. This floor also connected to a wrap around balcony in the bases tree farm.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bottom Floor====&lt;br /&gt;
The bottom floor was the farming floor. Here all of the crop and animal farms could be found as well as access to the lower area of the tree farm. Tucked into the walls of the hub room were various mini farms and farm outputs such as a concrete maker, egg farm, cactus and composter. This floor also had the base nether portal, which was composed of several nether portals of various sizes overlapping.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The stronghold was located shortly after the launch of [[Survival 3]] by ''Wildfirev''. Who offered to share it with ''Scooberson'' after he recently expressed his desire to make a base built around an end portal as a personal challenge. Invitations to join the base were also extended to ''Navi_heylisten'' and ''SummerFlower1234''. Initially while in the beginning stages of the base, the residents lived in a room of the stronghold. The central hub was the first room constructed, at the time there were no plans to include domes in the base design, however plans changed after construction of this rooms dome due to the satisfaction of the base residents with the first domes appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During its infancy the base residents kept a log of the progress of the base, as well as using it for general messages to each other. Currently there are three logs. The first log, which contained a majority of the base progress was sadly lost to a glitch with item frames. The second log took its place and was completed early December 2019, a copy of this log can be found in the public library in spawn. The residents were on the third log when Survival 3 ended, however due to how advanced the base had become, log entries had taken a less progress based record and more of a &amp;quot;mail box&amp;quot; based record. &lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:2019-08-23 23.44.54.png|Base from surface&lt;br /&gt;
File:2019-12-29 00.44.05.png|Hub Room&lt;br /&gt;
File:2019-12-29 00.54.46.png|Hub Room from bottom floor&lt;br /&gt;
File:2019-12-29 00.48.37.png|Bottom floor hall to tree farm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fun Facts===&lt;br /&gt;
&lt;br /&gt;
*''Wildfirev''&amp;lt;nowiki/&amp;gt;'s room was the last remaining part of the stronghold.&lt;br /&gt;
*''TrainerMoon'' stormed Area 52 before the date planned for Area 51's storming.&lt;br /&gt;
*The Hub Room's dome was actually ''Scooberson''&amp;lt;nowiki/&amp;gt;'s first ever attempt at making spheres and was constructed using no guides whatsoever.&lt;br /&gt;
*The tardis was actually ''alwaysin''&amp;lt;nowiki/&amp;gt;''7''&amp;lt;nowiki/&amp;gt;'s first u&amp;lt;nowiki/&amp;gt;nderwater tardis, as of December 2019 it also served a purpose...&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Town_of_Genoa&amp;diff=11090</id>
		<title>Town of Genoa</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Town_of_Genoa&amp;diff=11090"/>
		<updated>2020-05-19T13:56:31Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Town of Genoa&lt;br /&gt;
|image        = 2019-06-01 20.05.58.png&lt;br /&gt;
|caption      = A view of the City Hall from the inside&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|nickmobile}}&lt;br /&gt;
|contributors = {{Player|PrismSpectrum}}, {{Player|LordSeliph}}&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = -14000&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 3200&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]] Connection&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Genoa''' was a developing town on the [[Survival 3]] world of the [[Dogcraft.net]] server. It was an Italian style town based on Venice, with charming landscaping throughout the urban city streets. A soft opening was supposed to happen with a more official one in the works once the town was more presentable. The town had many pre-made homes ready to decorate with plots to be added.&lt;br /&gt;
&lt;br /&gt;
==Battle of Genoa==&lt;br /&gt;
On the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of August, 2019, a wither was set loose in the city streets by mayor ''nickmobile''. The wither quickly overpowered its owner, partially due to a blunder as claim explosions were enabled. Other online players quickly responded with assistance, with many Cyberdogs carrying out an assault, firing arrows at the Boss, while others fired tridents and riptide-attacked it.&lt;br /&gt;
==Attractions==&lt;br /&gt;
&lt;br /&gt;
*Genoa Lighthouse&lt;br /&gt;
*Genoa clock tower&lt;br /&gt;
*A large mansion, opposite the main island.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wither-1.png&lt;br /&gt;
File:2019-06-01 20.05.58.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=The_Great_Orange&amp;diff=11088</id>
		<title>The Great Orange</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=The_Great_Orange&amp;diff=11088"/>
		<updated>2020-05-19T13:55:39Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Minor past tense + corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = &lt;br /&gt;
|image        = the great orange.png &lt;br /&gt;
|caption      = An aerial view of The Great Orange &lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     ={{Player|dmgdog}} &lt;br /&gt;
|founded      = July 2019&lt;br /&gt;
|xcoord       = -16800 &lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 6600&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = No current [[SRN]] connection&lt;br /&gt;
|nether       = [[NTN]] West to South-West Border Hub, after 6000 block marker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Great Orange''' was the base of player {{Player|dmgdog}} on the [[Survival 3]] world on the [[Dogcraft Server]]. The center piece of ''The Great Orange'' was a hole, dug down to bedrock with a decorated floor design, in the shape of an orange; thus giving it the base's name. Founded in July 2019, the once desolate swamp lands had since been built-up greatly.&lt;br /&gt;
&lt;br /&gt;
===History of dmgdog===&lt;br /&gt;
[[File:Redstone sho(.png|thumb|''dmg's''  redstone shop in [[Lackria]]|alt=|left]]&lt;br /&gt;
''dmgdog'' (Informally known as ''dmg'') is a long-serving player on the Dogcraft Server, joining 6th September 2016 during [[Survival 1]]. '''dmg'' was previously a citizen of [[Lackria]], a successful city run by player {{Player|William278}} where ''dmg'' built his first redstone shop.&lt;br /&gt;
&lt;br /&gt;
''dmg'' also briefly played on [[Survival 2]] after {{Player|darparniox}} introduced him to the [[City of Havana]]. here ''dmg'' built a small house in the area which would later be turned into the [[Havana Slums]]. Soon after, ''dmg'' announced that he was leaving the server, and Minecraft as a whole in November 2017. A ceremony led by {{Player|marbou9}} took place. Diamonds and elytras were burned, and gave his land ownership to the City of Havana. ''dmg'' would occasionally visit the server for a short time, but never found the inspiration he had before. &lt;br /&gt;
[[File:Dmg havana.png|thumb|Interior of dmg's house in [[Havana]]|alt=|left|265x265px]][[File:Marbou diamonds.png|thumb|Diamonds were burned in memory of ''dmg''|right|none]]&lt;br /&gt;
===Survival 3===&lt;br /&gt;
In June 2019, Minecraft had a sudden rise in popularity. 29th June 2019, [[ReNDoG]] uploaded the Tour of the [[SRN]]. The server saw over 600 new players join that day, and welcomed back ''dmg'' after a 1.5 year absence. &lt;br /&gt;
&lt;br /&gt;
He set up his starter base near [[Balaton Station]] and plans to transform the surrounding area with custom rivers and ponds. ''dmg'' soon grew out of the area, as he wanted more space to expand.&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
{{Survival3Location&lt;br /&gt;
|location_name = The Great Orange&lt;br /&gt;
|xcoord = -16800&lt;br /&gt;
|zcoord = 6600&lt;br /&gt;
|scale = 0.5&lt;br /&gt;
|collapsed = false&lt;br /&gt;
|transport = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====The Dig====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''dmg'' found an area on the [[Grand Map]] that he wanted to start his base, located in the West, ''dmg'' started a long trek to find his desired area. Without using coordinates, it was difficult to locate, but with the help of player {{Player|Cookies58_}}  it was eventually found. &lt;br /&gt;
&lt;br /&gt;
Work started as ''dmg'' flattened a large area. Without access to a beacon, this took longer than expected. This was followed by a 3 week-long dig of a 99 diameter circle down to bedrock with some help from various players including player {{Player|StenLLuk}}.&lt;br /&gt;
[[File:Original land.png|left|thumb|A huge dig commenced]]&lt;br /&gt;
&lt;br /&gt;
====Designing the Floor====&lt;br /&gt;
&lt;br /&gt;
*The next step of the project was designing a suitable floor, which was spawn proof and was impressive. This limited ''dmg'' to only a small amount of blocks. The original design was in the shape of a Ying and yang, however ''dmg'' struggled to light up the build; and therefore was no longer a viable option. Instead, he played around with the idea of lava, and glass, and soon had the idea of designing something that hadn't been done before; a giant orange.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Floor complete.png|thumb|The floor design is complete|alt=|left]]&lt;br /&gt;
====Block Pallet====&lt;br /&gt;
This in turn led to the creation of the block pallet for the base: orange concrete, white concrete, lava, orange glass and white glass&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Builds]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Tera&amp;diff=11087</id>
		<title>Tera</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Tera&amp;diff=11087"/>
		<updated>2020-05-19T13:54:26Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Tera&lt;br /&gt;
|image        = &lt;br /&gt;
|caption      = &lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|Ategon}}&lt;br /&gt;
|contributors = {{Player|DaGame}}&lt;br /&gt;
|founded      = August 2019&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]] Approved Branch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tera''' (''Tay-Rah'') was a public city on the [[Survival 3]] world of the [[Dogcraft.net|Dogcraft]] server. It was founded in August by ''Ategon'', a new player to the server.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
Tera followed a Steampunk-Medieval style with builds and had a palette consisting of spruce, dark oak, quartz, wool, grass and stone. The city featured a giant walled market area in the city center, an underground farm area, a giant built up southern portion of the city and a small northern mini-game section.&lt;br /&gt;
&lt;br /&gt;
Most buildings in the city were built by ''Ategon'' with the help of {{Player|DaGame}}. Other users could claim a plot for free by asking ''Ategon'' in-game or on discord. They could then use that plot to build something for the city such as a house, shop, etc. Additional plots could be purchased for 2000 [[Dogcraft Dollars]] each.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera started construction with the original intention of being a giant 5 district city that everyone could be a part of. The original 5 districts were steam (steampunk style), forest (medieval style), center (Utopian style), caverns (underground style) and industrial (industrial/modern style). This was later changed due to time constraints. The Steam district became the residential district, the Forest district was changed to a mini-game area, the Industrial district was redesignated as a farm area, and the Center district was made into a market. Additionally the Cavern district was closed off. You could still see the border between these planned zones with different tree types. The Industrial district was marked by birch trees, while Steam was marked by spruce trees. The other two districts were marked by oak trees.&lt;br /&gt;
&lt;br /&gt;
==Travelling==&lt;br /&gt;
Players could visit  Tera through the Portal in the [[Nether Transport Network]] or the [[Survival Railway Network]]. The Portal was 7k overworld blocks north and led to the center district with plans to change to Tera station. &lt;br /&gt;
&lt;br /&gt;
The SRN station Tera station was being built. When fully built it would be connected to 2 smaller stations on the mainland residential district.&lt;br /&gt;
&lt;br /&gt;
==Notable Builds==&lt;br /&gt;
&lt;br /&gt;
*A giant clocktower in the residential section of the city. This housed info on the city and plots, and had a donation chest for anyone wanting to donate resources to the city&lt;br /&gt;
*Tera station, the home for any rails connecting to the city and the nether portal to the NTN.&lt;br /&gt;
*The giant city Market&lt;br /&gt;
