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	<id>https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darparniox</id>
	<title>Dogcraft Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darparniox"/>
	<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/Special:Contributions/Darparniox"/>
	<updated>2026-06-02T19:42:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_10th_Anniversary&amp;diff=41642</id>
		<title>Dogcraft 10th Anniversary</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_10th_Anniversary&amp;diff=41642"/>
		<updated>2026-04-23T21:26:44Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: tbc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Event&lt;br /&gt;
|title        = Dogcraft 10th Anniversary&lt;br /&gt;
|image        = 10 yr spawn.png&lt;br /&gt;
|caption      = The spawnpoint of the event&lt;br /&gt;
|type         = &lt;br /&gt;
|date         = 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September 2025&lt;br /&gt;
|time         = &lt;br /&gt;
|attendance   = &lt;br /&gt;
|organizers = &lt;br /&gt;
|activities   = &lt;br /&gt;
|world        = [[Survival 6]]&lt;br /&gt;
}}&lt;br /&gt;
'''Dogcraft 10th Anniversary''' was an event on the [[Dogcraft Server]] which was opened on the 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September 2025, more or less 10 years after the launch of the server to the original Pioneers as a beta. The event was hosted on the [[Stream Town (Survival 6)|Stream Town]] world of [[Survival 6]] and was built by a large team largely in survival mode.&lt;br /&gt;
&lt;br /&gt;
The event served to celebrate the previous 10 years of history of the server by providing a showcase of important institutions and areas of the six survival worlds, while providing an interactive event.&lt;br /&gt;
&lt;br /&gt;
==The Event==&lt;br /&gt;
&lt;br /&gt;
==The Build==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_10th_Anniversary&amp;diff=41641</id>
		<title>Dogcraft 10th Anniversary</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_10th_Anniversary&amp;diff=41641"/>
		<updated>2026-04-23T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Created page with &amp;quot;{{Infobox Event |title        = {{{{{|safesubst:}}}ROOTPAGENAME}} |image        = Events.png |caption      = &amp;lt;br&amp;gt; |type         = Edit this! |date         =  |time         =  |attendance   =  |organizers =  |activities   =  |world        = Survival 6 }} '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was an event on the Dogcraft Server which was opened on the 27th of September 2025, more or less 10 years after the launch of the server to the original Pioneers as a beta.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Event&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Events.png&lt;br /&gt;
|caption      = &amp;lt;br&amp;gt;&lt;br /&gt;
|type         = Edit this!&lt;br /&gt;
|date         = &lt;br /&gt;
|time         = &lt;br /&gt;
|attendance   = &lt;br /&gt;
|organizers = &lt;br /&gt;
|activities   = &lt;br /&gt;
|world        = [[Survival 6]]&lt;br /&gt;
}}&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was an event on the [[Dogcraft Server]] which was opened on the 27th of September 2025, more or less 10 years after the launch of the server to the original Pioneers as a beta.&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:10_yr_spawn.png&amp;diff=41640</id>
		<title>File:10 yr spawn.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:10_yr_spawn.png&amp;diff=41640"/>
		<updated>2026-04-23T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Spawn_(Survival_1)&amp;diff=40628</id>
		<title>Spawn (Survival 1)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Spawn_(Survival_1)&amp;diff=40628"/>
		<updated>2025-12-16T20:48:49Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: you can't argue it as the biggest against some of the sur4 onward cities anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title        = Spawn City&lt;br /&gt;
|image        = 2019-01-27 20.05.49.png&lt;br /&gt;
|caption      = A wide shot of Spawn City&lt;br /&gt;
|world        = Survival 1&lt;br /&gt;
|mayors       = None&lt;br /&gt;
|contributors = Dogcraft Community&lt;br /&gt;
|founded      = 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Septhember, 2015&lt;br /&gt;
|xcoord       = 950&lt;br /&gt;
|zcoord       = 450&lt;br /&gt;
|railway      = [[Spawn Station (Survival 1)|Spawn Station]]&lt;br /&gt;
|nether       = [[Nether_Transport_Network#Survival 1|NTN Spawn Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Survival|'''Survival 1''']]''' Spawn''' (frequently mentioned with the suffix 'City' or 'Town') was the starting point for all [[Dogcraft.net|Dogcraft]] Survival worlds and features many of the earliest builds in the server's history. It features arguably the largest city on any of the early [[Worlds|Survival worlds]].&lt;br /&gt;
&lt;br /&gt;
==Silkworm Gang Island==&lt;br /&gt;
The spawn point of the world is located in a replica of Silkworm Gang Island, a major feature of [[ReNDoG]]'s Season 3 of Survival posted to YouTube which occurred in a similar era to the opening of the Dogcraft server.&lt;br /&gt;
&lt;br /&gt;
Upon dropping from the Island's fort, players must walk through the adjoining underwater tunnel, also built by ReNDoG, before reaching a rules room. Players may then enter the city component of Spawn.&lt;br /&gt;
&lt;br /&gt;
==Greater Spawn Area==&lt;br /&gt;
Early in the the history of Survival 1, [[Ranks#HeadMod|headmods]] ruled that the 'spawn area' was a 1000 block radius from the spawnpoint. This area was subject to special rules.&lt;br /&gt;
&lt;br /&gt;
*Builds may be destroyed on the basis of being clearly incomplete and/or unsightly, if the owner has been inactive for over 6 months.&lt;br /&gt;
*The 100 block property rule is void.&lt;br /&gt;
*Unnecessarily very large towers intended for elytra take-off may not be built.&lt;br /&gt;
*No iron farms may be built.&lt;br /&gt;
&lt;br /&gt;
==City History==&lt;br /&gt;
''See Also: [[Dogcraft.net#Early Server Era|History of Dogcraft.net § Early Server Era]]''&lt;br /&gt;
&lt;br /&gt;
===Pioneer Roots===&lt;br /&gt;
[[File:Early spawn map.png|thumb|220x220px|''A sideways map of spawn, circa November 2015'']]Server [[Ranks|Pioneer]]s created the first buildings and road in October 2015. Most builds were made along this central street, however before launch, the [[MoleMart (Survival 1)|MoleMart]] was the only build that was constructed in the soon to be spawn city, making it the oldest building in spawn. At the end of the street, perhaps most significantly, ''NBStuart'' built the beginnings of the public vegetable farms along a branching road heading west.&lt;br /&gt;
===Public Expansion===&lt;br /&gt;
