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		<id>https://dogcraft.net/wiki/index.php?title=Calafort&amp;diff=35711</id>
		<title>Calafort</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Calafort&amp;diff=35711"/>
		<updated>2024-02-13T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Calafort&lt;br /&gt;
|image        = 2019-08-07 20.01.56.png&lt;br /&gt;
|caption      = A view of the Calafort Town Keep&lt;br /&gt;
|world        = Survival 3&lt;br /&gt;
|mayors       = {{Player|Warhorse221}}&lt;br /&gt;
|contributors = {{Player|L1GHTN1NG_STR1KE}}, {{Player|Pigeon_Confirmed}}&lt;br /&gt;
|founded      = July 2019&lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Defunct}}&lt;br /&gt;
|railway      = [[Avalanche Branch Line]]&lt;br /&gt;
|nether       = West 700&lt;br /&gt;
|xcoord       = -7400&lt;br /&gt;
|zcoord       = -5215&lt;br /&gt;
}}&lt;br /&gt;
'''Calafort''' was a medieval and medieval fantasy-themed cliffside town on the [[Survival 3]] world on the [[Dogcraft Server]]. The settlement was established on top of a snow-capped mountain guarding a series of coves and bays but quickly expanded onto the plateau beneath it and the vast forests beyond. The ruling council, composed of the members of the Order of the Knights of Calafort, were responsible for the organisation of the town, with most alliances, events and ideas all passing through its members. With the end of the Survival 3 world in April 2020, the Order of Calafort sought to succeed the town with [[Calafort Úr]] on [[Survival 4]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The highest peak of Calafort houses were series of buildings. The ''Gatehouse'' was the entrance to the city from the SRN Link and houses the community billboard, communal storage and Spleef Uniforms for the award winning Calafortian Spleef Team. A large meeting and dining complex was housed above to welcome distinguished guests and foreign dignitaries. The Gatehouse's large gate houses the names of the first, special patrons that helped the city grow from week one.&lt;br /&gt;
&lt;br /&gt;
The Gatehouse was started as not to get ''Warhorse221'', soon-to-be Knight Castellan, killed on his first night. The second Knight recruited, ''L1GHTN1NG_STR1KE'', observed with possible laughter the founder's attempt to build a gate, whilst he laid the groundwork for his masterpiece, the ''Mage Tower.'' It was built on the highest point of Calafort and utilises lines of crushed obsidian held in concrete and runes of channeling and binding on the inner walls to draw magical energy from the ground and pool it at the tower's apex, allowing the Archmage-in-Residence to create great works of enchantment and sorcery. It was a landmark of Calafort ingenuity and inspires all who come near it. The Gatehouse was fully revamped in August/September of 2019 by Lightning to allow for substantial improvements like towers and new crenelations.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
A variety of houses also adorn the ''Citadel'', an armoured courtyard stretching around the Gatehouse that houses food stores, farms and stables to maintain the city during a siege. The third Knight of Calafort, ''Pigeon_Confirmed'', built his delightful cottage right beside the Gatehouse, sadly Pigeon had to remove his cottage due to gatehouse renovations.. Its floral arrangements were a welcoming sight as one leaves the Gatehouse. It's built near a huge crater, left over from ancient meteors that hit the North West many years ago (Or at least that's what we think!). The hole broke ''many'' ankles and necks and led to it being filled over by Pigeon to avoid such... ''incidents''. Higher up on the hill was the house of our local bovine builder and Calafort's fourth Knight, ''Blue_Sheep01.'' A more Nordic feel was present with his towering build that is visible through out the land, most visible from the Lilac Woods. It also stretched into the bowels of the mountain, bringing a bit more sophistication into the rather rustic kingdom. However, Blue_Sheep quickly became jealous of the Knight Mage's abilities and began tampering with dark magic. One day, the ground opened up beneath his feet and he was dragged down to the underworld where he would serve eternity being punished for his crimes. His house has been left untouched due to the dark energy that still hovers around it today.&lt;br /&gt;
[[File:Calafort map as of 05 01 2020.png|right|372x372px|thumb|Calafort as of 05/01/2020]]&lt;br /&gt;