*A giant boat connected to the dock in the residential district&lt;br /&gt;
*A spleef arena in the minigames section of the city&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Parandor_Island&amp;diff=11082</id>
		<title>Parandor Island</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Parandor_Island&amp;diff=11082"/>
		<updated>2020-05-19T13:51:34Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Parandor Island&lt;br /&gt;
|image        = Parandor.png&lt;br /&gt;
|caption      = An overview of Parandor before Elderwood City&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|ArrowsTheHunter}}&amp;lt;br&amp;gt;{{Player|LivingDeadRachie}}&amp;lt;br&amp;gt;{{Player|anarchy96}}&amp;lt;br&amp;gt;{{Player|bubin7766}}&lt;br /&gt;
|founded      =21-10-2018 &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Parandor Island''' was the base of LivingDeadRachie, anarchy96, bubin7766 and ArrowsTheHunter on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
In the mind of a creator far far way, Parandor came as a brainwave. The date was 21st of October 2018, when {{Player|LivingDeadRachie}} and {{Player|bubin7766}} brought this idea to life. Despite the project meaning to be a small island, it became apparent over the months that the idea had grown bigger than anything the two have ever imagined. The very first build upon the Island of Parandor was a cathedral, also giving inspiration to other players who visited during the construction.  Over the months Bubin became less active on the base, leaving Rachie to work alone for a number of months. Though it being a slow progress, a few farms were built during this time but nothing major had managed to be built. Alas a brave hero came along {{Player|anarchy96}}. He joined the Dogcraft Server and along with Rachie, brought bigger and better ideas to life. He made an awesome lighthouse on the south of the coast line. Which lit the way for many visitors. With Christmas fast approaching she made friends with {{Player|ArrowsTheHunter}} where he has become a regular builder at Parandor Island. Together, they have created Parandor into what it is now, which consists of 3 counties! &lt;br /&gt;
&lt;br /&gt;
As Rachie was a lover of pirates, her imagination created a pirates docks called Yarwood Bay. Home to the mighty Queen Anne's Revenge. Elderwood City, a public city for all good folk to admire and even build upon the empty plots. (Please contact Rachie for more details) Elderwood Palace sat on the rolling hills of Parandor, on the outskirts of Elderwood City. On Parandor Island itself was Elvenstone Castle, home of the Elven Stone. The crystal that was believed to bring life and protection to the world of Parandor.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
*Parandor Cathedral (Jan. 2020)&lt;br /&gt;
*Elvenstone Castle (still in progress)&lt;br /&gt;
*Elderwood Palace (July 2019)&lt;br /&gt;
*Yarwood Bay (in progress)&lt;br /&gt;
*Elderwood City (in progress)&lt;br /&gt;
*Each person who had helped with the island was still playing on the server and helped to the last day of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=MicroMesa_(Survival_3)&amp;diff=11081</id>
		<title>MicroMesa (Survival 3)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=MicroMesa_(Survival_3)&amp;diff=11081"/>
		<updated>2020-05-19T13:49:41Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = MicroMesa (Sur3)&lt;br /&gt;
|image        = Sur3MicroMesa.png&lt;br /&gt;
|caption      = MicroMesa Centre&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|Gamerluuk}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = -11311&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 12517&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''MicroMesa''' was a town created by ''Gamerluuk'' in an attempt to bring the [[MicroMesa (Survival 2)|original MicroMesa]], which was built on the [[Survival 2]] world by ''Mrs_Diss ''to the new [[Survival 3]] world. While not on an island like the original, the town also contained an extremely small ocean biome separated from the main ocean by a small piece of desert.&lt;br /&gt;
&lt;br /&gt;
The town was split into three areas, each with their own building restrictions, with the surrounding islands allowing for bigger builds than on the main land and the micro ocean having a smaller maximum size but encouraging building above and below other builds.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
While there were no style restrictions, there were restrictions to the size of builds. However, all official builds had a very mesa and savanna based build style.&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
While no proper transport system was finished, a nether tunnel with a partially finished ice boat track went up to the area the portal was in, and a [[Survival Railway Network (Survival 3)|Survival Railway Network]] branch line connecting it to either Barrier Station, Neon Station or a yet unnamed [[South Line]] station, the MCL (MicroMesa Connection Line), was in the works.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Unlike the [[MicroMesa (Survival 2)|original MicroMesa]], the town area contained small chunks of desert and savanna for diversity, and a portion of the badlands biome was used for terracotta mining purposes.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MicroOcean.png|The Micro Ocean&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Kukki%27s_Mansion&amp;diff=11079</id>
		<title>Kukki's Mansion</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Kukki%27s_Mansion&amp;diff=11079"/>
		<updated>2020-05-19T13:48:26Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense, but so minor you may as well not count it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = 2020-03-23 13.52.06.png&lt;br /&gt;
|caption      = &lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|mayors       = &lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
'''{{ROOTPAGENAME}}''' is a settlement on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Kukki's Mansion was the safe place of Cookie starting off on a simple beach and expanding into a homely house accompanied by a loggers home and a servants quarters. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The settlement was started with the inspiration of the land it was found upon, with a small idea great things were made.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Hermiton_City&amp;diff=11077</id>
		<title>Hermiton City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Hermiton_City&amp;diff=11077"/>
		<updated>2020-05-19T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Hermiton City&lt;br /&gt;
|image        = 2019-07-02 01.06.24.png&lt;br /&gt;
|caption      = &lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|frederickamosYT}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Inactive}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = [[Nether Transport Network|NTN]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hermiton City''' was a [[List of Dogcraft Settlements|town]] on the [[Survival 3]] where players could build freely around a town area. It featured a [[Nether Transport Network]] connection and shops in the city with some materials for sale. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*The city had no build palette or particular style, though you could not build eyesores.&lt;br /&gt;
*Commercial and residential plots as well as entertainment nearby.&lt;br /&gt;
*A nearby Minecraft Village, with villagers available for citizens to use.&lt;br /&gt;
&lt;br /&gt;
===The ''frederickamosYT'' Center===&lt;br /&gt;
''The frederickamosYT Center'' was the home of the ''frederickamosYT.'' It featured a General Store, a Spleef arena, a head showcase and more.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Hermiton City nether station was right past the mall station on the NTN, approximately 4000 [https://minecraft.gamepedia.com/Overworld overworld] blocks out.&lt;br /&gt;
&lt;br /&gt;
Other travel mechanisms to the city were under construction, though the large distance away from other stations meant the process of building was lengthy.{{Navbox Survival 3}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Builds]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Groningen&amp;diff=11076</id>
		<title>Groningen</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Groningen&amp;diff=11076"/>
		<updated>2020-05-19T13:46:44Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Groningen&lt;br /&gt;
|image        = Groningen.png&lt;br /&gt;
|caption      = &lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|doemaarwessel}}&lt;br /&gt;
|contributors = {{Player|GideonMooieBaas}}&lt;br /&gt;
|founded      = 30ᵗʰ June 2019&lt;br /&gt;
|xcoord       = 25&lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = 2215&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Inactive}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
The settlement of '''Groningen''' was located in the [[Survival 3]] world, between South Station and Coconut Station along the southern [[Survival Railway Network|SRN]] line.&lt;br /&gt;
&lt;br /&gt;
The town was named after the Dutch city of the same title, Groningen, and used the same flag design throughout its buildings.&lt;br /&gt;
&lt;br /&gt;
The public town was founded by ''doemaarwessel'', shortly after the SRN base tour rush in June 2019. Most of the early buildings there were attributed to him.&lt;br /&gt;
&lt;br /&gt;
With the two main players involved in Groningen being banned, the town was since abandoned.&lt;br /&gt;
&lt;br /&gt;
==Style and Features==&lt;br /&gt;
The town had an 'oldschool minecraft' build style, predominantly using cobblestone and wood variants.&lt;br /&gt;
&lt;br /&gt;
It was surrounded by a large castle, and mini-station. Other features included farms, the tribute plaza (with flags of people who have helped there), coloured glass domes, and large flag monuments at the north side of the town.&lt;br /&gt;
[[File:2019-07-11 14.10.17.png|left|thumb|220x220px|''An example of the Groningen flag, found frequently around the town'']]{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GEM&amp;diff=11075</id>
		<title>GEM</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GEM&amp;diff=11075"/>
		<updated>2020-05-19T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = GEM&lt;br /&gt;
|image        = Gem Base Exterior S3.png&lt;br /&gt;
|caption      = GEM Base exterior view&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|builders     = &lt;br /&gt;
{{Player|ebi_furya}}&lt;br /&gt;
{{Player|googly2002}}&lt;br /&gt;
{{Player|misterblue28}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = Active&lt;br /&gt;
|xcoord       = -19200&lt;br /&gt;
|ycoord       = 70&lt;br /&gt;
|zcoord       = 6200&lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|nether       = Western Southbound Border Tunnel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GEM''' was a player base on the [[Survival 3]] world of the [[Dogcraft Server]] owned by ('''G'''){{Player|googly2002}} , ('''E'''){{Player|ebi_furya}}, and ('''M'''){{Player|misterblue28}}.&lt;br /&gt;
==History of GEM==&lt;br /&gt;
GEM started on Survival 2 when ebi_furya and misterblue28 discovered their bases were near one another. These two began working together on a joint nether hub, NTN connection, and other projects including an ice based golf course. googly2002 would soon join the server and base nearby, and from their names, the acronym GEM was created.&lt;br /&gt;
&lt;br /&gt;
Together on Survival 2, this group created a rail network to connect their bases via the GEM Station. This station was planned to connect the group to the SRN far to the north at a work-in-progress &amp;quot;Eastern Junction Station&amp;quot;. That station would be designed to resemble RenDog's Grand Central Station on the season VI Hermitcraft server. With the announcement of Survival 3, this project was unfortunately never completed.&lt;br /&gt;
&lt;br /&gt;
Once Survival 3 was announced, these three players made the decision to continue playing together and share a base in the new world, so GEM lived on.&lt;br /&gt;
&lt;br /&gt;
==Survival 3 Base==&lt;br /&gt;
googly2002 and misterblue28 joined the new world when it opened on October 20, 2018 and soon located an area of land that would become the new base. A starter house, dubbed the &amp;quot;Noob House,&amp;quot; was built and a chunk of land was claimed for the new GEM base. ebi_furya would join later that day, earning him the nickname &amp;quot;Ebi Late to the Party Furya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The newly claimed GEM Peninsula consisted of extreme hills in an oval shape going right up to a deep ocean. To the northwest was an iceberg biome, deep ocean to the west and northeast, a large forest to the east, and a flower forest to the south. The region was around 1000 blocks away from the western 1.13 world border.&lt;br /&gt;