Upon public launch of Dogcraft in the second half of November 2015, Spawn City developed very quickly. Buildings and houses of players appeared daily and roads were extended to match as needed. Many major buildings in the city today started here. Along the main road in the northern direction, an unfinished welcome centre with accompanying shop built by ''MasterMind_DC'' , a recyling center built by {{Player|vikmans}} and enchanting facility and nether portal were built. {{Player|_edo}} constructed a public tree farm alongside his distinctive sandstone builds on the central waterfront. ''Drakfluga'' created a large castle near the western shoreline. ''Mr_Dawgie ''built a newbie town in the western desert. Further in a similar direction, ''asgogg'' created a large town build that eventually met the city outskirts. The public food farms were expanded and ''Scooberson''&amp;lt;nowiki/&amp;gt;'s [[Cyberdog Banner Gallery|Banner Gallery]] was built next to them. ''EwanWatson ''and ''Lord_Faldin'' were among the more prominent early builders in the east of the city. ''jjminedogs'' and ''Venturian77's'' base was the main feature in the south of the city. The distinctive prismarine topped towers on the desert edge were built around this time. Demand for a shopping district was fulfilled when a river near the centre of the city was filled to create new land, but was unregulated (and eventually replaced by the mall in the months following).&lt;br /&gt;
[[File:2019-02-04 23.07.56.png|thumb|220x220px|''Public farms just west of the central city'']]&lt;br /&gt;
&lt;br /&gt;
===Early 2016===&lt;br /&gt;
The new year continued the run of high activity at Spawn. A short lived discussion on naming the city ensued, with no particular title gaining any traction, with the exception of the name 'Hoofstad', the dutch word for capital. Some relics of this name still remained in the city upon closure. ''Blued0g ''expanded significantly during this time, building a large castle and molehill, in addition to a mini-town called The Oasis in the southwest of the city. A proposal to fit the city with walls was pushed by ''_edo, ''but was not especially supported, and only one small exemplar section completed. ''jjminedogs ''gradually acquired a very large amount of the land and builds in the southern area of spawn, on the east side of player spawnpoint. ''darparniox ''expanded to have a majority share of the smaller northern area of the city. &lt;br /&gt;
[[File:2019-02-12 22.04.25.png|thumb|220x220px|''Southwestern coast of the city'']]&lt;br /&gt;
In March of the year, ''LAK3RS ''and ''Mr_Dawgie ''were given parcel of land in the central city and set about building a 2:1 scale replica of the Grannydog Monument, from the same ReNDoG survival series as Silkworm Gang Island. In the same period, ''_edo ''had theorized the beginning of a railway network, and approached ''Mr_Dawgie ''about using the monument as a central station, resulting in the newly formed [[Survival Railway Network|SRN]]'s [[Spawn Station (Survival 1)|Spawn Station]]. Increasingly, small and quickly abandoned builds and shops were more regular than the slowing activity from established players. By this time, uncomplicated and medium or larger spaces of land were almost impossible to find without travelling to the outskirts of the city.&lt;br /&gt;
&lt;br /&gt;
===Post-Stream Town===&lt;br /&gt;
The establishment of [[Stream Town]] in early May 2016 had a major impact on Spawn. Attention shifted to the newer town almost overnight and continued for the following weeks of the Stream Town 'boom'.&lt;br /&gt;
[[File:2019-02-12 20.29.41.png|thumb|220x220px|''The skyline of northern Spawn City was littered with large towers'']]&lt;br /&gt;
General activity in Spawn City was limited from then on, with few exceptions. In mid 2016, efforts were made to plan and build roads in the previously underdeveloped northern areas of the city. This successfully stimulated moderate building activity over the next months, headed by tall builds of ''Bestfreestylist, Zhul, ''and ''FreakSound. ''Other notable builds from around this era include ''Y3Y3'''s build and adjacent headquarters for the Junk'n Scrap company in the West and the large 'Denia Manor' in the northeast swamp.&lt;br /&gt;
&lt;br /&gt;
Some staff endorsed activity in the city also occurred in this time frame. A ship with NPCs of current and previous moderators was created right next to the spawn island. The awkward immediate road from the rules room was expanded into a full plaza in around September, the center of which hosted various monuments, usually based on the nearest holiday. In November, the words 'mart', 'trains', and 'farms' were built at build limit height, with the purpose of showing on maps of the city.&lt;br /&gt;
&lt;br /&gt;
===2017 - Closure===&lt;br /&gt;
Activity in Spawn City was very sparse in the year 2017. Some extra houses and builds in the north and west, and additional player-built ships in the water surrounding spawn island are the only activity that can be pinpointed from this era. The most notable of these was a large castle/tower crossover near the edge of the desert northwest.&lt;br /&gt;
[[File:2019-01-28 20.09.34.png|thumb|220x220px|''Silkworm Gang Island, the spawn point for Survival 1 (shown in the original JSL server textures)'']]&lt;br /&gt;
Upon the opening of [[Survival 2]] in September 2017, any remaining interest and activity essentially ceased in the city.&lt;br /&gt;
&lt;br /&gt;
Spawn City was lost with the closure of Survival 1 and 2 in October 2018. A file of the city can be found in the [[World Downloads|downloads]] article.&lt;br /&gt;
&lt;br /&gt;
==City Management==&lt;br /&gt;
Spawn City was never managed by any one or more appointed people, rather by 'staff' as an entity, but with various individuals making decisions. The few management decisions made were sporadic and reactionary to situations that arose. The leading theory for this approach is the tight-knit nature of the early community and how peaceful players could be, reducing the need for leadership and structure.&lt;br /&gt;
[[File:2019-02-12 21.58.00.png|thumb|220x220px|''A typically awkward use of space in the city - this example in the northwest'']]&lt;br /&gt;
Therefore, the city grew in a wholeheartedly organic fashion throughout its existence. This had several implications and was the defining characteristic of the city, especially when compared to other towns and cities in later worlds.&lt;br /&gt;
&lt;br /&gt;
*The rise and fall of activity in the city was swift when considering its long lifespan and size. With almost no barriers to entry when building, the city expanded very quickly. Likewise, once the city expanded significantly to feel 'full' to many new players, the lack of stimulation that management provides meant that the city expanded very slowly.&lt;br /&gt;
*The city became very messy and disjointed in layout. Without management, any infrastructure in the city was made by individuals at various times, usually and justifiably, to suit themselves. This divided opinion on the city, some found it endearing, others wanted to stay away and advised new players to do so as well. What is agreeable is that eventually, there was very little easily workable space to build because of the city's layout.&lt;br /&gt;
&lt;br /&gt;
[[File:2019-02-12 20.15.38.png|centre|thumb|579x579px|''A re-created map of the final Spawn City. The original map was displayed in the same spot at Spawn Station.'']]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
YouTube video: ''First time visit to Spawn City'' &amp;amp;mdash; by {{Player|RADxUK}} {{clear}}&lt;br /&gt;
{{Video|njlP81u95PA}}&lt;br /&gt;
&amp;lt;br /&amp;gt;{{Navbox Survival 1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Survival 1]]&lt;br /&gt;