As one leaves the Citadel, the sprawling expanses of ''Downtown'' becomes visible. A variety of shops, inns, stables, guardposts and amenities are present in the quaint village under the constant guard of the Knights of Calafort. ''The Foil, Arm and Hog'' was a pleasant inn that is constantly crowded at all hours. Patrons and guests of Calafort were allowed in and small rooms can be rented for the night if required. A variety of offices were also present, including an Office for ''Taxes &amp;amp; Issues,'' where decrees are published, issues are voiced and taxes are set. Housing projects were encouraged by the Council, with the Castellan himself having a small cottage in the village. The fabulous ''Jousting Arena'' built by Lightning, acted as a source of entertainment and excitement for the commoners and nobility alike. Its mighty banners and colourful tents draws crowds from all corners of Cyberdogia.&lt;br /&gt;
&lt;br /&gt;
The enchanting ''Lilac Woods'' can be seen from the mighty walls of the Citadel and wraps around the siege port and the River ''An Bás''. The Forest held many hidden treasures, stretching wide into the wild and containing countless houses, monuments, shrines and castles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Timeline===&lt;br /&gt;
&lt;br /&gt;
*'''Early July 2019:''' ''Warhorse221'' joins the server and discovers the site of natural beauty that will become Calafort.  He begins the construction of his residence, soon to become the gatehouse, between the peaks of the mountain that dominates the surrounding area and, in doing so, the town is founded.&lt;br /&gt;
*'''Early July 2019''' ''L1GHTN1NG_STR1KE'' joins the server and, upon being shown around the site by ''Warhorse221'', aborts resource gathering for a mage tower in the tundra to build it on the highest peak of Calafort instead.  Despite being completed within the first few days of Calafort's existence, it remains the tallest structure in the town to the present day.&lt;br /&gt;
*'''Early July 2019''' ''Warhorse221'' invites ''Pigeon_Confirmed'' to join the town, who constructs a cottage beside the gatehouse as his home.  The other two members of the town immediately praise the structure for its quaint yet elegant design, especially its roof, and ''Pigeon_Confirmed'' gains a reputation as the town's go-to roof-builder.&lt;br /&gt;
*'''Mid-July 2019''' ''Warhorse221'' invites ''Blue_Sheep01'' to join the town; he constructs a great Nordic-styled longhouse on top of Calafort's remaining peak.  It is around this time that the idea of the 'Knights of Calafort' becomes solidified, setting the four founding members of the town apart from residents who would settle there from then on.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
The history of Calafort began many years ago, when foreign warriors from far away lands landed on the Calafortian peninsula. They spent many hours scaling the gigantic walls of stone that surrounded the southern bay, the most striking natural structure for miles being too good of an opportunity to miss. They began to build up a small network of simple houses under the watchful gaze of a large tower, built on the site of the current gatehouse. As time passed, their culture developed and communication began to emerge between them and other kingdoms. Their very first King, called ''Mac Neill'' by ancient scholars, decided on a name for his fledgling kingdom. Seeing how they had come from the sea, used the sea for protection and now turned to the sea for trade, he christened the land ''Calafort'', from the ancient word for Sea or Harbour.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
{{Survival3Location&lt;br /&gt;
|location_name = Calafort&lt;br /&gt;
|xcoord       = -7400&lt;br /&gt;
|zcoord       = -5215&lt;br /&gt;
|scale = 0.5&lt;br /&gt;
|transport = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 3}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=30190</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=30190"/>
		<updated>2023-03-30T14:05:14Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (in progress)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (in progress)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}.  With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
* [[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
* [[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
* [[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
* [[Pavilion Station|Pavilion Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