&lt;br /&gt;
The majority of the base had been carved into the mountain and connected by several long hallways. Bubble elevators were dug to bedrock for mining and a water pipe was installed to transport items to a surface storage system. Automatic farms, including pumpkin, melon, cactus, kelp, and sugarcane, lined the hallways. Many manual farms were also available for cocoa, vines, 2-tall flowers, and an ice tray. Prior to 1.14, carrots and potatoes were also automatically farmed.&lt;br /&gt;
&lt;br /&gt;
At the heart of the base was the Storeroom and Vaults. The large storeroom consisted of a large, main room for primary block storage and three side rooms for colored blocks, plants and food, and mob drops. The main building blocks were automatically sorted, but much of the storage is &amp;quot;old school&amp;quot; manual. Below the primary storage were the vaults where valuables and treasures were located. Each of the three in the group also had a personal Vault for their own private storage needs.&lt;br /&gt;
&lt;br /&gt;
The main nether portal for the base brought you into the reception room with a welcome desk, fish tank, and tea/coffee. Just down the hall from reception was the boardroom with conference table, region map, and player made artwork.&lt;br /&gt;
&lt;br /&gt;
To the east of the main mountain was a temple-type building made by Ebi, containing a pixel art image of his avatar on the floor as well as stairs leading into an underwater Atlantis-like complex. The main completed underwater chamber contained shopping stalls, houses, and a water mill surrounded by landscaping. Below this was the &amp;quot;Hall of Memories&amp;quot; chamber intended to contain keepsakes from the group's time in Survival 3. To the southeast was a 64 furnace smelting array fueled by kelp blocks. To the north was a chamber containing the Nether Portal and an Industrial District with iron farms, sugar cane, bamboo, chorus fruit, and nether wart. Before the end of Survival 3, a third large chamber had been drained and was beginning to be built up with a saloon and housing.&lt;br /&gt;
&lt;br /&gt;
===Survival 3 Base Download===&lt;br /&gt;
The Survival 3 GEM Base can be found in the World Downloads or by using [https://drive.google.com/open?id=1uDmaTNya34x_MEWpC2NpI5MmBzdk_9qn this link]. This download file contains enough of the Spawn Basin and NTN Tunnel to get to the GEM Base. For more World Downloads of Survival 3, visit the [[World Downloads]] page.&lt;br /&gt;
&lt;br /&gt;
==Transport Links==&lt;br /&gt;
The GEM base was located at approximately -19200x, 6200z. Easy access could be made via the NTN; from the hub, travel west to the 1.13 world border interchange. From there, travel south for 750 blocks and look for the GEM tunnel on the left.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gem Base S3 Lobby.png|The main lobby&lt;br /&gt;
File:Gem Base S3 Storage.png|The central storage room&lt;br /&gt;
File:Gem Base S3 Ebi's Temple.png|Exterior of Ebi's temple&lt;br /&gt;
File:Gem Base S3 Pixel Art.png|Pixel art in Ebi's temple&lt;br /&gt;
File:Gem Base S3 Underwater.png|Interior view of the underwater region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Builds]]&lt;br /&gt;
[[Category:Survival 2]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=West_Border_Station&amp;diff=11073</id>
		<title>West Border Station</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=West_Border_Station&amp;diff=11073"/>
		<updated>2020-05-19T13:42:53Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Station&lt;br /&gt;
|title        = West Border Station&lt;br /&gt;
|image        = West 1 - Copy (2).png&lt;br /&gt;
|caption      = West Border Station at night&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|builders     = {{Player|Broga_}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|mainlines    = ''None''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''West Border Station''' was a station on the [[Survival 3]] world of the [[Dogcraft Server]] and the final terminus for the West Line of the network, located at the world border.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This station was built for {{Player|Skelleton123}} and the SRN as a 2018 Christmas gift. The station design was conceived and executed by {{player|Broga_}}.  The inspiration for this station came about a month after the completion of the [[NTN]] four cardinal lines. ''Broga_'' wanting to do something fun and give some motivation to the SRN line managers, went forth and started a station that would represent both the line mangers style and complement it with his own take on their skills as builders.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Construction west border station began work on 12th of December and finished Christmas Eve 2018. This station features were the jungle animals’ pens, a sunset bar and the natural beauty of jungle biomes. It acted as a scenic wildlife persevere and was also known as the sunset station. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:West 5 - Copy.png&lt;br /&gt;
File:West 3 - Copy - Copy.png&lt;br /&gt;
File:West 4.png&lt;br /&gt;
File:West 7 - Copy.png&lt;br /&gt;
File:West 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=South_Border_Station_(Survival_3)&amp;diff=11072</id>
		<title>South Border Station (Survival 3)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=South_Border_Station_(Survival_3)&amp;diff=11072"/>
		<updated>2020-05-19T13:41:58Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = south border 6.png&lt;br /&gt;
|caption      = South Border Station&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|Broga_}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Complete}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = -120&lt;br /&gt;
|ycoord       = 90&lt;br /&gt;
|zcoord       = 19900&lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{ROOTPAGENAME}}''' was a build on the [[Survival 3]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This station was built in celebrations for {{Player|Mrs_Diss}} becoming [[South Line (Survival 3)|South Line]] manager. Player Broga_ conceived and built this station, who meant to give Mrs_Diss motivation and inspiration to complete South Line. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Construction of South Border station began 7/13/19 and finished 8/23/19, The build team was led by {{Player|Broga_}}. Special thanks to {{Player|SummerFlower1234}} for the house design and {{Player|EtaThetaZeta}} for the insane, but simple Redstone for the SRN tracks receiving and going center.  This was a project that pushed 1.13 texturing its max in a beautiful way. There were 3 levels to this build, the floating islands decorated as a lush living space held together by a black tower on sea island. Below the tower was the main island with within its rocky exterior holds the station center. The islands waters held some secrets and fun hidden places. This build also had a mini game attached to it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:South border 1.png&lt;br /&gt;
File:South border 2.png&lt;br /&gt;
File:South border 3.png&lt;br /&gt;
File:South border 4.png&lt;br /&gt;
File:South border 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTN South Border Station==&lt;br /&gt;
[[File:South ntn.png|left|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=East_Border_Station&amp;diff=11071</id>
		<title>East Border Station</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=East_Border_Station&amp;diff=11071"/>
		<updated>2020-05-19T13:39:54Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Station&lt;br /&gt;
|title            = East Border Station&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|world            = Survival 3&lt;br /&gt;
|network          = &lt;br /&gt;
|line             = East Line&lt;br /&gt;
|builders         = {{Player|Broga_}} &amp;amp; many others&lt;br /&gt;
|opened           = 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; December 2019&lt;br /&gt;
|xcoord           = 0&lt;br /&gt;
|ycoord           = 0&lt;br /&gt;
|zcoord           = 30000&lt;br /&gt;
|mainlines        = ''none''&lt;br /&gt;
|sur3_branchlines = &lt;br /&gt;
}}{{Quote|Oooh-- Oh my.. Oh my god.. I--.. Oh my god! Holy mackrel!|{{Player|William278}}, reacting to being shown the station for the first time.}}&lt;br /&gt;
&lt;br /&gt;
'''East Border Station''', also known as '''Cool Beans Station''' was the final destination of the East Line on the [[Survival 3]] world of the [[Dogcraft Server]]. Though the station was not connected to the [[Survival Railway Network (Survival 3)|Survival Railway Network]], it served as the overworld counterpart to the final stop on the Nether Transport Network.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This station was built for East Line manager William278 as a present for Christmas 2019. The station designing was conceived and executed by Broga_. This stations lore and Design stemmed from never ending Cool-Beans rivalry within the SRN team. The station included a hidden cool-bean village, with 8 hidden rooms with lore about cool-beans kind. The station was accessible through a nether portal in William278's head. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Construction began 12/18/19 and ended 12/26/19 just one day after Xmas celebrations. The build team was led by Broga_. The builders were Skyhook2415, SummerFlower1234, Riot_of_Peguins, Huilgrin, Dutchsoccer, Princess223, blueartistic813_, Molluslime, Ragecage295 and Scooberson. It was one of the largest [[Survival Railway Network (Survival 3)|Survival Railway Network]] stations on Survival 3. The station was shown to William278 the following day after completion and [https://www.youtube.com/watch?v=V6wGM-AWzMk his reaction was recorded].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Aeon_City&amp;diff=11070</id>
		<title>Aeon City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Aeon_City&amp;diff=11070"/>
		<updated>2020-05-19T13:38:08Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Aeon City&lt;br /&gt;
|image        = Aeon6.png&lt;br /&gt;
|caption      = A view of a Japanese inspired build from across the water.&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|yddraiggoch}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = 333&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = -14723&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
'''Aeon City''' was a town on the [[Survival 3]] world of the [[Dogcraft.net|Dogcraft]] server built by {{Player|yddraiggoch}}, comprised of several districts of differing styles. The cities districts included Medieval, Industrial, Modern, Futuristic, Steampunk, Fantasy and each provided a unique challenge to builders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aeon3.png&lt;br /&gt;
File:Aeon2.png&lt;br /&gt;
File:Aeon1.png&lt;br /&gt;
File:Aeon4.png&lt;br /&gt;
File:Aeon5.png&lt;br /&gt;
File:Aeon6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=South_Line_(Survival_3)&amp;diff=11068</id>
		<title>South Line (Survival 3)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=South_Line_(Survival_3)&amp;diff=11068"/>
		<updated>2020-05-19T13:34:58Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Minor past tense corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The South Line of the [[Survival Railway Network (Survival 3)|SRN]] led South from [[Spawn (Survival 3)|Spawn]] and [[Grand Central Station (Survival 3)|Grand Central Station]], connecting in order to South, Coconut, Snowman, Barrier, Neon, Tower, and Luxor Stations. The long-term goal for the line was to connect to South Border Station, with stations situated approximately every 1500 blocks apart.&lt;br /&gt;
&lt;br /&gt;
South Line was the only SRN line to have had two managers. [[User:Marbou9|Marbou9]] oversaw the construction of the line all the way to Snowman Station before handing the baton over to [[User:Mrs Diss|Mrs_Diss]], who finished construction of Snowman Station and brought the line all the way to Luxor Station. Construction of additional tracks and stations was an ongoing project.&lt;br /&gt;
&lt;br /&gt;
==South Line Stations==&lt;br /&gt;
&lt;br /&gt;
*[[Grand Central Station (Survival 3)|Grand Central Station]]&lt;br /&gt;
*[[South Station (Survival 3)|South Station]]&lt;br /&gt;
*[[Coconut Station]]&lt;br /&gt;
*[[Snowman Station]]&lt;br /&gt;
*[[Barrier Station]]&lt;br /&gt;
*[[Neon Station]]&lt;br /&gt;
*[[Tower Station]]&lt;br /&gt;
*[[Luxor Station]]&lt;br /&gt;
&lt;br /&gt;
===South Border Station===&lt;br /&gt;
''Main article: [[South Border Station (Survival 3)]]''&lt;br /&gt;
&lt;br /&gt;
Built by [[User:Brogaman|Brogaman]] and rising like a netherbrick tree out of the ocean, South Border Station was the ultimate destination of the South Line. It was separated from the rail line by over 12000 blocks, but it represented the scale and ambition of the SRN project.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Builds]]&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Nergal_Station&amp;diff=11067</id>