{{Featured Article|October 2020}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40627</id>
		<title>Calafort Mór</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40627"/>
		<updated>2025-12-16T20:45:45Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = 2025-12-14 13.24.44.png&lt;br /&gt;
| caption = Add a caption for your image!&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| sur4subworld = &lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| mayors = {{Player|FangsofAmber}}, {{Player|L1GHTN1NG_STR1KE}}, {{Player|MineFox_QT}}, {{Player|Glaasman1}}&lt;br /&gt;
| contributors = PyatMouse, TunnelRat, Luuna&lt;br /&gt;
| founded = &lt;br /&gt;
| xcoord = -3577&lt;br /&gt;
| ycoord = 71&lt;br /&gt;
| zcoord = -615&lt;br /&gt;
| transport = {{SRN\Calafort}}, {{NTN\Calafort}}, {{CSC\Calafort}}, {{RHN\Calafort}}&lt;br /&gt;
| teleport = {{Phome|Calafort}}&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = {{Active}}&lt;br /&gt;
| railway = &lt;br /&gt;
| nether = &lt;br /&gt;
}}&lt;br /&gt;
Calafort Mór is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. Founded by members of [[Calafort]] from previous survivor worlds, this fantastical medieval style city can be found on a branch line of Western Retriever. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Under construction: Home to {{player|L1GHTN1NG_STR1KE}}, {{player|FangsofAmber}}, {{player|MineFox_QT}}, {{player|Glaasman1}}, and {{player|PyatMouse}}. &lt;br /&gt;
&lt;br /&gt;
The New Town section of the city has began construction. It is open to the Dogcraft community. Just contact one of the Knights of Calafort to get a plot. &lt;br /&gt;
&lt;br /&gt;
== Transit Network Connections ==&lt;br /&gt;
Here is a list of the various networks that Calafort Mór has connected to as Survival 6 has progressed in the order they were established.&lt;br /&gt;
&lt;br /&gt;
==== NTN Hub ====&lt;br /&gt;
From the earliest days of construction of the NTN, Calafort Mór has been just off the main western tunnel. The final structure of the NTN connection has not been completed as the unfortunate placement of that connection being in the middle of a pillar along the NTN design makes original plans impractical.&lt;br /&gt;
&lt;br /&gt;
==== RHN - Calafort Road ====&lt;br /&gt;
Built by {{player|_Shako}} early into construction of the settlement. This road can be used to travel between Calafort Mór, the Transport HQ, and all the way to [[Retriever Spawn City|Spawn]] with the right connections.&lt;br /&gt;
&lt;br /&gt;
==== CSC Port *Best on Retriever Winner* ====&lt;br /&gt;
[[File:2025-12-14 13.25.14.png|alt=Calafort CSC Port|thumb|Calafort CSC Port|none]]&lt;br /&gt;
&lt;br /&gt;
==== SRN Station - Crystal OoUF ====&lt;br /&gt;
[[File:2025-12-14 13.24.59.png|alt=Calafort SRN Station|thumb|Calafort SRN Station|none]]&lt;br /&gt;
&lt;br /&gt;
==LORE!==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your settlements needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40626</id>
		<title>Calafort Mór</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40626"/>
		<updated>2025-12-16T20:45:09Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = 2025-12-14 13.24.44.png&lt;br /&gt;
| caption = Add a caption for your image!&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| sur4subworld = &lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| mayors = {{Player|FangsofAmber}}, {{Player|L1GHTN1NG_STR1KE}}, {{Player|MineFox_QT}}, {{Player|Glaasman1}}&lt;br /&gt;
| contributors = PyatMouse, TunnelRat, Luuna&lt;br /&gt;
| founded = &lt;br /&gt;
| xcoord = -3577&lt;br /&gt;
| ycoord = 71&lt;br /&gt;
| zcoord = -615&lt;br /&gt;
| transport = {{SRN\Calafort}}, {{NTN\Calafort}}, {{CSC\Calafort}}, {{RHN\Calafort}}&lt;br /&gt;
| teleport = {{Phome|Calafort}}&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = {{Active}}&lt;br /&gt;
| railway = &lt;br /&gt;
| nether = &lt;br /&gt;
}}&lt;br /&gt;
Calafort Mór is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. Founded by members of [[Calafort]] from previous survivor worlds, this fantastical medieval style city can be found on a branch line of Western Retriever. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Under construction: Home to {{player|L1GHTN1NG_STR1KE}}, {{player|FangsofAmber}}, {{player|MineFox_QT}}, {{player|Glaasman1}}, and {{player|PyatMouse}}. &lt;br /&gt;
&lt;br /&gt;
The New Town section of the city has began construction. It is open to the Dogcraft community. Just contact one of the Knights of Calafort to get a plot. &lt;br /&gt;
&lt;br /&gt;
== Transit Network Connections ==&lt;br /&gt;
Here is a list of the various networks that Calafort Mór has connected to as Survival 6 has progressed in the order they were established.&lt;br /&gt;
&lt;br /&gt;
==== NTN Hub ====&lt;br /&gt;
From the earliest days of construction of the NTN, Calafort Mór has been just off the main western tunnel. The final structure of the NTN connection has not been completed as the unfortunate placement of that connection being in the middle of a pillar along the NTN design makes original plans impractical.&lt;br /&gt;
&lt;br /&gt;
==== RHN - Calafort Road ====&lt;br /&gt;
Built by {{player|_Shako}} early into construction of the settlement. This road can be used to travel between Calafort Mór, the Transport HQ, and all the way to [[Spawn|Retriever Spawn City]] with the right connections.&lt;br /&gt;
&lt;br /&gt;
==== CSC Port *Best on Retriever Winner* ====&lt;br /&gt;
[[File:2025-12-14 13.25.14.png|alt=Calafort CSC Port|thumb|Calafort CSC Port|none]]&lt;br /&gt;
&lt;br /&gt;
==== SRN Station - Crystal OoUF ====&lt;br /&gt;
[[File:2025-12-14 13.24.59.png|alt=Calafort SRN Station|thumb|Calafort SRN Station|none]]&lt;br /&gt;
&lt;br /&gt;
==LORE!==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your settlements needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40625</id>
		<title>Calafort Mór</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Calafort_M%C3%B3r&amp;diff=40625"/>
		<updated>2025-12-16T20:44:22Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = 2025-12-14 13.24.44.png&lt;br /&gt;
| caption = Add a caption for your image!&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| sur4subworld = &lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| mayors = {{Player|FangsofAmber}}, {{Player|L1GHTN1NG_STR1KE}}, {{Player|MineFox_QT}}, {{Player|Glaasman1}}&lt;br /&gt;
| contributors = PyatMouse, TunnelRat, Luuna&lt;br /&gt;
| founded = &lt;br /&gt;
| xcoord = -3577&lt;br /&gt;
| ycoord = 71&lt;br /&gt;
| zcoord = -615&lt;br /&gt;
| transport = {{SRN\Calafort}}, {{NTN\Calafort}}, {{CSC\Calafort}}, {{RHN\Calafort}}&lt;br /&gt;
| teleport = {{Phome|Calafort}}&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = {{Active}}&lt;br /&gt;
| railway = &lt;br /&gt;
| nether = &lt;br /&gt;
}}&lt;br /&gt;
Calafort Mór is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. Founded by members of [[Calafort]] from previous survivor worlds, this fantastical medieval style city can be found on a branch line of Western Retriever. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Under construction: Home to {{player|L1GHTN1NG_STR1KE}}, {{player|FangsofAmber}}, {{player|MineFox_QT}}, {player|Glaasman1}}, and {{player|PyatMouse}. &lt;br /&gt;