* [[Lovehølm Port]] - Built by {{Player|ToBeFranky}}&lt;br /&gt;
* [[Reservoir Station|Reservoir Port]] - Built by {{Player|eybwam}}&lt;br /&gt;
* [[Port Pillager Puff]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
* [[Port of Peninsula Bay]] - Built by {{Player|mrkalaspuff}}&lt;br /&gt;
* [[The Platform]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
* [[Site 0 - Operation End|Site 0 Port]] - Built by {{Player|Orphelia4}}&lt;br /&gt;
* [[Templar Island|Templar Port]] - Built by {{Player|H_Di_Chemici}}&lt;br /&gt;
* [[Qo'nos|Qo'nos Port]] - Built by {{Player|AllikatUK}}&lt;br /&gt;
* [[SUP|Eventide Port]] - Built by {{Player|SummerFlower1234}} and {{Player|endorwitch}}&lt;br /&gt;
* [[Marsh Mechanics|Marsh Mechanics Harbour]] - Built by {{Player|CanadianSteampk}} and {{Player|minedog2003}}&lt;br /&gt;
* [[Threebridge|Threebridge Docks]] - Built by {{Player|Xambaka}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Labrador)]] - Built by {{Player|XPModder}}&lt;br /&gt;
* [[Dry River Port]] - Built by {{Player|XPModder}}&lt;br /&gt;
* [[Jedi Temple|Coruscant Space Port]] - Built by {{Player|Dudelmaster}}&lt;br /&gt;
* [[Coral Sands Heights|Coral Sands Heights Port]] - Built by {{Player|DwinMouse}}&lt;br /&gt;
* [[Creeperville|Creeperville Port]] - Built by {{Player|ItsDaCreeper}}&amp;lt;br /&amp;gt;&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
* [[RHN HQ|RHN HQ Port]] - Built by {{Player|_Shako}} and {{Player|starr274}}&lt;br /&gt;
* [[Prism Castle|Prism Castle Port]] - Built by {{Player|Elasmotherium1}}&lt;br /&gt;
* [[Arkparis|Port Expo-Arkparis]] - Built by {{Player|Arkhangellsk}}&lt;br /&gt;
* [[Kirwick Station|Kirwick Port]] - Built by {{Player|Slomo_1994}}&lt;br /&gt;
* [[Bedford|Bedford Port]] - Built by {{Player|PeakMars}} and {{Player|AdamB4255}}&lt;br /&gt;
* [[Allay Bay|Port Allay Bay]] - Built by {{Player|AllikatUK}}&lt;br /&gt;
* [[Trident Stadium|TridentStadium Port]] - Built by {{Player|phofers}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=30189</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=30189"/>
		<updated>2023-03-30T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: Currently trying to unify the formatting of the port listings!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (in progress)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (in progress)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}.  With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
&lt;br /&gt;
* [[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
* [[Pavilion Station|Pavilion Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
* [[Lovehølm Port]] - Built by {{Player|ToBeFranky}}&lt;br /&gt;
* [[Reservoir Station|Reservoir Port]] - Built by {{Player|eybwam}}&lt;br /&gt;
* [[Port Pillager Puff]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
* [[Port of Peninsula Bay]] - Built by {{Player|mrkalaspuff}}&lt;br /&gt;
* [[The Platform]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
* [[Site 0 - Operation End|Site 0 Port]] - Built by {{Player|Orphelia4}}&lt;br /&gt;
* [[Templar Island|Templar Port]] - Built by {{Player|H_Di_Chemici}}&lt;br /&gt;
* [[Qo'nos|Qo'nos Port]] - Built by {{Player|AllikatUK}}&lt;br /&gt;
* [[SUP|Eventide Port]] - Built by {{Player|SummerFlower1234}} and {{Player|endorwitch}}&lt;br /&gt;
* [[Marsh Mechanics|Marsh Mechanics Harbour]] - Built by {{Player|CanadianSteampk}} and {{Player|minedog2003}}&lt;br /&gt;
* [[Threebridge|Threebridge Docks]] - Built by {{Player|Xambaka}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Labrador)]] - Built by {{Player|XPModder}}&lt;br /&gt;
* [[Dry River Port]] - Built by {{Player|XPModder}}&lt;br /&gt;
* [[Jedi Temple|Coruscant Space Port]] - Built by {{Player|Dudelmaster}}&lt;br /&gt;
* [[Coral Sands Heights|Coral Sands Heights Port]] - Built by {{Player|DwinMouse}}&lt;br /&gt;
* [[Creeperville|Creeperville Port]] - Built by {{Player|ItsDaCreeper}}&amp;lt;br /&amp;gt;&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
* [[RHN HQ|RHN HQ Port]] - Built by {{Player|_Shako}} and {{Player|starr274}}&lt;br /&gt;
* [[Prism Castle|Prism Castle Port]] - Built by {{Player|Elasmotherium1}}&lt;br /&gt;
* [[Arkparis|Port Expo-Arkparis]] - Built by {{Player|Arkhangellsk}}&lt;br /&gt;
* [[Kirwick Station|Kirwick Port]] - Built by {{Player|Slomo_1994}}&lt;br /&gt;
* [[Bedford|Bedford Port]] - Built by {{Player|PeakMars}} and {{Player|AdamB4255}}&lt;br /&gt;
* [[Allay Bay|Port Allay Bay]] - Built by {{Player|AllikatUK}}&lt;br /&gt;