		<title>Nergal Station</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Nergal_Station&amp;diff=11067"/>
		<updated>2020-05-19T13:32:52Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = Nergal Station&lt;br /&gt;
|image        = 2019-08-11 18.54.58.png&lt;br /&gt;
|caption      = A view of Nergal Station at sunrise&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|builders     = Members of the [[Cool Kids Club]]&lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = 6500&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 16300&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]]&lt;br /&gt;
}}&lt;br /&gt;
'''Nergal Station''' was the base of ''Mrs_Diss'', situated in a mesa in the far northeast of the [[Survival 3]] world. ''Mrs_Diss'' described it as a far future Mars Colony (Nergal is the Babylonian name for Mars), at a stage where terraforming had just made Mars habitable for unprotected humans.&lt;br /&gt;
==Build Style==&lt;br /&gt;
Nergal Station was built in a resolutely futuristic style, centered around white concrete, cyan terracotta, concrete powder and glass, and light gray glazed terracotta. Accents in other colours and materials were found throughout. On the other hand stone and wood were almost completely absent.&lt;br /&gt;
&lt;br /&gt;
Individual buildings varied between soaring towers and vast landscrapers. Many were built into the landscape, taking advantage of the vertical scale offered by the plateaus and canyons of the mesa. Nergal Station also featured two large handmade lakes, one an extension of the adjoining ocean under a naturalistic terracotta arch, the other flooding an entire canyon behind a concrete and glass barrier.&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Integrated into the base were a number of farms, many of them completely underground or hidden. These included a cow farm, kelp farm, several iron farms, gunpowder and slime farms, an instant experience farm capable of mending 24 tools when fully charged, and notably a 184 furnace array.&lt;br /&gt;
&lt;br /&gt;
Nergal Station was connected to the [[Nether Transport Network#Survival 3|Nether Transport Network]] via the [[Cool Kids Club]] (CKC) tunnel at approximately the 16,000 block marker on the north line. However, the associated nether hub was not completed.&lt;br /&gt;
==Lore &amp;amp; Notable Builds==&lt;br /&gt;
{{Quote|quote = I knew I wanted the dirty red mesa cliffs, and the deep blue ocean, and pristine white towers apparently defying gravity as they rise above the surroundings. All the lore came later, it really crystallized when I built the garden with all the plants and green things, and I realized that this is not earth.|speaker = Mrs_Diss, on the formation of the city's lore}}&lt;br /&gt;
[[File:Memories of Earth Garden.png|alt=A Minecraft screenshot showing a blossoming cherry tree and the surrounding garden|thumb|The sakura tree in the Memories of Earth garden in full bloom]]&lt;br /&gt;
The first build in Nergal Station was the ''Memories Of Earth Garden''. A slender tower perched atop a cliff, with foundations reaching down to ocean level, it was topped by a large flat approximately ellipsoid structure. Built into this structure was a garden, centered around a large [https://en.wikipedia.org/wiki/Cherry_blossom Sakura tree]. For many Martians this was a place of great spiritual significance; the soils of the garden having been imported at great cost from various locations on Terra, representing the origins of the Martian peoples. The Sakura Tree itself was a sapling from a sacred grove in Japan, transported to Mars with great ritual. Many Terrans also considered the garden to be of spiritual significance. Being appointed gardener of the tower was considered a great honor in martian society.&lt;br /&gt;
&lt;br /&gt;
To the west rose the reactor tower. Four power beams were reflected up and down between precisely positioned nacelles, which carefully manipulated and layered standing waves of energy in order to reach resonant frequencies of inter-dimensional m-branes, thus tapping the vast energies available in parallel dimensions.{{Quote|quote = This is of course hogwash, but it sounds impressively futuristic and advanced.|speaker = Mrs_Diss, when it was pointed out to her that this didn’t make any sense}}&lt;br /&gt;
[[File:Nergal Power Station.png|alt=A Minecraft screenshot showing a tall concrete tower, with yellow beacon beams surrounded by scattered glass panes and end-rods|thumb|The power generation tower in Nergal Station. The power beams are sparkling with excess energy from parallel universes.]]&lt;br /&gt;
Perched on the plateau between the two stood the people’s resource palace. The original Martian colonists were all highly competent scientists picked to represent a large portion of Terran nations. Once on Mars, in a harsh environment but with vast technological resources at their disposal, and far from the controlling interests of Terran governments, they quickly developed a very egalitarian techno-utopia. The vast stockpiles of resources stored here, freely available to any Martian who requires them, was a symbol of this achievement.&lt;br /&gt;
&lt;br /&gt;
To the east lied the tented town of Old Nergal City. The very first habitats on Mars were little more than warrens of tunnels dug into cliffsides, while the surface of Mars could only be accessed with pressure suits via airlocks. This style of living was of course unsustainable, and soon the new Martians moved into tented towns. Inside the tent a habitable atmosphere could be maintained and though it was still very crowded people could move around quite freely. Most tented cities had long since escaped their envelope and taken down their tents. Old Nergal City was maintained as a historical site, including the intact tent. Nergal city was home to at least 200 residents at once, though census numbers of the period are remarkably inaccurate due to the chaotic nature of the early stages of settlement, and numbers might have been almost twice as high.&lt;br /&gt;
&lt;br /&gt;
Old Nergal City followed a vastly different build-style than the more modern areas of Nergal Station. This represented the relative scarcity of materials available to the early colonists, who had to rely on locally available and largely unrefined materials.&lt;br /&gt;
&lt;br /&gt;
To the northwest was the construction site for the Space Elevator and the associated Spaceport. Upon completion it would be humanity's first space elevator, vastly reducing the cost to deliver both passengers and freight to space, and firmly cementing Mars' place as a central hub in the nascent interplanetary trade network.&lt;br /&gt;
[[File:The Smythe Foundation.png|alt=A Minecraft screenshot of a large building in a mesa biome. The building features concrete and a variety of terracotta with large areas of glass, and has curved walls and roofs throughout.|thumb|A view of the Smythe Foundation by the Verdes Chasma Barrier]]&lt;br /&gt;
&lt;br /&gt;
To the west and overlooking the ''Verdes Chasma Barrier'' and Reservoir lied the ''Smythe Foundation Off-Planet Ark for the Fine Arts''. Founded by the Smythe Family of [[Ouranos]], the Foundation aimed to preserve as much of human culture as feasible in the event of a cataclysmic catastrophy on Terra. With this goal they had set up a vast collection of precise copies of Terran artwork on Mars. This also served to enrich the cultural lives of Martians, who were thus able to experience Terran Art in a format indistinguishable from the original.{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Cool_Kids_Club&amp;diff=11066</id>
		<title>Cool Kids Club</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Cool_Kids_Club&amp;diff=11066"/>
		<updated>2020-05-19T13:28:55Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense &amp;amp; Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Group&lt;br /&gt;
|title1 = Cool Kids Club&lt;br /&gt;
|type = Player group&lt;br /&gt;
|purpose = &lt;br /&gt;
|status = {{Active}}&lt;br /&gt;
|members = {{Player|Mrs_Diss}},&amp;lt;br&amp;gt; {{Player|Leetzilla}},&amp;lt;br&amp;gt; {{Player|Derealyst}},&amp;lt;br&amp;gt; {{Player|Gumby1}},&amp;lt;br&amp;gt; {{Player|Dewnlafied}},&amp;lt;br&amp;gt; {{Player|HoosaSnitch}},&amp;lt;br&amp;gt; {{Player|BriGuy}},&amp;lt;br&amp;gt; {{Player|Fazat}}&lt;br /&gt;
|image1 = CKC Sign.png&lt;br /&gt;
}}&lt;br /&gt;
The '''Cool Kids Club''' (CKC) was a group of players who formed at the end of the [[Survival 2]] world, with the aim of collaborating through the early and mid game on [[Survival 3]] in order to get a fast and efficient start to the new world.&lt;br /&gt;
&lt;br /&gt;
The group, formed of ''leetzi11a, Mrs_Diss'', ''Dewnlafied, HoosaSnitch'', ''Derealyst'', ''Gumby1'', ''BriGuy'' and later ''Fazat_ ''founded a starter base known as the CKC Starter Base north-east of [[Spawn (Survival 3)|spawn]] early on into the world and later built up individual bases, including [[Nergal Station]] by ''Mrs_Diss, ''a martian-styled base with heavy terraforming and futuristic elements.&lt;br /&gt;
&lt;br /&gt;
==History &amp;amp; Members==&lt;br /&gt;
The CKC was formed at the start of the Survival 3 world as the transition was being made from the previous [[Survival 2]] world. The players agreed to base together at the start of the world to pool resources together and built the CKC Starter Base on a mesa island off the eastern coast.&lt;br /&gt;
&lt;br /&gt;
==Starter Base==&lt;br /&gt;
{{Infobox base&lt;br /&gt;
|title        = CKC Starter Base&lt;br /&gt;
|image        = CKC Photo1.png&lt;br /&gt;
|caption      = A view of the CKC Sugarcane farm&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = &lt;br /&gt;
|contributors = Cool Kids Club Members&lt;br /&gt;
|founded      = October 20th, 2018&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Open}}&lt;br /&gt;
|railway      = [[Survival Railway Network (Survival 3)|SRN]] Branch Line&lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|Nether Transport Network]] Branch&lt;br /&gt;
}}&lt;br /&gt;
The '''CKC Starter Base '''was founded on the 20&amp;lt;sup&amp;gt;th &amp;lt;/sup&amp;gt;of October, 2018 on the first day of the Survival 3 world and quickly developed a number of starter farms and facilities to support the new group of players. Much like other starter player groups such as [[Deliverance]], the base was intended to be a starting point to allow construction of greater projects.&lt;br /&gt;
&lt;br /&gt;
Facilities in the starter base included a large-scale villager breeder, fully fledged trading hall, iron farms, auto-smelting kelp farm, sugar cane farm known as 'CKC Cane' as well as slime, nether wart, wood, crops (potatoes, carrots, melons, pumpkins), cacti (in the form of a large cacti tower) and basic storage and smelting areas. The build style was deliberately quick and dirty, as none of the members intended to reside there permanently. Nonetheless the base was connected to [[East Station (Survival 3)|East Station]] as the first branch line of the [[Survival Railway Network (Survival 3)|Survival Railway Network]] on the then-new world.&lt;br /&gt;
&lt;br /&gt;
During the same time period the CKC developed various off-site facilities, including a double blaze farm, quad cave-spider farm (at the time the fastest xp farm on the server), and a guardian farm.&lt;br /&gt;
&lt;br /&gt;
Development on the Starter base had largely ceased by the end of the first week, and the CKC declared themselves to be in late game by the end of week 2. However many of the facilities remain in use.[[File:CKC Photo2.png|left|thumb|220x220px|A view of the base's cactus farm (center)]]&lt;br /&gt;
==Later development of the CKC==&lt;br /&gt;
At its creation the members of the CKC had planned to base in vicinity to each other. With this in mind, it's members claimed a vast swathe of a mesa and surrounding countryside in the northeast of the server, dubbed the CKC MegaMesa Complex. This covered about 3 million blocks. However, after getting established on the starter base, many members decided to pursue other paths. Thus the CKC MegaMesa only contained the bases of 3 of the CKC members, ''BriGuy'', ''leetzi11a'', and ''Mrs_Diss''&amp;lt;nowiki/&amp;gt;' Nergal Station.&lt;br /&gt;
&lt;br /&gt;
Despite this the members of the CKC still collaborated, for example in creating a full perimeter for a nether fortress farm. CKC members enjoyed trust on their respective bases, generally shared access to farms and resources, and occasionally pranked each other. But overall the members were either concentrating on their individual projects or had become inactive. However, the starter base still stood on the server as an interesting glimpse into the 'early-Survival 3 era', particularly as a monument to the more 'large-base' theme of the world compared to the player settlements that dominated the [[Survival 2|previous world]].&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Survival_3_Post_Office&amp;diff=11063</id>