&lt;br /&gt;
The New Town section of the city has began construction. It is open to the Dogcraft community. Just contact one of the Knights of Calafort to get a plot. &lt;br /&gt;
&lt;br /&gt;
== Transit Network Connections ==&lt;br /&gt;
Here is a list of the various networks that Calafort Mór has connected to as Survival 6 has progressed in the order they were established.&lt;br /&gt;
&lt;br /&gt;
==== NTN Hub ====&lt;br /&gt;
From the earliest days of construction of the NTN, Calafort Mór has been just off the main western tunnel. The final structure of the NTN connection has not been completed as the unfortunate placement of that connection being in the middle of a pillar along the NTN design makes original plans impractical.&lt;br /&gt;
&lt;br /&gt;
==== RHN - Calafort Road ====&lt;br /&gt;
Built by {{player|_Shako}} early into construction of the settlement. This road can be used to travel between Calafort Mór, the Transport HQ, and all the way to [[Spawn|Retriever Spawn City]] with the right connections.&lt;br /&gt;
&lt;br /&gt;
==== CSC Port *Best on Retriever Winner* ====&lt;br /&gt;
[[File:2025-12-14 13.25.14.png|alt=Calafort CSC Port|thumb|Calafort CSC Port|none]]&lt;br /&gt;
&lt;br /&gt;
==== SRN Station - Crystal OoUF ====&lt;br /&gt;
[[File:2025-12-14 13.24.59.png|alt=Calafort SRN Station|thumb|Calafort SRN Station|none]]&lt;br /&gt;
&lt;br /&gt;
==LORE!==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your settlements needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Server&amp;diff=40442</id>
		<title>Dogcraft Server</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Server&amp;diff=40442"/>
		<updated>2025-10-07T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Service&lt;br /&gt;
|title                   = Dogcraft Server&lt;br /&gt;
|image               = Server Hub 2019 wide.jpeg&lt;br /&gt;
|caption             = The clockwork-themed [[hub]] of the Dogcraft Server&lt;br /&gt;
|type                  = Minecraft Server&lt;br /&gt;
|link                   = &amp;lt;code&amp;gt;server.dogcraft.net&amp;lt;/code&amp;gt;&lt;br /&gt;
|launched          = September 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2015&lt;br /&gt;
|status               = Online&lt;br /&gt;
}}&lt;br /&gt;
The '''Dogcraft Server''' is a public [[wikipedia:Minecraft server|''Minecraft: Java Edition'' server]] dedicated to [[wikipedia:YouTuber|YouTuber]] ''[[ReNDoG]]''. The server is formed by a network of connected sub-servers that host a number of game modes, such as [[minecraft:SMP|Survival Multiplayer]] and [[minecraft:Creative|Creative]]. Since opening to the public on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November 2015, the server has cultivated an active community of players, moderated by a diverse [[Staff Team|staff team]]. The Survival Multiplayer mode, the flagship mode of the server that has been continuously available since launch, is currently on its [[Survival 6|sixth iteration]].&lt;br /&gt;
&lt;br /&gt;
The server can be accessed via the IP address &amp;lt;code&amp;gt;server.dogcraft.net&amp;lt;/code&amp;gt; while using ''Minecraft: Java Edition'' version 1.21.4. Bedrock connections are currently unavailable.&lt;br /&gt;
 &lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Akita Spawn.png|thumb|Shaders screenshot of the Akita sub-world spawn area, part of the [[Survival 5]] game mode.]]&lt;br /&gt;
The Dogcraft Server offers a number of different game modes on its network, the most popular of which being [[Survival 6|Survival 6]], the fifth edition of a long-running series of Survival Multiplayer worlds. The Survival 6 world is split across a number of different sub-worlds to support a large volume of players across which inventories and ender chests are shared; [[Retriever]] and [[Sheltie]]. &lt;br /&gt;
&lt;br /&gt;
The Dogcraft Server has an account system that ties in with the [[Dogcraft.net]] website. Players are required to register and link their Minecraft profile to a Dogcraft.net account before playing, which allows users to hold a balance of the server's currency - [[Dogcraft Dollars]], which serves as the medium of exchange and trade on the server. Server news, updates and [[Events|events]] are announced in the [[Dogcraft Discord]], which has voice and text channels for discussing the server. The [[Dogcraft Wiki]], started as a player project in 2018 and later made official, seeks to record the history of the server, documenting builds, events and progress over time.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
[[File:Creative 2019.png|thumb|The Dogcraft Server's [[creative]] plotworld.]]&lt;br /&gt;
[[File:Nitro UHC Gameplay.png|thumb|Gameplay of the Dogcraft Server's former [[Nitro UHC]] minigame.]]&lt;br /&gt;
====Survival 6====&lt;br /&gt;
[[Survival 6]] is the sixth Survival world on the Dogcraft server, succeeding [[Survival|Survival 1]], [[Survival 2]], [[Survival 3]], [[Survival 4]], and [[Survival 5]]. The world marked the server's update to Minecraft 1.20: ''Trails &amp;amp; Tales''. The world is split into two interlinked &amp;quot;sub worlds&amp;quot;; [[Spawn (Retriever)|Retriever]] and [[Spawn (Sheltie)|Sheltie]], between which inventory and ender chest data is shared, but have different seeds and contain differing builds.&lt;br /&gt;
&lt;br /&gt;
====Creative====&lt;br /&gt;
[[Creative]] is currently the oldest continuously running game mode world on the Dogcraft server currently, having gone through several iterations. The world is a creative plot-world, in which players can claim a plot of land to build and experiment on.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The Dogcraft Server has a number of [[commands]] and utility features to help streamline the multiplayer experience. Notably:&lt;br /&gt;
&lt;br /&gt;
*A [[Guide to Homes|&amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; plugin]] allowing you to set one home per sub-world by sleeping in a bed and return to it.&lt;br /&gt;
*&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/tpa&amp;lt;/code&amp;gt; to return players to where their items were dropped on death and to teleport to other players respectively.&lt;br /&gt;
*&amp;lt;code&amp;gt;/servers&amp;lt;/code&amp;gt; to move between the various game modes and &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lobby&amp;lt;/code&amp;gt; to return to the [[Server Hub|hub]].&lt;br /&gt;
*The Survival 6 worlds have a [[Guide to Claiming Land|claims plugin]], which players can use to protect their builds.&lt;br /&gt;
*The world also has a container locking plugin, in which players can right then left click with a golden hoe to lock containers from other players.&lt;br /&gt;
&lt;br /&gt;
==Staff, Ranks &amp;amp; Rules==&lt;br /&gt;
The server has its own set of [[ranks]] and [[Staff|staff members]] who help moderate the server. In order to play properly on the server, players must first [[Guide to Linking|link their account]] to be able to break blocks and use many commands, granting them the Cyberdog rank. Above this rank, there are tags for [http://patreon.com/rendog Patreons], [[Dogcraft.net#Features|Site VIPs]] and Pioneers (players who helped test the server).&lt;br /&gt;
&lt;br /&gt;