* [[Trident Stadium|TridentStadium Port]] - Built by {{Player|phofers}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Westfire_Port&amp;diff=29330</id>
		<title>Westfire Port</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Westfire_Port&amp;diff=29330"/>
		<updated>2023-01-31T19:59:53Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: Created a placeholder page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[placeholder]&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29329</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29329"/>
		<updated>2023-01-31T19:59:23Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (in progress)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (in progress)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}.  With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
&lt;br /&gt;
* [[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29328</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29328"/>
		<updated>2023-01-31T19:36:38Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (planned)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (planned)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}.  With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
&lt;br /&gt;
* [[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29327</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29327"/>
		<updated>2023-01-31T19:34:39Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (planned)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (planned)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}, however with no large central ports constructed at Spawn a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
&lt;br /&gt;
*[[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
*[[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
*[[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29326</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29326"/>
		<updated>2023-01-31T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (planned)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (planned)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}, however with no large central ports constructed at Spawn a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
*[[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
*[[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
*[[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29325</id>
		<title>Connected Seas Coalition</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Connected_Seas_Coalition&amp;diff=29325"/>
		<updated>2023-01-31T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: Adding Westfire Port (which needs a page of its own - will put down a placeholder), as well as alphabetising the worlds in the list of ports!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project&lt;br /&gt;
|title=Connected Seas Coalition&lt;br /&gt;
|image= CSCdiscordlogo.png&lt;br /&gt;
|status=Active&lt;br /&gt;
|contributors={{Player|Montenator}}&lt;br /&gt;
|leader={{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
|type=Water transport using boats&lt;br /&gt;
|world= Akita&amp;lt;br&amp;gt;Corgi (planned)&amp;lt;br&amp;gt;Labrador (planned)&amp;lt;br&amp;gt;Shepherd (planned)}}&lt;br /&gt;
&lt;br /&gt;
==Origination==&lt;br /&gt;
The Connected Seas Coalition (CSC) was the brainchild of {{Player|L1GHTN1NG_STR1KE}} and {{Player|Pigeon_Confirmed}}, the Knights of [[Calafort Úr]] during Survival 4. Inspired by the [[Survival Railway Network]], the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.&lt;br /&gt;
&lt;br /&gt;
[[File:CSC Akita Spawn Port.png|thumb|''CSC Spawn Port on the Akita world'']]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Survival 4===&lt;br /&gt;
&lt;br /&gt;
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at [[M-Bay]] built by {{Player|Montenator}} and the port at Oak Town Station built by {{Player|Skelleton123}}, however with no large central ports constructed at Spawn a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming [[Survival 5]] world. This allowed the community to give feedback on various plans for the CSC and how it should operate.&lt;br /&gt;
===Survival 5===&lt;br /&gt;
&lt;br /&gt;
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by ''Montenator'', featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents. &lt;br /&gt;
&lt;br /&gt;