		<title>Survival 3 Post Office</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Survival_3_Post_Office&amp;diff=11063"/>
		<updated>2020-05-19T13:26:21Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Incomplete Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = DC sur3 post office 2 big.png&lt;br /&gt;
|caption      = View from the east side of spawn&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|builders     = {{Player|_edo}}&lt;br /&gt;
|contributors ={{Player|marbou9}} &lt;br /&gt;
|status       = {{Complete}}&lt;br /&gt;
|completed    =July 23rd, 2019 &lt;br /&gt;
|xcoord       =-40 &lt;br /&gt;
|ycoord       =64 &lt;br /&gt;
|zcoord       =-18 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Post Office''' was a build on the [[Survival 3]] world of the [[Dogcraft Server]] that let players send items to other players with a mailbox.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The post office was located on the west side of the spawn basin. Many players used this to send gifts to other players, and it was commonly used by event leaders and mods to award prizes. The office held 264 boxes, 242 of which were claimed when the server shut down.&lt;br /&gt;
&lt;br /&gt;
The post office contained seven floors, with four above the water and three submerged.&lt;br /&gt;
&lt;br /&gt;
Postboxes consisted of a dropper, a hopper, a large chest, a redstone lamp, and a sign. Items were placed in the dropper, which was open to the public, and got funneled down into the claimed chest. A comparator would power a redstone lamp beneath the chest if there was an item in it.&lt;br /&gt;
&lt;br /&gt;
To get a mailbox, players went to the floor with the correct name range and found an unclaimed chest, right- then left-clicked with a golden hoe to claim the chest, and then replaced the sign with their name.&lt;br /&gt;
&lt;br /&gt;
Advertising was not allowed.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The post office was built by _edo with help from marbou9. Work on the project was started in early July 2019 and was opened on the 23rd of July. &lt;br /&gt;
&lt;br /&gt;
==Player directory==&lt;br /&gt;
The floors of the post office were arranged by the first letter of the player's IGN. Floor 3 held A-C, floor 2 held D-F, floor 1 held G-K, the sea level floor was information, floor -1 had L-O, floor -2  P-S, and floor -3 had T-Z and 0-_; some players' post boxes were on different floors than they should be, likely because of lack of space—you could check with ctrl+f if you can't find someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor 3, with 33/33 boxes housed the following players. Aeghu, Aiyn84, Alientation, AllikatUK, almightyanna, Andalarew, Arkhangellsk, ArrowsTheHunter, AshEevee, Astrid_Raptor, Ategon, BB_JFK876, behid, BelannaT, Black_Adam76, blueartistic813_, Bluecubicgirl1, BlueSheep_01, BonkersTheFox, Briggsmech, Brogaman, Bunderella, CaveCreeper1024, Celexion, CeresAmongStars, ChrisNortje, Chris_W05, Cookies58_, Cornfedd, Cubus84, Eco_Elf, Eternith, RhodiumOdi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor 2, with 36/39 boxes housed the following players. D4rkPr1nc3ss, darparnoix, DaWiiee, Dayelaye, DDameion, Deadlyice204, Derealyst, dmgdog, Domi_2, dragnrider70, DragonFire441, drollJester, Dryadelder, DunzDogz, Dutchsoccer, EbiFurya, EmaEmason, Emrys_17, Enderpoint, EnderRaider, endorwitch, EtaThetaZeta, EvilTheCat23, Evo_Tech, Excaliber_FC, Expedtadam, FangsofAmber, Fazat_, FearMyLittlePony, FerrousInvicta, finnorir, Fireexponent, Fraserxx8, Fuzzyfire33, FxToltec, TeapotYeti      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor 1, with 36/39 boxes housed the following players. CaptainKoopa, cfmr8, GamerChyck, Gamerluuk, Garch, gerasiov, GilhooleyR05, googly2002, GummiBear87, Gupta99999, H0pestart3r, HeavyDork, HelgaRakel, Hiulgren, Huntersgames1, IAmGrumpy, icylycan, Ihedgehogs, IvorySnape, JarrydG_ZA, Jazz5253, jjSights, jkobe02, jmsvvr, JustEnt, Kajsus13, KenpachiZA, Kinda_lost, KingCreeper1, Kirkwalled, Kitkatkid63, Kronolak, Princess223, TheBuzyBeaver06, Tulkon, _gewoon    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor -1, with 44/48 boxes housed the following players. Brinicio, L1GHTN1NG_STR1KE, Lakosius, LazerGamez, legomaniac65, LivingDeadRachie, LKBrender, Lolzman42, LVXIII, l_d_b__, maltj6945, mangotheotter, Marbou9, Mareel, Marine81, Martin_Natorian, Marz77, MaxMoneyAWA, Max_Par, MCsallie, Mc_Lelouch, MGpipo, MineFoxQT, Mini_Ender_Wolfy, misterblue28, MollusSlime, MontyShirlon42, mperreult, Mrs_Diss, Mr_E, Myticwolfia, NanoGalactic, NateunknownMC, Nathan402603, NdT3, NerdsEyes, Nizrem, NMDragonFire, Nonium, nossi345, Oddish05, OldGrey, OldManLP85, TheOfficialAdmin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor -2, with 51/51 boxes housed the following players. Mr_Quasi, pandamonium03, Papa_Crafty, paperclip06, Pigeon_Confirmed, Ponshop, PrismSpectrum, Prot01, Puph17, R0bstar, R3B3LCL3F, RabidRhino, Ragecage295, RareLynncake, Ring_Flame, Rochacha50, Rub3e, RY44, RynnEver, SaemusMineCraft, SamanthaArgos, Scooberson, Scuba_Girl, SeraTheFIFI, SilverLurker, Sivanbees, Skelleton123, Skluz, Skyhook2415, skyraacy, SledgeMaster, Smallersnail, SmashNoodles, SnazzyK101, SoLoBot_0, SparxTH, Spear994, spider0ck, spirtbound0372, splittingadam, Starr274, StenLLuk, SteveMineSteve, Strador, SummerFlower1234, SunstoneLeo, SvenFoxx, Syralist, ThEquinox2, _Phnx_, __Stormageddon_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Floor -3, with 42/54 boxes, housed the following players. 73tntminding374, 9000Rainbow, HadesStamps Riot_Of_Penguins, Savers123, Sherlogic, Soun17, Taerime, TallStickMan, Tankkiller123, TekBot0507, TheBubleBree, TheFlyingPuffin, TheLemonCrafter, theoneinboots, TheWhiteTigerNL, Thrallc, Thundercheif1, tibbeyfer, Tiffykitty, TobiasLe1st, TrainerMoon, TransitBiker, TxpMc, UnspeakableAl, Uzi_Dan, U_S_Showman, VanNover, Vectron09, VyxiFaye, Waltert_, warrick_, WaterCreeper500, William278, Winnie43, Wolfiefox, Wrappinq, XavierC30, Xman404, zparx_, Zulgeteb, _edo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
Other post offices on the [[Dogcraft Server]]:&lt;br /&gt;
&lt;br /&gt;
*[[Lackria#Notable Builds|Lackria]] (Survival 1)&lt;br /&gt;
*[[Havana#Post_Office|Havana]] (Survival 2)&lt;br /&gt;
*[[Ouranos]] (Survival 3)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DC sur3 post office 4.png|View of the underwater sections.&lt;br /&gt;
File:DC sur3 post office 1.png|Side view of the post office.&lt;br /&gt;
File:DC sur3 post office 3.png|Back view&lt;br /&gt;
File:DC sur3 post office 5.png|Information booth&lt;br /&gt;
File:DC sur3 post office 6.png|Input method for post boxes.&lt;br /&gt;
File:DC sur3 post office 7.png|Inside the office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Cake_Town&amp;diff=11061</id>
		<title>Cake Town</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Cake_Town&amp;diff=11061"/>
		<updated>2020-05-19T13:24:00Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Cake Town&lt;br /&gt;
|image        = CakeTown1.png&lt;br /&gt;
|caption      = A view of the town center, with the town hall to the right and the cakery to the left.&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|EskyMiner}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = &lt;br /&gt;
|xcoord       = -1784&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = -4405&lt;br /&gt;
|dimension    = &lt;br /&gt;
|status       = {{Inactive}}&lt;br /&gt;
|railway      = [[ Avalanche Branch Line]]&lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]] Avalanche Line Nether Tunnel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cake Town''' was a plot-based town on the [[Survival 3]] world of [[Dogcraft.net]]. The town was founded in mid-2019 by ''EskyMiner. ''Being themed around cake, the town was inspired by the mayor's love for the food and was prominently featured in the town, both as decoration and for consumption. Cake Town had a medieval building style.&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
&lt;br /&gt;
*A town hall contained build palette information as well as city rules.&lt;br /&gt;
*A cakery featuring a roof made from cake embodied the theme of the town.&lt;br /&gt;
*Plots for residents, with wide roads.&lt;br /&gt;
*A town center with a central garden.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CakeTown2.png&lt;br /&gt;
File:CakeTown3.png&lt;br /&gt;
File:CakeTown4.png&lt;br /&gt;
File:CakeTown5.png&lt;br /&gt;
File:CakeTown6.png&lt;br /&gt;
File:CakeTown7.png&lt;br /&gt;
File:CakeTown8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox Survival 3}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Sunpetal_Oasis&amp;diff=11060</id>
		<title>Sunpetal Oasis</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Sunpetal_Oasis&amp;diff=11060"/>
		<updated>2020-05-19T13:23:08Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Build&lt;br /&gt;
|title    = &lt;br /&gt;
|image    = 2019-08-11 23.31.43.png&lt;br /&gt;
|builders = {{Player|FangsOfAmber}}&lt;br /&gt;
|world    = Survival 3&lt;br /&gt;
|status   = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
The '''Sunpetal Oasis '''was a terraforming building project started by {{Player|FangsofAmber}} on the [[Survival 3]] world. The oasis was a plant filled build based around a central pool within a mesa. It was comprised of multiple areas including a western ruin, a central coral pool, fungal gardens on the eastern side, and an arid town on the southern side. &lt;br /&gt;
&lt;br /&gt;
These districts were built and themed around custom lore devised by the projects building team. There were several farms accessible to those working on the project, and was open to adding more members. &lt;br /&gt;
&lt;br /&gt;
==Sunpetal Districts==&lt;br /&gt;
The Mesa was divided into 5 main areas: the Central Oasis, Fungal Fields to the east, the disaster stricken Old Town to the West, the arid New Town to the South, and the River Way along the northern border.  &lt;br /&gt;
&lt;br /&gt;
==Facilities &amp;amp; Transport==&lt;br /&gt;
The Sunpetal Railway station connected to the [[Survival Railway Network (Survival 3)|Survival Railway Network]] as well as a line to [[Barkenstein]] and Calafort via the [https://dogcraft.fandom.com/wiki/NW_Avalanche_Branch_Line NW Avalanche Branch Line]. A Spleef arena for the [[Dogcraft Spleef League]] was also planned to be built, and was under construction in the SE corner of the city. A double Spider spawner had been set up on the southern side to be used by any resident. {{Navbox Survival 3}}&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=NW_Avalanche_Branch_Line&amp;diff=11059</id>
		<title>NW Avalanche Branch Line</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=NW_Avalanche_Branch_Line&amp;diff=11059"/>
		<updated>2020-05-19T13:22:06Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = Barkenstein &amp;amp; Sunpetal Branch Line&lt;br /&gt;
|image        = AvalancheJan2020.png&lt;br /&gt;
|caption      = The NW Avalanche Branch Line as shown on the SRN map.&lt;br /&gt;
|type         = [[Survival Railway Network (Survival 3)|SRN Branch Line]]&lt;br /&gt;
|leader       = {{Player|FangsofAmber}}&amp;lt;br&amp;gt;{{Player|Hiulgrin}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|status       = {{Complete}}&lt;br /&gt;
}}&lt;br /&gt;
The NW Avalanche Branch line, formerly the '''Barkenstein &amp;amp; Sunpetal Branch Line,''' was a large railway line on the [[Survival 3]] world that aimed to link the towns of [[Barkenstein]] and the [[Sunpetal Oasis]] to the [[Survival Railway Network (Survival 3)|Survival Railway Network]] at two points.&lt;br /&gt;
&lt;br /&gt;
==History &amp;amp; Development==&lt;br /&gt;
The project began when the Lead Builders for the towns of Barkenstein and Sunpetal Oasis spoke about connecting both projects to the railway network on the world. Sunpetal Oasis would stretch eastward reaching [[Witchwood Station]] along the North SRN line. Barkenstein would go south towards [[Relleka Station]] along the West SRN line. Once completed, this would allow travel along a giant rail loop, one of the first of it's kind in the [[Survival Railway Network|network's history]].&lt;br /&gt;
&lt;br /&gt;
''FangsOfAmber'', the mayor of the [[Sunpetal Oasis]], led the construction of the line between Dogfish and Witchwood Station, while [[Barkenstein]] mayor ''Hiulgrin ''oversaw construction between Dogfish and Barkenstein with the later expansion to the West Line. ''Aeghu'', ''EnderWatts'' and ''TransitBiker'' had also lent their assistance with construction, while ''TekBot0507'' and ''L1GHTN1NG_STR1KE'' had spearheaded the extension of the line to the North-West.&lt;br /&gt;