Staff members are responsible for upholding the server's [[Cyberdog Nation Rules|rules]] and helping out players by answering questions. On the server, Chat Moderators and Moderators carry out this function, assisted by monthly appointed [[Helper|helpers]], who can help players with account linking.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Dogcraft-Timeline-2025.png|thumb|Dogcraft [[Timeline]] graphic highlighting noteworthy events, as of August 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; 2021.]]&lt;br /&gt;
''See also: [[Timeline]]''&lt;br /&gt;
&lt;br /&gt;
For many years since the founding of the Dogcraft website, a fan server was heavily requested by players so that Cyberdogs (fans of [[ReNDoG]]) could play together and this led to numerous [[Unofficial Dogcraft Servers|unofficial Dogcraft servers]] being created which Cyberdogs played on together.&lt;br /&gt;
&lt;br /&gt;
In the fall of 2015, an Official Dogcraft Server was officially announced by [[ReNDoG]] and his staff. Plans were laid out for a full Survival Multiplayer world to be created for players to enjoy. The server launched in a testing phase on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2015 with [[Survival|Survival 1]], [[Amplified]], [[MCMMO]], [[Creative]] and [[Skyblock]] [[worlds]] for testers to play on, as well as a [[Server Hub]] connecting them based on ReNDoG's Mole City in his survival world. During the testing phase, only lucky players who were selected on the forums to be [[Ranks#Pioneer|pioneers]] were able to play on the server and test out its features. The server would officially launch to the public on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November 2015, which would mark the beginnings of great expansion for the community.&lt;br /&gt;
&lt;br /&gt;
Since launch, the Dogcraft Server has evolved constantly; going through numerous game modes, six iterations of its flagship Survival game mode and several hardware upgrades. [[Events]], both community-led and server-led by the official [[Dogcraft Creative Team|creative team]] have supported its growth over the years and ensured the legacy of the Dogcraft community, which has transitioned from being a forum-based fan group in the early 2010s to the vast community it is today.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Dogcraft}}&lt;br /&gt;
[[Category:Server Features]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Server&amp;diff=40441</id>
		<title>Dogcraft Server</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Server&amp;diff=40441"/>
		<updated>2025-10-07T19:28:30Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Updates to the present&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Service&lt;br /&gt;
|title                   = Dogcraft Server&lt;br /&gt;
|image               = Server Hub 2019 wide.jpeg&lt;br /&gt;
|caption             = The clockwork-themed [[hub]] of the Dogcraft Server&lt;br /&gt;
|type                  = Minecraft Server&lt;br /&gt;
|link                   = &amp;lt;code&amp;gt;server.dogcraft.net&amp;lt;/code&amp;gt;&lt;br /&gt;
|launched          = September 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2015&lt;br /&gt;
|status               = Online&lt;br /&gt;
}}&lt;br /&gt;
The '''Dogcraft Server''' is a public [[wikipedia:Minecraft server|''Minecraft: Java Edition'' server]] dedicated to [[wikipedia:YouTuber|YouTuber]] ''[[ReNDoG]]''. The server is formed by a network of connected sub-servers that host a number of game modes, including [[minecraft:SMP|Survival Multiplayer]], [[minecraft:Creative|Creative]] and [[Minigames|Minigame]] modes. Since opening to the public on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November 2015, the server has cultivated an active community of players, moderated by a diverse [[Staff Team|staff team]]. The Survival Multiplayer mode, the flagship mode of the server that has been continuously available since launch, is currently on its [[Survival 6|sixth iteration]].&lt;br /&gt;
&lt;br /&gt;
The server can be accessed via the IP address &amp;lt;code&amp;gt;server.dogcraft.net&amp;lt;/code&amp;gt; while using ''Minecraft: Java Edition'' version 1.21.4. Bedrock connections are currently unavailable.&lt;br /&gt;
 &lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Akita Spawn.png|thumb|Shaders screenshot of the Akita sub-world spawn area, part of the [[Survival 5]] game mode.]]&lt;br /&gt;
The Dogcraft Server offers a number of different game modes on its network, the most popular of which being [[Survival 6|Survival 6]], the fifth edition of a long-running series of Survival Multiplayer worlds. The Survival 6 world is split across a number of different sub-worlds to support a large volume of players across which inventories and ender chests are shared; [[Retriever]] and [[Sheltie]]. &lt;br /&gt;
&lt;br /&gt;
The Dogcraft Server has an account system that ties in with the [[Dogcraft.net]] website. Players are required to register and link their Minecraft profile to a Dogcraft.net account before playing, which allows users to hold a balance of the server's currency - [[Dogcraft Dollars]], which serves as the medium of exchange and trade on the server. Server news, updates and [[Events|events]] are announced in the [[Dogcraft Discord]], which has voice and text channels for discussing the server. The [[Dogcraft Wiki]], started as a player project in 2018 and later made official, seeks to record the history of the server, documenting builds, events and progress over time.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
[[File:Creative 2019.png|thumb|The Dogcraft Server's [[creative]] plotworld.]]&lt;br /&gt;
[[File:Nitro UHC Gameplay.png|thumb|Gameplay of the Dogcraft Server's former [[Nitro UHC]] minigame.]]&lt;br /&gt;
====Survival 6====&lt;br /&gt;
[[Survival 6]] is the sixth Survival world on the Dogcraft server, succeeding [[Survival|Survival 1]], [[Survival 2]], [[Survival 3]], [[Survival 4]], and [[Survival 5]]. The world marked the server's update to Minecraft 1.20: ''Trails &amp;amp; Tales''. The world is split into two interlinked &amp;quot;sub worlds&amp;quot;; [[Spawn (Retriever)|Retriever]] and [[Spawn (Sheltie)|Sheltie]], between which inventory and ender chest data is shared, but have different seeds and contain differing builds.&lt;br /&gt;
&lt;br /&gt;
====Creative====&lt;br /&gt;
[[Creative]] is currently the oldest continuously running game mode world on the Dogcraft server currently, having gone through several iterations. The world is a creative plot-world, in which players can claim a plot of land to build and experiment on.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The Dogcraft Server has a number of [[commands]] and utility features to help streamline the multiplayer experience. Notably:&lt;br /&gt;
&lt;br /&gt;
*A [[Guide to Homes|&amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; plugin]] allowing you to set one home per sub-world by sleeping in a bed and return to it.&lt;br /&gt;
*&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/tpa&amp;lt;/code&amp;gt; to return players to where their items were dropped on death and to teleport to other players respectively.&lt;br /&gt;