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. ''Montenator'' would begin a design for a port at [[Spawn (Akita)|Akita Spawn]] in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, ''Montenator'' consulted ''L1GHTN1NG_STR1KE'' and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by ''L1GHTN1NG_STR1KE'' and ''Montenator'', and the first ceremonial voyage was between it and the port of [[South Station (Akita)|South Station]].&lt;br /&gt;
&lt;br /&gt;
Since then several more ports have been built on Akita, such as the one at [[North Station (Akita)|North Station]] by {{Player|darparniox}}, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by ''Montenator''. ''L1GHTN1NG_STRIKE'' would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of [[Westfire Port]] to serve as the gateway to the west of Corgi.&lt;br /&gt;
&lt;br /&gt;
In December 2022, ''Montenator'' would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with ''L1GHTN1NG_STR1KE'' serving as the overall leader of the project.&lt;br /&gt;
&lt;br /&gt;
== Design Guidelines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ports&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ports are the building blocks that make up the network as a whole. They are '''generally built at prominent public locations, such as towns, stations and personal bases''' but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are '''encouraged to be built in any style''' the player wishes, so long as they '''tick all the basic functional requirements''' of a CSC Port.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Required Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ports should have '''multiple well stocked boat dispensers''' for travelers to easily embark towards other destinations.&lt;br /&gt;
* If using the lodestone compass system, ports should possess '''well stocked lodestone compass chests''', marked with the intended destination.&lt;br /&gt;
* '''Chests''' should be provided for players '''to put away both boats and lodestone compasses''', if the port is using that system.&lt;br /&gt;
* Ports should '''include some basic utilities''' for players to use when they are there. These include beds, ender chests, crafting tables and other functional items.&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankDock.png|thumb|The port at Lushbank, featuring prominent lodestone compass dispensers and a navigable floorplan.]]&lt;br /&gt;
&lt;br /&gt;
* Ports '''should be easily navigable''', will clear signage and a user friendly layout. To identify a the port is part of the CSC, it should also possess '''CSC banners''' in the traditional blue and lime colour palette.&lt;br /&gt;
&lt;br /&gt;
* Ports should possess '''maps of the surrounding area''', and if they serve specific towns and bases, they should be easily accessible from the port.&lt;br /&gt;
&lt;br /&gt;
* If using lodestone compasses, ports should be '''equipped with a lodestone''' in a '''prominent and visible location'''. This allows for lodestone compasses to be coupled quickly and easily.&lt;br /&gt;
* Ports should be '''spawn proofed''' as best as possible and should be '''claimed with /containertrust set to public.'''&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Optional Features&amp;lt;/u&amp;gt; =====&lt;br /&gt;
The following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!&lt;br /&gt;
&lt;br /&gt;
* Ports can contain '''nether portals''' to allow access to the NTN. Where possible, ports could also be connected to other overworld transport networks, such as the SRN, RHN and PNG.[[File:SpawnPortBeds.png|thumb|The Spawn Port on Akita features plenty of facilities for travelers and new players, such as the sleeping area in the lower level.]]&lt;br /&gt;
* An '''elevated portion of the port''', such as a tower, can be a '''useful take off point''' for elytra users.&lt;br /&gt;
* A '''log book''' where players can write their name, the date they visited and a small comment can also be a nice touch to any port, and allows visitors to interact with the area more.&lt;br /&gt;
* Nearby '''beacons''', potentially built into a lighthouse are convenient to supply players with useful effects, such as speed or regeneration, while in the area. &lt;br /&gt;