&lt;br /&gt;
The NW Avalanche Branch Line had several features that distinguished it from standard SRN lines.  Perhaps most notably, it predominantly used a double-rail standard rather than the single-rail standard of the SRN. This allowed players to travel in both directions along the same stretch of track simultaneously without colliding.  Moreover, as a branch line, the creative freedom for Avalanche builders was also greater than on the SRN, allowing different parts of the line to have significantly different designs in response to the terrain and the projects which they connected.&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
&lt;br /&gt;
===Barkenstein Station===&lt;br /&gt;
Located within the city of [[Barkenstein]], this station allowed for easy access to the city. The station was built in a similar stone and wood style as many of the surrounding structures. Additionally, it featured a custom redstone system constructed by ''Hiulgrin''. &lt;br /&gt;
&lt;br /&gt;
===Seaguard Station===&lt;br /&gt;
Constructed next to the [[Barkenstein]] Guardian Farm. For most it was just a scenic spot to take in a view before heading on their way. If you decided to stop and look around be careful not to fall in as dropped items can fall into a collection system. Glass and Prismarine were primarily used with another custom redstone design by ''Hiulgrin''.&lt;br /&gt;
&lt;br /&gt;
===S.S. Dogfish Station===&lt;br /&gt;
Built within the remains of one of the many crashed or sunken ships in the area. The SS Dogfish acted as the nexus between the lush forests of the ''Barkenstein'' lands, the hot, harsh mesa around ''[[Sunpetal Oasis]],'' and the underwater tunnels of the North-West. The once great ship for which the station was named connected via stonework to another shipwreck allowing for both underwater and above ground viewing.&lt;br /&gt;
&lt;br /&gt;
===Sunpetal Station===&lt;br /&gt;
Hiding within the lush [[Sunpetal Oasis]]. The station offered a long view of the colorful reef pool and surrounding builds. A Donkey Barn (under construction) on an upper level allowed an easy way to take in the local sites. Featured a cart system by ''FangsofAmber'' based on the standard SRN design.&lt;br /&gt;
&lt;br /&gt;
===Frosting Lake===&lt;br /&gt;
Nestled within a frigid tundra next to the namesake lake. An extension connected to the ever growing [[Cake Town]] (A build by EskyMiner). The smell of baked goods from the nearby city usually left those stopping by feeling a bit hungry. The cool colors of the station matched both the icy landscape and the nearby settlement. Featured a cart system by ''FangsofAmber'' based on the standard SRN design. This was the first stop on the Line when coming from [[Witchwood Station]] on the SRN North Line.&lt;br /&gt;
===Drowned Station===&lt;br /&gt;
Built on a raised section of the ocean bed.  Though isolated and currently only a stop-off, the station's four-sided design hinted at the promise of future expansion.  Its glass tunnels allowed unobstructed views into the ocean, matched only by those from its upper floor.&lt;br /&gt;
&lt;br /&gt;
===Tekrimiter Station===&lt;br /&gt;
Raised above ''TekBot0507'''s great industrial perimeter on a vast bridge.  The station was compact and built largely of iron, stone, and glass with water elevators to and from the perimeter below. Located downstairs from the main floor, the adjoining tracks cut into the nearby cliffs and running above the river to showcase the area's natural beauty.&lt;br /&gt;
&lt;br /&gt;
===Calafort Station===&lt;br /&gt;
Perched on one of [[Calafort]]'s peaks at the start of the road to the gatehouse and town below.  The station itself was notable for its great roof, constructed by ''Pigeon_Confirmed'', and the great rose windows with glass in the colours of Calafort's flag.  Meanwhile, the approach was dominated by ''L1GHTN1NG_STR1KE'''s monumental viaduct that ascended to the peak from the tunnel, guarded by a gate of standard Calish design.  Featured a cart system by ''Hiulgrin'' based on the standard SRN design, with track running perpendicular to the approach to accommodate the station's layout.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
[[Category:Survival 3]]&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Ragecorp_Tower&amp;diff=11058</id>
		<title>Ragecorp Tower</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Ragecorp_Tower&amp;diff=11058"/>
		<updated>2020-05-19T13:18:12Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = &lt;br /&gt;
|image        = Ragecorp Tower.png&lt;br /&gt;
|caption      = Ragecorp Tower&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|builders     = {{player|Princess223}}, {{player|Ragecage295}}&lt;br /&gt;
|contributors = Ragecorp employees&lt;br /&gt;
|status       = {{Open}}&lt;br /&gt;
|xcoord       = 4150&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 1463&lt;br /&gt;
|dimension    = Overworld}}&lt;br /&gt;
Ragecorp Tower was [[Ragecorp]]'s Headquarters, based on Stark Tower, built by ''Princess223'' and ''Ragecage295''. Often simply known as &amp;quot;ragecorp&amp;quot;, the tower was one of the tallest towers on the server.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Princess223'' and ''Ragecage295'' decided for Ragecorp they needed a headquarters, subsequently they downloaded a world featuring the tower and modified it to change the interior design among other things. Exterior construction happened on sur3 during early September 2019, with floors slowly being filled out.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
&lt;br /&gt;
#Ground Floor/Lobby, Security&lt;br /&gt;
#Empty&lt;br /&gt;
#Empty&lt;br /&gt;
#Empty&lt;br /&gt;
#Villagers&lt;br /&gt;
#Villagers&lt;br /&gt;
#Empty&lt;br /&gt;
#Small Offices&lt;br /&gt;
#Empty&lt;br /&gt;
#{{player|_Skyhook}}'s office&lt;br /&gt;
#Empty&lt;br /&gt;
#Empty&lt;br /&gt;
#{{player|TrainerMoon}}'s office, Events showcase&lt;br /&gt;
#{{player|JarrydG_ZA}}'s living quarters&lt;br /&gt;
#Empty&lt;br /&gt;
#Empty&lt;br /&gt;
#{{player|blueartistic813_}}'s and {{player|__Stormaggedon__}}'s offices&lt;br /&gt;
#Emtpy&lt;br /&gt;
#Sugar cane farm&lt;br /&gt;
#Sheep farm&lt;br /&gt;
#{{player|Ironboundred}}'s office&lt;br /&gt;
#{{player|ddameion}}'s office&lt;br /&gt;
#Destressing room, Helipad&lt;br /&gt;
#Smelter, Maps room, Balcony&lt;br /&gt;
#Crafting area, Nether portal&lt;br /&gt;
#Storage&lt;br /&gt;
#Conference room, Conference room&lt;br /&gt;
#''Ragecage295''s and ''Princess 223''s offices&lt;br /&gt;
#Penthouse&lt;br /&gt;
#''Ragecage295''s and ''Princess 223''s living quarters&lt;br /&gt;
&lt;br /&gt;
[[File:Rage's Office.png|thumb|Rage in his office]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Ragecorp tower was famous for its lethal drop from the balcony, claiming many lives to be lost&lt;br /&gt;
*Ragecorp tower was 223 blocks above bedrock, the same number which suffixes builder ''Princess223'''s name&lt;br /&gt;
*Ragecorp tower was 169 blocks tall above the ground&lt;br /&gt;
*Believe it not Ragecorp tower was shrouded in mysteries and conspiracies - Which the heads of the company can neither confirm or deny&lt;br /&gt;
*There were many arguments about interior decoration&lt;br /&gt;
*Iron paid Rage to have the floors around him kept empty of players to keep his activity &amp;quot;silent&amp;quot;, but it turned out that the floor above was already claimed&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Ragecorp&amp;diff=11056</id>
		<title>Ragecorp</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Ragecorp&amp;diff=11056"/>
		<updated>2020-05-19T13:16:47Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: typos + 1 past tense thing you probably wont count for the competition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
|title=Ragecorp&lt;br /&gt;
|image=Ragecorp_Tower.png&lt;br /&gt;
|caption=[[Ragecorp Tower]], the corporate headquarters of Ragecorp.&lt;br /&gt;
|type=Building Group&lt;br /&gt;
|purpose=Various&lt;br /&gt;
|leader={{player|Ragecage295}}&amp;lt;br&amp;gt;{{player|Princess223}}&lt;br /&gt;
|members=''[[Ragecorp#Positions|See below]]''&lt;br /&gt;
}}&lt;br /&gt;
Ragecorp was a player organised build group led by {{player|Ragecage295}} and {{player|Princess223}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
====Concrete Corp====&lt;br /&gt;
[[File:Concrete-Corp-Hall.png|thumb|The original Concrete Corp]]&lt;br /&gt;
Initially founded as Concrete Corp by ''ragecage295'' and ''necroignis'' to sell concrete in the Tickles Trade Mall. In early 2019 they moved the concrete business to the [[Mall|official mall]] where they built the second version of Concrete Corp, which quickly became a prominent shop in the mall, often simply known as &amp;quot;the flower pot because it looked like a giant flower pot. The second floor was added quickly afterwards known as &amp;quot;glass-co&amp;quot; in which glass was sold. It served as the main outlets for concrete and glass on the server. Quickly afterwards, ''necroignis'' left the corporation to focus on his own builds. To assist in material collection for the servers only supply of concrete ''Ragecage295'' employed ''callmeguy''. ''callmeguy'' left later, quitting from Minecraft as a whole. Concrete Corp was renamed to Ragecorp after ''Ragecage295'' and {{player|dawiie}} rebuilt the shop in the mall&lt;br /&gt;
&lt;br /&gt;
====Club Phoenix====&lt;br /&gt;
[[File:Concrete-Corp-Mall.png|thumb|The &amp;quot;Flower Pot&amp;quot;]]&lt;br /&gt;
A few months later in 2019 Club Phoenix's construction began, led by ''ragecage295'' and ''dawiee''(who would later found Banana Bay) in July 2019. To assist them they announced it in public chat and gained the interest of many players, most notably ''Princess223''. It was finished in mid-August 2019&lt;br /&gt;
&lt;br /&gt;
====Pharaoh Park====&lt;br /&gt;
[[File:Club Pheonix.png|thumb|Club Phoenix]]&lt;br /&gt;
''Ragecage295'' started constructed pharaoh park, a theme park, quickly afterwards and asked his new friend ''Princess223'' to assist on the project. It was around this time that ''Ragecage295'' reorganised ragecorp into a build group with ''Princess223'' being the Vice President. ''Princess223'' was and still is the primary competitor to the Ragecorp shop, selling concrete and glass. It was started without ''Ragecage295'' being aware of the Hermit's minigame district &amp;quot;Hermitland&amp;quot; or the dogcraft minigames district [[Ratanga Junction|ratanga junction]].&lt;br /&gt;
&lt;br /&gt;
====Ragecorp Tower====&lt;br /&gt;
''Main Article: [[Ragecorp Tower]]''&lt;br /&gt;
In September 2019, Ragecorp constructed a tower to serve as the headquarters for the company. Over this period they hired many employees including their new General Manager {{player|__Stormaggedon__}}. It was around this time Club Phoenix was opened by {{player|TrainerMoon}}, the company's events coordinator&lt;br /&gt;
&lt;br /&gt;
====Ragecorp's Winter Wonderland====&lt;br /&gt;
[[File:Pharaoh Park.png|thumb|Pharaoh Park]]&lt;br /&gt;
''__Stormaggedon__''  in November decided it to build a Zoo. ''Princess223'' and ''__Stormaggedon__'' were &amp;quot;rtping&amp;quot; around the server to find a location for the zoo, they stumbled upon an area which they thought was great for a Christmas district. ragecage295 was not supportive of the idea because the zoo was of more interest to him. However in spite of the company president, they pressed on and started construction as the Christmas project had a time limit (Christmas 2019) unlike the zoo which could be built at any time. Unfortunately the area in which the construction started was a biome in which rain happened, melting all the snow. ''TrainerMoon'' suggested snowy taiga to the north of his base to build it in as it had a large natural bay which would serve as an ice rink. The Christmas district quickly became the primary focus of Ragecorp, stopping work on all other projects.  In December ''ragecage295'' decided to reorganised the company's roles to make the company more realistic making himself the CEO, ''Princess223'' the President and''__Stormaggedon__'' the Vice President, along with many other employee's gaining new titles. In late December construction began on Ragecorp's SRN branch line, linking the headquarters to Cool Cove Station. Construction was led by {{player|expedtadam}}, with the help of {{player|blueartistic813_}} and {{player|_Skyhook}}.&lt;br /&gt;
[[File:Ragecorp Tower.png|thumb|Ragecorp Tower]]&lt;br /&gt;
&lt;br /&gt;
===Ragecorp Zoo===&lt;br /&gt;
In January, attention returned to the zoo project. The aim was to get living specimens of every creature in Minecraft that didn't have 2 legs. Nether tunnels were built to various parts of the server to help transport the creatures. It is accessible via an official NTN connection on the South Line. At the same time the rail line from [[Ragecorp Tower]] was constructed to {{player|ragecage295}}'s base. [[File:Ragecorp Zoo.png|thumb|Ragecorp Zoo]]&lt;br /&gt;