*&amp;lt;code&amp;gt;/servers&amp;lt;/code&amp;gt; to move between the various game modes and &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lobby&amp;lt;/code&amp;gt; to return to the [[Server Hub|hub]].&lt;br /&gt;
*The Survival 6 worlds have a [[Guide to Claiming Land|claims plugin]], which players can use to protect their builds.&lt;br /&gt;
*The world also has a container locking plugin, in which players can right then left click with a golden hoe to lock containers from other players.&lt;br /&gt;
&lt;br /&gt;
==Staff, Ranks &amp;amp; Rules==&lt;br /&gt;
The server has its own set of [[ranks]] and [[Staff|staff members]] who help moderate the server. In order to play properly on the server, players must first [[Guide to Linking|link their account]] to be able to break blocks and use many commands, granting them the Cyberdog rank. Above this rank, there are tags for [http://patreon.com/rendog Patreons], [[Dogcraft.net#Features|Site VIPs]] and Pioneers (players who helped test the server).&lt;br /&gt;
&lt;br /&gt;
Staff members are responsible for upholding the server's [[Cyberdog Nation Rules|rules]] and helping out players by answering questions. On the server, Chat Moderators and Moderators carry out this function, assisted by monthly appointed [[Helper|helpers]], who can help players with account linking.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Dogcraft-Timeline-2025.png|thumb|Dogcraft [[Timeline]] graphic highlighting noteworthy events, as of August 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; 2021.]]&lt;br /&gt;
''See also: [[Timeline]]''&lt;br /&gt;
&lt;br /&gt;
For many years since the founding of the Dogcraft website, a fan server was heavily requested by players so that Cyberdogs (fans of [[ReNDoG]]) could play together and this led to numerous [[Unofficial Dogcraft Servers|unofficial Dogcraft servers]] being created which Cyberdogs played on together.&lt;br /&gt;
&lt;br /&gt;
In the fall of 2015, an Official Dogcraft Server was officially announced by [[ReNDoG]] and his staff. Plans were laid out for a full Survival Multiplayer world to be created for players to enjoy. The server launched in a testing phase on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2015 with [[Survival|Survival 1]], [[Amplified]], [[MCMMO]], [[Creative]] and [[Skyblock]] [[worlds]] for testers to play on, as well as a [[Server Hub]] connecting them based on ReNDoG's Mole City in his survival world. During the testing phase, only lucky players who were selected on the forums to be [[Ranks#Pioneer|pioneers]] were able to play on the server and test out its features. The server would officially launch to the public on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November 2015, which would mark the beginnings of great expansion for the community.&lt;br /&gt;
&lt;br /&gt;
Since launch, the Dogcraft Server has evolved constantly; going through numerous game modes, six iterations of its flagship Survival game mode and several hardware upgrades. [[Events]], both community-led and server-led by the official [[Dogcraft Creative Team|creative team]] have supported its growth over the years and ensured the legacy of the Dogcraft community, which has transitioned from being a forum-based fan group in the early 2010s to the vast community it is today.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Dogcraft}}&lt;br /&gt;
[[Category:Server Features]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Minigames&amp;diff=40440</id>
		<title>Minigames</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Minigames&amp;diff=40440"/>
		<updated>2025-10-07T18:06:13Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Minigames.png|thumb|200px]]&lt;br /&gt;
'''Minigames''' are special fast-paced games that players can play on the [[Dogcraft.net|Dogcraft]] server in addition to the regular survival [[worlds]] offered. Over the years, several Minigames have come into and out of being available on the server with many becoming popular. Many of these games have proven themselves to be highly popular and during occasions where [[ReNDoG]] visits the server, he often plays one of the games with his stream audience. The games were accessed through the [[Server Hub|server hub]], or through the use of the /servers [[List of Commands|command]].&lt;br /&gt;
&lt;br /&gt;
==Current Minigames==&lt;br /&gt;
&lt;br /&gt;
No minigames are currently available.&lt;br /&gt;
&lt;br /&gt;
==Former Minigames==&lt;br /&gt;
===Nitro UHC===&lt;br /&gt;
''Main Article: [[Nitro UHC]]''&lt;br /&gt;
&lt;br /&gt;
Nitro UHC (or ''Nitro Ultra Hardcore'') is a variant of the popular [https://minecraft.gamepedia.com/Ultra_Hardcore Ultra Hardcore gamemode] in which natural regeneration is disabled and players must battle it out to be the last one standing, fighting and crafting to build gear and to survive. Nitro UHC increases the speed of the game dramatically, as all the necessary weapons and armour can be dropped by killing animals and monsters. The game lasts twenty minutes, after which players are sent to one of several death match arenas to determine the winner.&lt;br /&gt;
&lt;br /&gt;
===Hide N' Seek===&lt;br /&gt;
''Main Article: [[Hide N' Seek]]''&lt;br /&gt;
&lt;br /&gt;
'''Hide and Seek''' is based on the ''Block Hunt'' gamemode found on other notable Minecraft Servers. In it, &amp;quot;hiders&amp;quot; must evade the &amp;quot;seekers&amp;quot; by blending in as regular block tiles in a number of maps. The seekers have three minutes to catch all the hiders, else they will win. Each time a hider is caught, they turn into a seeker and must hunt out the others. Several maps were built for this by various community members, including some trimmed versions of player's Survival world bases, such as {{Player|ramokhan}}'s boat level. Hide-N-Seek was made unavailable following the upgrade to 1.13, however returned for a time on the 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; of November, 2019 running on the 1.14: Village and Pillage update.&lt;br /&gt;
&lt;br /&gt;
===Bedwars===&lt;br /&gt;
'''Bedwars''' is another survival player-versus-player game in which players spawn on various islands with a bed and must exchange items dropped by &amp;quot;''generators''&amp;quot; for equipment, blocks and upgrades. Players are able to respawn, provided their bed is kept in tact. As such, balancing the protection of your bed with attacking other players and gathering resources from generators is the main challenge behind this game. There are several arenas available that were built by the build team. However, Bedwars is currently not available as of the upgrade to 1.13 world.&lt;br /&gt;
&lt;br /&gt;
===Mob Arena===&lt;br /&gt;
The '''Mob Arena''' is a gamemode where players must fight waves of monsters in an arena. For each wave they clear, they can earn [[Dogcraft Dollars]]. Players first pick a set of equipment to enter the arena with and then must fend off the monsters. While the mob arena is no longer available, a leaderboard showing the best scores could be viewed on the website at &amp;lt;code&amp;gt;https://dogcraft.net/mobArena.php&amp;lt;/code&amp;gt;, however when the website updated in 2020, the leaderboard was lost.&lt;br /&gt;
&lt;br /&gt;
===Parkour===&lt;br /&gt;