* '''Decorating the surrounding body of water''' with small sailing vessels, could also add an extra touch to the ambience of the port.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Canals&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Canals are an important part of CSC infrastructure. They can be a useful way to '''connect two bodies of water together''', allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, '''preventing users getting lost''' in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop '''viaducts''' to navigate over large valleys, or create decorated canal '''tunnels''' to navigate tricky terrain. You can also create '''ladders''' out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:&lt;br /&gt;
&lt;br /&gt;
* Are the canals '''entrances and exits easily accessible''' to players?&lt;br /&gt;
* Canals should ideally be a '''minimum of 3-5 blocks wide''' and about '''three blocks deep'''. This should allow two Minecraft boats to pass each other comfortabley while inside the canal.&lt;br /&gt;
* Canals should also possess '''clear signage''' as to '''where they are leading''', so players are able to navigate their surrounds more effectively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Buoys&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Buoys are a '''useful accompaniment to lodestone compasses''' when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.&lt;br /&gt;
&lt;br /&gt;
* A standardised buoy design has not yet been established by the CSC. This section will be updated when their is official requirements.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glaciducts&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Ports ==&lt;br /&gt;
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.&lt;br /&gt;
&lt;br /&gt;
==== Akita ====&lt;br /&gt;
&lt;br /&gt;
* [[Spawn Port (Akita)]] - Built by {{Player|Montenator}} and {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
* [[South Station (Akita)|South Station Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
* [[North Station (Akita)|North Station Port]] - Built by {{Player|darparniox}}&lt;br /&gt;
&lt;br /&gt;
* [[Electric Grove Station|Electric Grove Port]] - Built by {{Player|NeoFiore}}&lt;br /&gt;
* [[Flowercliffe Port]] - Built by {{Player|Montenator}}&lt;br /&gt;
* [[Lushbank Port]] - Built  by {{Player|Montenator}}&lt;br /&gt;
* [[Fenswick|Fenswick Port]] - Built by {{Player|Aero_M}}&lt;br /&gt;
&lt;br /&gt;
[[File:LushbankPort.png|thumb|Lushbank Port on Akita]]&lt;br /&gt;
&lt;br /&gt;
==== Corgi ====&lt;br /&gt;
&lt;br /&gt;
* [[Westfire Port]] - Built by {{Player|L1GHTN1NG_STR1KE}}&lt;br /&gt;
&lt;br /&gt;
==== Labrador ====&lt;br /&gt;
&lt;br /&gt;
==== Shepherd ====&lt;br /&gt;
* [[West Station (Shepherd)|West Station Port]] - Built by {{Player|Skelleton123}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:Navbox_Survival_5&amp;diff=28822</id>
		<title>Template:Navbox Survival 5</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:Navbox_Survival_5&amp;diff=28822"/>
		<updated>2023-01-09T20:30:19Z</updated>

		<summary type="html">&lt;p&gt;L1ghtn1ngstr1ke: Adding the CSC!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Navbox Survival 5&lt;br /&gt;
| title = [[File:Survival5.png‎|35px|35px|link=Survival 5]] [[Survival 5|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Survival 5'''&amp;lt;/font&amp;gt;]]&lt;br /&gt;
| basestyle = background:#FFD000&lt;br /&gt;
&lt;br /&gt;
| group1 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''World Outline'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list1  = Spawn ''([[Spawn (Corgi)|Corgi]]{{·}} [[Spawn (Labrador)|Labrador]]{{·}} [[Spawn (Shepherd)|Shepherd]]{{·}} [[Spawn (Akita)|Akita]])''&lt;br /&gt;
&lt;br /&gt;
| group2 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Settlements'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list2  = [[Caelon]]{{·}} [[Leon]]{{·}} [[Flowercliffe]]{{·}} [[The Chimera States]]&lt;br /&gt;
&lt;br /&gt;
| group3 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Projects'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list3  = [[Survival Railway Network (Survival 5)|Survival Railway Network]]{{·}} [[Nether Transport Network]]{{·}} [[MOTTO]]{{*}} [[Road and Horse Network]] ''([[List of RHN Roads and Paths (Survival 5)|Paths]]{{·}} [[List of RHN Shelters (Survival 5)|Shelters]])''{{·}} [[.Path Network Group]]{{·}} [[Community Rail Network]]{{·}} [[Connected Seas Coalition]]&lt;br /&gt;
&lt;br /&gt;
| group4 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Events'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list4  = None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigational templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Survival 5]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>L1ghtn1ngstr1ke</name></author>
	</entry>
</feed>