&lt;br /&gt;
==Positions==&lt;br /&gt;
&lt;br /&gt;
===Upper Management===&lt;br /&gt;
&lt;br /&gt;
*Chief Executive Officer - {{player|Ragecage295}}&lt;br /&gt;
*President - {{player|Princess223}}&lt;br /&gt;
*Vice President - {{player|__Stormaggedon__}}&lt;br /&gt;
*Not so silent partner - {{player|Ironboundred}} (Actually the most senior role)&lt;br /&gt;
&lt;br /&gt;
===Managers===&lt;br /&gt;
&lt;br /&gt;
*Events team manager - {{player|TrainerMoon}}&lt;br /&gt;
*Transport manager - {{player|expedtadam}}&lt;br /&gt;
*[[File:Winter Wonderland.png|thumb|Ragecorp's Winter Wonderland]]Head of security - {{player|marbou9}}&lt;br /&gt;
*Head of visual and graphic design - {{player|ddameion}}&lt;br /&gt;
*Home tree division manger - {{player|blueartistic813_}}&lt;br /&gt;
&lt;br /&gt;
===Lower Level employees===&lt;br /&gt;
&lt;br /&gt;
*{{player|Spiritbound0372}}&lt;br /&gt;
*{{player|Skyhook2415}}&lt;br /&gt;
*{{player|FerrousInvicta}} (employee of the month)&lt;br /&gt;
*{{player|SummerFlower1234}}&lt;br /&gt;
*{{player|TekBot0507}}&lt;br /&gt;
*[[File:Santa's Palace.png|thumb|Santa's House]]{{player|YogiTheBears}}&lt;br /&gt;
*{{player|SilverLurker}}&lt;br /&gt;
*{{player|EmaEmason}}&lt;br /&gt;
*{{player|broga_}}&lt;br /&gt;
&lt;br /&gt;
==Ragecorp Builds==&lt;br /&gt;
&lt;br /&gt;
*Club Phoenix&lt;br /&gt;
*Pharaoh Park&lt;br /&gt;
*[[Ragecorp Tower]] (colloquially known as simply “Ragecorp”)&lt;br /&gt;
*Ragecorp’s Winter Wonderland&lt;br /&gt;
*Ragecorp Zoo”&lt;br /&gt;
&lt;br /&gt;
==Ragecorp Events==&lt;br /&gt;
Ragecorp’s events department is headed by ''TrainerMoon''&lt;br /&gt;
&lt;br /&gt;
*The opening of Club Phoenix&lt;br /&gt;
*The Ragecporp Winter Ice Sculpture Contest&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The official color of Ragecorp is purple&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Erebus&amp;diff=11049</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Erebus&amp;diff=11049"/>
		<updated>2020-05-19T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Spelling errors &amp;amp; incomplete past tensifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Erebus''' ( prounounced ''air-eh-vaws)'' was a vibrant city  located in the ''End Dimension'' on the [[Dogcraft Server]], [[Survival 3]]. The city was founded by {{Player|dmgdog}} who was quick to ask friend, {{Player|TrainerMoon}} to assist in the planning and running of the city. Erebus opened its doors to the public during Erebus Opening Day on the 23rd February 2020. The event lasted 8 hours. including many minigames such as spleef, minigolf, elytra races and Who wants to be a millionare, hosted by Events Team Leader, {{Player|William278}}&lt;br /&gt;
{{Infobox Settlement&lt;br /&gt;
|title        = Erebus&lt;br /&gt;
|image        = Erebus signed logo.png&lt;br /&gt;
|caption      = Erebus Logo made by Mayor, {{Player|TxpMC}}&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|mayors     = {{Player|dmgdog}} &amp;lt;br&amp;gt; {{Player|TrainerMoon}} &amp;lt;br&amp;gt; {{Player|TxpMC}}&lt;br /&gt;
|contributors =  {{Player|Kingcreeper1}} &amp;lt;br&amp;gt; {{Player|expedtadam}} &amp;lt;br&amp;gt; {{Player|TheWhiteTigerNL}} &lt;br /&gt;
|founded      = 10th December 2019&lt;br /&gt;
|opened       = 23rd February 2020&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = End&lt;br /&gt;
|status       = {{Defunct}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
===History===&lt;br /&gt;
The idea of building a base in the end dimension was something founder, {{player|dmgdog}} had been thinking about for a while. However initially, ''dmgdog'' planned the city to be a solo project. On the 10th December 2019 ''dmgdog'' found an island on which he thought would be perfect to situate Erebus in. After posting a screenshot of the map on the [[Discord|Cyberdog Nation Discord Server]], other players were intrigued about the idea of having a city in the end dimension, since it hadn’t been done before on Dogcraft. &lt;br /&gt;
&lt;br /&gt;
===The Team===&lt;br /&gt;
A few days after ''dmgdog'' started work on the island, he realised that the project would be too large to complete alone, so he set up a Discord Server to be able to communicate with other players about the project. {{Player|TrainerMoon}} was appointed as a second mayor, to help organise and watch-over the project, to assure the city ran as smoothly as possible. After an announcement was made, looking for people to join the build team, three eager players, {{Player|TxpMC}} , {{Player|Kingcreeper1}}, and {{Player|expedtadam}} all said that they were interested in helping prepare the city for the opening. On the 24th December 2019, {{Player|TheWhiteTigerNL}} was appointed as the fourth builder of Erebus.&lt;br /&gt;
On Saturday, 22nd February 2020, one day before opening day,{{Player|TxpMC}} was promoted to Mayor after their commitment to the development of the city.&lt;br /&gt;
&lt;br /&gt;
===Initial Planning===&lt;br /&gt;
[[File:Initial City Plan.png|left|thumb|The initial city plan for Erebus]]&lt;br /&gt;
After the build team was assembled, everyone was excited to get started, however dmgdog struggled to clearly present his initial plans and ideas about the city to the other builders which led to a small amount of confusion and curiosity. It was decided that the city would be split up into 3 main sections; The Main City, the Rural Area, and the Mountainous region. [[File:10 Dec 2019 Start Erebus.png|thumb|Initial map of Erebus|alt=]]A mini-game area was also added to a connecting island, where games will be built for the opening day in 2020.&lt;br /&gt;
&lt;br /&gt;
Work began on the server as dmgdog, Kingcreeper1, TxpMC and helper, {{Player|nossi345}} flattened the terrain in preparation for building the city.&lt;br /&gt;
&lt;br /&gt;
This was followed by creative building, where the team built a mock landscape and started to design the town hall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Erebus mock landscape.png|thumb|A mock landscape made for Erebus|alt=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Plan===&lt;br /&gt;
After two months of development in Erebus, dmgdog finally decided on a conclusive plan for the layout of the city. Erebus would be divided over three end islands. &lt;br /&gt;
&lt;br /&gt;
====The Main Island====&lt;br /&gt;
&lt;br /&gt;
The main island, called ''The City Of Erebus''. This was where all the player plots were, as well as home to the Town Hall and other important buildings. To the South lay Mushroom Meadows; a more rural landscape covered my magical mushrooms. The swampy marshlands filled with purple gunk fills the centre of this space using glass layers to produce this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main island.png|none|thumb]][[File:MM.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The North District====&lt;br /&gt;
The North part of the main island was reserved for additional plots in anticipation they were to all be claimed on opening day, and this was the case. The Erebus Build Team worked hard after opening day to roll out these plots as soon as possible. This area was a more residential side of town, including the unfinished Council building and Plot contest winner, {{Player|Princess223}}'s plot.&lt;br /&gt;
[[File:North.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====The Minigames Island====&lt;br /&gt;
To the South-West of the main island was the minigame area. This area was designed specifically for opening day. It hosted games such as mini-golf, parkour, and elytra course, and an iceboat track.&lt;br /&gt;
[[File:Erebus_Minigames.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
====278 Studios====&lt;br /&gt;
278 Studios was the island to the West of the main island, an idea from {{Player|William278}}. Here was the location of one of the many exciting events that were played on Opening Day, hosting ''Who Wants to be a Millionaire''&lt;br /&gt;
[[File:278.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Town Hall===&lt;br /&gt;
The town hall was the center-piece of the island, where information about the city, offices for the builders and founders, and storage/utilities for the builders to use whilst building the city.&lt;br /&gt;
&lt;br /&gt;
After many unsuccessful attempts at designing the town hall himself, {{player|dmgdog}} asked the build team to help him. {{player|TxpMC}} and {{Player|expedtadam}} combined elements of both their designs to create a stately, but practical building. The hall's palette consisted of endstone bricks, smooth quartz variants for the walls, and purpur for the roofs. The interior was a cozy and modern design, with the use of vegetation to add colour to the build. &lt;br /&gt;
&lt;br /&gt;
On the ground floor, there were two signs located at the rear of the building, displaying important information about the city. In addition, there was also a gift shop, a set of toilets, and the map of the city.&lt;br /&gt;
&lt;br /&gt;
The first floor consisted of 5 office spaces, free for Erebus Builders to design with a cafe and common room area.&lt;br /&gt;
&lt;br /&gt;
''dmgdog'' and {{player|TrainerMoon}}'s offices were located in the central tower on the second and third floor respectively.&lt;br /&gt;
&lt;br /&gt;
The basement was for access of the build team only, however there was viewing access from the ground floor in the form of a glass window. The basement had a storage area for city projects and a super smelter.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Erebus front town hall.png|Town Hall front&lt;br /&gt;
File:Erebus town hall rear.png|Rear side of Town Hall&lt;br /&gt;
File:Erebus town hall groun.png|Entrance to Town Hall&lt;br /&gt;
File:Erebus town hall gift shop.png|Gift Shop&lt;br /&gt;
File:Erebus town hall toilets.png|toilets&lt;br /&gt;
File:Erebus town hall 2nd floor.png|Cafe and common room&lt;br /&gt;
File:Erebus town hall meeting room.png|Team meeting room&lt;br /&gt;
File:Erebus town hall storage.png|Builder's storage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:10 Dec 2019 Start Erebus.png|01/12/19&lt;br /&gt;
File:02-01-20.png|02/01/20&lt;br /&gt;
File:Erebus 1st feb 2020.png|01/02/2020&lt;br /&gt;
File:Erebus map march.png|01/03/2020&lt;br /&gt;
File:FINAL EREBUS.png|31/03/2020&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Erebus YouTube channel===&lt;br /&gt;
On the 2nd January 2020, Erebus created their own YouTube channel.&lt;br /&gt;
&lt;br /&gt;
Under the command of {{Player|TxpMC}}, this channel would be used by the city to give the players an idea of what Erebus was all about. After the premiere of the city trailer, and the announcement of the opening day, videos where rapidly produced such as the ‘’Erebus quick start guide’’ or ‘’the grand opening recap’’ &lt;br /&gt;
At the time of writing, the channel has been transformed into Alina’s official YouTube channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A tutorial video, where all the important things you need to know will be told.&lt;br /&gt;
&lt;br /&gt;
*Update videos about the city.&lt;br /&gt;
&lt;br /&gt;
*And even it’s very own news program.&lt;br /&gt;
&lt;br /&gt;
====Past Videos====&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=fQF_8FGewBs Erebus Teaser Trailer (02/02/2020)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Mri7Y47bgqs Erebus Quick Start Guide (23/02/2020)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YRMgYtC64J8 Erebus Introduction Video (23/02/2020)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YRMgYtC64J8 Erebus Opening Recap Video (27/02/2020)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Px_TJgjOS7g The Time Machine (16/03/2020)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Erebus radio station===&lt;br /&gt;
On January the 6th, Erebus started their own radio station called (E.R.S).&lt;br /&gt;
It was founded by: {{Player|dmgdog}} , {{Player|TheWhiteTigerNL}} , {{Player|Kingcreeper1}} and {{Player|expedtadam}}.&lt;br /&gt;
On this 6th of January is when they had their first music call which lasted a shocking 9 hours.&lt;br /&gt;
A radio station was built in the city by ''TxpMC''.&lt;br /&gt;
[[File:Erebus radio.png|none|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Helpers===&lt;br /&gt;
&lt;br /&gt;
*{{Player|RY44}}&lt;br /&gt;
*{{Player|Cookies58_}}&lt;br /&gt;
*{{Player|nossi345}}&lt;br /&gt;
*{{Player|SuperCake2017}}&lt;br /&gt;
*{{Player|Broga_}}&lt;br /&gt;
*{{Player|blueartistic813_}}&lt;br /&gt;
*{{Player|EtaThetaZeta}}&lt;br /&gt;
*{{Player|DragonFire441}}&lt;br /&gt;
*{{Player|Fazat_}}&lt;br /&gt;
*{{Player|Mrs_Diss}}&lt;br /&gt;
*{{Player|Pigeon_Confirmed}}&lt;br /&gt;
*{{Player|William278}}&lt;br /&gt;
*{{Player|misterblue28}}&lt;br /&gt;
*{{Player|ivorysnape}}&lt;br /&gt;
*{{Player|MaseratiMan}}&lt;br /&gt;
*{{Player|skyhook2415}}&lt;br /&gt;
*{{Player|Lakosius}}&lt;br /&gt;