[[Dogcraft.net|Dogcraft]] offered a number of '''Parkour''' (jumping puzzle) courses of varying difficulty. Players could access them through a warp room which would let them access the various levels. However, towards the end of the Survival 2 era, the functionality of the Parkour game was broken and thus it was subsequently removed.&lt;br /&gt;
&lt;br /&gt;
===Skywars===&lt;br /&gt;
For the first six months or so of the server, a version of the popular '''Skywars''' minigame was available to play on the server, in which players were put against each other to fight it out on islands in the sky. After awhile, however, it was removed from the server.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Navbox Worlds}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Server Features]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Worlds&amp;diff=40439</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Worlds&amp;diff=40439"/>
		<updated>2025-10-07T18:00:36Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #cce2ef; color:#000;&amp;quot;&amp;gt;{{Header|Worlds}}&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;125&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;medium&amp;quot; orientation=&amp;quot;none&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Survival1.png|'''Survival 1''' &amp;lt;br&amp;gt;''(2015-18)|link=[[Survival 1]]&lt;br /&gt;
File:Survival2.png|'''Survival 2''' &amp;lt;br&amp;gt;''(2017-18)|link=[[Survival 2]]&lt;br /&gt;
File:Survival3.png|'''Survival 3''' &amp;lt;br&amp;gt;''(2018-20)|link=[[Survival 3]]&lt;br /&gt;
File:Survival4.png|'''Survival 4''' &amp;lt;br&amp;gt;''(2020-22)|link=[[Survival 4]]&lt;br /&gt;
File:Survival5.png|'''Survival 5''' &amp;lt;br&amp;gt;''(2022-23)&amp;lt;br&amp;gt;''|link=[[Survival 5]]&lt;br /&gt;
File:Survival6.png|'''Survival 6''' &amp;lt;br&amp;gt;''(2023-)&amp;lt;br&amp;gt;(Current)''|link=[[Survival 6]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;125&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;medium&amp;quot; orientation=&amp;quot;none&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:CreativeWld.png|'''Creative'''|link=[[Creative]]&lt;br /&gt;
File:MCMMO.png|'''MCMMO''' ''(Defunct)|link=[[MCMMO]]''&lt;br /&gt;
File:Amplified.png|'''Amplified''' ''(Defunct)|link=[[Amplified]]''&lt;br /&gt;
File:Skyblock.png|'''Skyblock''' ''(Defunct)|link=[[Skyblock]]''&lt;br /&gt;
File:Minigames.png|'''Minigame Worlds''' ''(Defunct)|link=[[Minigames]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===🢀 Back to [[Main Page]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40419</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40419"/>
		<updated>2025-09-27T16:04:10Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=9|heading=September 2025: The Dogcraft Server celebrates its 10 year anniversary}}&lt;br /&gt;
[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained. Other slightly more recent concepts, like minigame areas have also persisted in the form of [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original [[Spawn City|Survival 1 city]]. This can surely be partially attributed to the favourable terrain, early presence of transport facilities to serve as a template setter, and the Build Competition held there in 2024. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, these are not all unique factors to the Retriever world, and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn. Sometimes, the more things change, the more they stay the same.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40418</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40418"/>
		<updated>2025-09-27T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin-left:150%;margin-bottom: -10px;border-radius: 0px 0px 10px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 0%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 10px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained. Other slightly more recent concepts, like minigame areas have also persisted in form of [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain, early presence of transport facilities to serve as a template setter, and the Build Competition held there in 2024. However, these are not all unique factors to the Retriever world, and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn. Sometimes, the more things change, the more they stay the same.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40417</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40417"/>
		<updated>2025-09-27T15:56:14Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: some genius forgot to actually put in sur5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=9|heading=September 2025: The Dogcraft Server celebrates its 10 year anniversary}}&lt;br /&gt;
[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained. Other slightly more recent concepts, like minigame areas have also persisted in form of [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain, early presence of transport facilities to serve as a template setter, and the Build Competition held there in 2024. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, these are not all unique factors to the Retriever world, and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn. Sometimes, the more things change, the more they stay the same.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40416</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40416"/>
		<updated>2025-09-27T15:54:56Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=9|heading=September 2025: The Dogcraft Server celebrates its 10 year anniversary}}&lt;br /&gt;
[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained. Other slightly more recent concepts, like minigame areas have also persisted in form of [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain, early presence of transport facilities to serve as a template setter, and the Build Competition held there in 2024. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, these are not all unique factors to the Retriever world, and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn. Sometimes, the more things change, the more they stay the same.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40415</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40415"/>
		<updated>2025-09-27T15:54:19Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Sur5/6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=9|heading=September 2025: The Dogcraft Server celebrates its 10 year anniversary}}&lt;br /&gt;
[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained. Other slightly more recent concepts, like minigame areas have also persisted in form of [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain, early presence of transport facilities to serve as a template setter, and the Build Competition held there in 2024. However, these are not all unique factors to the Retriever world, and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn. Sometimes, the more things change, the more they stay the same.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40414</id>
		<title>Template:FeaturedArticleMP</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40414"/>
		<updated>2025-09-27T15:47:20Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: sur5/6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{mode}}}&lt;br /&gt;