*{{Player|Zillaz}}&lt;br /&gt;
*{{Player|Ragecage295}}&lt;br /&gt;
*{{Player|marbou9}}&lt;br /&gt;
*{{Player|OldManLP85}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=The_Home_Tree&amp;diff=11046</id>
		<title>The Home Tree</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=The_Home_Tree&amp;diff=11046"/>
		<updated>2020-05-19T13:10:09Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = The Home Tree&lt;br /&gt;
|image        = Home Tree overview.png&lt;br /&gt;
|caption      = The Home Tree and surrounding town&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|Dutchsoccer}}&lt;br /&gt;
|contributors = {{Player|MC_Lelouch}}, {{Player|TeapotYeti}}, {{Player|endorwitch}}, {{Player|EtaThetaZeta}}, {{Player|blueartistic813_}}, {{Player|SnazzyK101}}&lt;br /&gt;
|founded      = 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; October, 2018&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = [[Survival Railway Network (Survival 3)|SRN]] Branch Line&lt;br /&gt;
|nether       = [[Nether Transport Network#Survival 3|NTN]] Approved Branch&lt;br /&gt;
}}{{Quote|The ocean is still endless at this location, but this bird appears to be perched on a cloud…|The last journal, Home Tree lore.}}&lt;br /&gt;
The '''Home Tree''' was a major settlement on the [[Survival 3]] world of the [[Dogcraft Server]], founded on the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of October, 2018; the second day of the new world. The main structure in the settlement was the eponymous tree; a hollowed tree structure stretching from ground level to the build limit. Within the tree could be found many rooms and access to farms. On the surface level, the tree was surrounded by player-owned plots and pathways that wove through the roots of the tree, with a large town featuring spiraling pathways located in front of the tree, also providing [[Survival Railway Network (Survival 3)|Survival Railway Network]] access to the area via a branch line.&lt;br /&gt;
&lt;br /&gt;
Below the base could be found a huge underground industrial complex which contained farms and storage for the settlement and its builders.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In an age long forgotten, a seed fell from the beak of a sparrow which landed on a small peninsula near the sea.  Through the age of giants, the seed grew into a strong tall Tree that reached as tall as the giants stood.  Through a great war of the giants, the peninsula was the site of their last battle.  As the eon’s passed, the Tree began to absorb the nutrients that the extinct giants granted, forcing the Tree to evolve and grow even further, beyond its normal growth rate.  As the Tree began to exhaust the resources it needed for its growth, its roots and limbs reached across the world to absorb anything that could possibly sustain its enormous size.&lt;br /&gt;
&lt;br /&gt;
During the First Age of Enlightenment, intrepid explorers had heard stories from sailors of large roots blocking possible shipping lanes.  These explorers wanted to discover what possible plant could be so large to affect many sailors on such a scale.  As they began their adventure, they had found that these roots were not actually roots, but full branches the size of cargo ships.  The journals from these explorers stated that they crossed the world in a myriad of patterns often in confusion because of the uncertainty to the source of this plant.  With their hope beginning to fade with the years of searching yielding little results, the explorers spotted a green sparrow that they thought was just off the bow of their ship.  As they gazed upon the bird through the marine telescope, the explorers discovered the sparrow was a great distance away, yet it appeared normal in size through their own eyes.  With their hope renewed, they followed the bird to which a surviving entry of their journal reports, “''The ocean is still endless at this location, but this bird appears to be perched on a cloud…''”.  As they sailed closer, they began to see a tree on the horizon that reached beyond the clouds.&lt;br /&gt;
&lt;br /&gt;
With the Tree looming tall in front of them, the explorers were amazed at the sheer number of discoveries they were observing before even disembarking from the ship.  The peninsula was found to have many animals from the land and air moving about the Tree with incredible sizes. The explorers were astounded at the possibility of life at the Tree that they sent word to neighboring settlements for people to settle within the protective trunk of the Tree.  Over the years, many people visited the Tree see the amazing wonders that were around it, the explorers decedents decided that a city needed to be established just outside of the Tree that could handle the many settlers coming to the peninsula.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Home tree town.png|A view of the Home Tree from above, with the town in the foreground and tree behind.&lt;br /&gt;
File:Home Tree overview.png|The Home Tree (depicted right) sits before the spiraling town (left)&lt;br /&gt;
File:Home tree topdown.png|An overhead view of the Home Tree, sitting on the coastline with the town before it.&lt;br /&gt;
File:Home tree underground overview.png|The underground area of the home tree, featuring coal block and stone brick lattice floor.&lt;br /&gt;
File:Home tree underground floor.png|Some of the farms in the underground industrial complex.&lt;br /&gt;
File:Home tree underground.png|A wither depicting some Home Tree members can also be found underground.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox Survival 3}}&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Deliverance&amp;diff=11044</id>
		<title>Deliverance</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Deliverance&amp;diff=11044"/>
		<updated>2020-05-19T13:08:37Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = &lt;br /&gt;
|image        = Deliverance Nether.jpeg&lt;br /&gt;
|caption      = A view of Deliverance, facing the Industrialists' City Hall.&lt;br /&gt;
|world        = [[Survival 3]]&lt;br /&gt;
|mayors       = {{Player|LAK3RS}}&amp;lt;br&amp;gt;{{Player|Rhyvin}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|founded      = 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; October, 2018&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Nether &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|nether       = &lt;br /&gt;
}}&lt;br /&gt;
'''Deliverance''' was an under-construction city in the Nether on the [[Survival 3]] world of the [[Dogcraft Server]]. The city had a post-apocalyptic aesthetic, with futuristic builds and custom-terraformed nether terrain. In the overworld, it featured a large complex of farms in a large superchunk complex. The project was led by two mayors; {{Player|LAK3RS}} and {{Player|Rhyvin}}.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
The city was founded with the idea of being a &amp;quot;Lore-based&amp;quot; town as opposed to traditional, plot-based towns. The cities' lore centred around three factions; the Industrialists, the Crystalists and the Raiders, who were rebuilding the city after it was destroyed in a calamity. Players who wished to build in Deliverance therefore aligned themselves with a faction, which each had slight variations on the build styles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Deliverance was founded by the mayors of [[Akkara]]; {{Player|William278}}, {{Player|LAK3RS}} and {{Player|Rhyvin}} on the first day of the Survival 3 world after much discussion, the 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of October, 2018. The mayors first goal was to construct a superchunk in the overworld at the site of a witch farm, to gather materials to support the construction of the city in the nether.&lt;br /&gt;
&lt;br /&gt;
However, William278 grew discontented with the status of the city and idea behind it and as a result resigned from the position of Mayor on the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November that year. He, alongside {{Player|misterblue28}}, would go on to found [[Ouranos]] in the new year. Progress in Deliverance slowed, however still continued, with the planning of plots and building of the central town hall area.&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Renstone_National_Park&amp;diff=11043</id>
		<title>Renstone National Park</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Renstone_National_Park&amp;diff=11043"/>
		<updated>2020-05-19T13:07:04Z</updated>

		<summary type="html">&lt;p&gt;Marbou9: Past Tense &amp;amp; Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = Renstone National Park&lt;br /&gt;
|image        = Renstone.png&lt;br /&gt;
|caption      = An overhead view of the park under construction&lt;br /&gt;
|type         = Building Project&lt;br /&gt;
|leader       = {{Player|Sam_Argos}}&lt;br /&gt;
|contributors = &lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
'''Renstone National Park''' was a nature preserved area on the [[Survival 3]] world. The park was situated at 16k, 16k south-east of [[Spawn (Survival 3)|Spawn]]. Renstone was planned to feature mountains, a lake, river, valleys and more, with the goal being to have a varied park for visitors to enjoy with paths to walk on, caves to explore and wonders to see. In addition, making the park feel natural and as real as possible was very important.&lt;br /&gt;
&lt;br /&gt;
The park was divided in several areas, each with their own flavor, where nature took to the forefront and buildings were only meant to support the natural elements. Each area would be created in such a way that visitors were compelled to explore and find new and exciting vistas.&lt;br /&gt;
&lt;br /&gt;
==Park Areas==&lt;br /&gt;
&lt;br /&gt;
===Lakeside===&lt;br /&gt;
This area housed the southern entrance to the park, and the main visitors center. The key element of this area was the central lake surrounded by several mountains and forests. The mountains around the lake were &amp;quot;adoptable&amp;quot; meaning a (team of) player(s) could choose to &amp;quot;adopt&amp;quot; that mountain to landscape it and make it more interesting than &amp;quot;vanilla&amp;quot; terrain generation was possible to. They were allowed to name the mountain whatever they liked, and place any information near it explaining their mountain.&lt;br /&gt;
&lt;br /&gt;
===Mount Renmore===&lt;br /&gt;
''Not to be confused with Mount Hermitmore, an attraction in [[Barkenstein]]''&lt;br /&gt;
&lt;br /&gt;
Southwest to the lakeside area would be a huge mountain range leading up to build limit. It would feature canyons, waterfalls comparable to Niagara falls, mountain paths to the top of the mountain and caves which visitors could explore.&lt;br /&gt;
&lt;br /&gt;
===Magical Forest===&lt;br /&gt;
To the northwest of the Lakeside area you would find a small magical forest inhabited by fairy tale figures. It would be a dense area, where you would easily get lost, if you strayed too far away from the main road, however those willing to get lost might be rewarded with enchanting views.&lt;br /&gt;
&lt;br /&gt;
===Delta Mountain===&lt;br /&gt;
A mountain to the north of the Lakeside area. A larger mountain (not as large as Mt. Renmore) that stretched into the northern ocean. Many rivers of the park converged at this point and had created a delta around the mountain. Because of the tropical climate of the area, there was a reef to be found nearby as well.&lt;br /&gt;
&lt;br /&gt;
===The Biome project===&lt;br /&gt;
A large area to the northeast of the Lakeside area. It would be filled with several different biomes not found in vanilla Minecraft, but built and connected in such a way that there was a natural flow between each small biome.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
===The Farmlands===&lt;br /&gt;
Not a part of renstone, but certainly connected. As the rangers, overseers and enviromentalists who supported the park had built a small farming community on these lands, where they'd built their own rustic houses, and enjoyed working in nature. The farmlands were divided in the flatlands where crops were grown, and farm animals roamed on the fields, and the forest, where the lumberjacks carved out a balanced relationship with the wood. You could find and visit it to the west of the park.&lt;br /&gt;
&lt;br /&gt;
===Little Venice===&lt;br /&gt;
Another nearby connection was Little Venice. A small city built as an homage to the Havana of survival 2. With one major difference: The city was built on small islands connected by small bridges, but the waterways would be the primary ways to reach the houses. All the houses were built on the waterside, as if they were slowly sinking into the water.{{Navbox Survival 3}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Builds]]&lt;br /&gt;
[[Category:Survival 3]]&lt;/div&gt;</summary>
		<author><name>Marbou9</name></author>
	</entry>
</feed>