|title = Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase&lt;br /&gt;
|image = 10anniversary5.png&lt;br /&gt;
|caption = &lt;br /&gt;
|contributor1 =&lt;br /&gt;
|contributor2 = &lt;br /&gt;
|contributor3 = &lt;br /&gt;
|credits = &lt;br /&gt;
|description =&amp;lt;br&amp;gt;&lt;br /&gt;
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To mark the occasion, we're holding events all round the community. We’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years.&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Featured article templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Description WIP&lt;br /&gt;
----&lt;br /&gt;
This is what you get:&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:10anniversary5.png&amp;diff=40413</id>
		<title>File:10anniversary5.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:10anniversary5.png&amp;diff=40413"/>
		<updated>2025-09-27T15:46:56Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40412</id>
		<title>Retriever Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40412"/>
		<updated>2025-09-27T14:06:22Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = Retriever Spawn City&lt;br /&gt;
| image = RSC_InfoboxNew.png&lt;br /&gt;
| image2 = RSC_Transport.png&lt;br /&gt;
| image3 = RSC_Street.png&lt;br /&gt;
| collage = true&lt;br /&gt;
| caption = Various views of the Spawn Town.&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| founded = 16th December 2023&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = Active&lt;br /&gt;
| xcoord = -150&lt;br /&gt;
| ycoord = 64&lt;br /&gt;
| zcoord = 80&lt;br /&gt;
| contributors = {{Player|_Shako}}&lt;br /&gt;
{{Player|Montenator}}&lt;br /&gt;
{{Player|TigerNL}}&lt;br /&gt;
And many others.&lt;br /&gt;
| railway = Grand Central Station (Retriever)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Retriever Spawn City''' is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. It has become the biggest settlement near a world spawn since the original [[Survival 1]] city, and one of the biggest of it's era outright.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The city generally uses square blocks of [[RHN]] built roads as it's structure for building around. The largest central block is the most complete and contains a variety of buildings including the [[Dogcraft Creative Team]] HQ, {{player|TigerNL}}'s Havana park. The large western Lake Street block is also well filled with builds including the Dogcraft Toursim Office, {{player|tijnybricks}}' Fire Station, and {{player|_Maddy_monster_}}'s Doggy Daycare. Other smaller blocks south of Border Street contain a smattering of largely residential buildings.&lt;br /&gt;
&lt;br /&gt;
On the northside, running along Retriever Boulevard is the transportation hub of the city. On one side of the road are the [[Survival Railway Network]]'s (SRN) Retriever Grand Central Station, [[Connected Seas Coalition]]'s (CSC) Spawn Port, and on the other side, the [[Road and Horse Network]]'s (RHN) Spawn Shelter. Also in this area is the Retriever Stage (by {{player|Kurstles}}) and the northern boundary is the iconic [[Cyberdog News Network]] building. &lt;br /&gt;
&lt;br /&gt;
There are also a handful of builds on the outskirts of the city, such as {{player|jameslongstrider}}'s distinctive Strawberry, and the jokingly derided Binley Mega Chippy built by {{player|Montenator}}.&lt;br /&gt;
&lt;br /&gt;
The city features numerous embassies to cities and large bases such as [[City of Tattington]], Deepskulk, [[Waldeen Isles]], and Copacawama. Outside the Tattington embassy is a protest organised by {{player|Glassman1}}, objecting to the treatment of workers, a continuation of the [[Food Wars]].&lt;br /&gt;
&lt;br /&gt;
Close nearby to the north of the city are also the larger bases of {{player|hubbaherbba}} and {{player|starr274}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
&lt;br /&gt;
The genesis of the city was the building of the CSC Spawn Port and it's short waterfall canal to the nearby lake, which was opened on the 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of December 2023. The location of the Port was chosen while balancing requirements of being relatively close to the spawnpoint and also a body of water. In conjunction with this, the RHN's {{player|_Shako}} built the first beltway, Retriever Boulevard.&lt;br /&gt;
&lt;br /&gt;
Following this through January and February, RHN's Spawn Shelter and SRN's Grand Central Station were planned to fit nearby. City streets were expanded to encourage growth, which created the central block, and builds began to pop up around this. Prominent buildings, the CDNN building and Retriever Stage were also created during this period.&lt;br /&gt;
&lt;br /&gt;
On the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; of March, the RHN hosted the Race Across Spawn, in which aimed to travel around Spawn, collecting words at each checkpoint and then solving a word puzzle in the quickest time.&lt;br /&gt;
&lt;br /&gt;
===Build Competition===&lt;br /&gt;
[[File:Battle of the Spawns Sur6.png|thumb]]&lt;br /&gt;
In June, {{player|TigerNL}} and {{player|Montenator}} hosted the return of the Battle of the Spawns event for both Survival 6 spawns, to encourage more activity, which had stagnated. The competition received 12 entries and has generally deemed a success, giving the city much more depth with more urban buildings to complement the existing builds. The results were as follows for Retriever, with prizegiving hosted at Retriever Stage.&lt;br /&gt;
&lt;br /&gt;
''1st'' - {{player|tijnybricks}}&lt;br /&gt;
''2nd'' - {{player|Artic_2446}}&lt;br /&gt;
''3rd'' - {{player|_Maddy_monster_}}&lt;br /&gt;
&lt;br /&gt;
===Later in 2024 and Beyond===&lt;br /&gt;
Activity in the city slowed after the build competition. The next notable spurt of activity was in the southeast corner of the city, where a handful of residential building were made in early 2025.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
Below is a list of builds, ordered in the date there were made in Spawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Build&lt;br /&gt;
!Image&lt;br /&gt;
!Builder&lt;br /&gt;
!Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Port (Retriever)|Spawn Port]]&lt;br /&gt;
|[[File:RSC1.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Shelter (Retriever)|Spawn Shelter]] &lt;br /&gt;
|[[File:RSC5.png|center|frameless]]&lt;br /&gt;
|{{Player|TyrantrumGOD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Copacawama|Copacawama Embassy]]&lt;br /&gt;
|[[File:RSC8.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Creative Team|Events Building]]&lt;br /&gt;
|[[File:New DCT HQ.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red King's Inn&lt;br /&gt;
|[[File:RSC27.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Central Station (Retriever)|Grand Central Station]]&lt;br /&gt;
|[[File:RSC7.png|center|frameless]]&lt;br /&gt;
|{{Player|Minda905}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crop Farm Building&lt;br /&gt;
|[[File:RSC2.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Tourism Office]]&lt;br /&gt;
|[[File:RSC12.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Waldeen Isles Embassy&lt;br /&gt;
|[[File:RSC11.png|center|frameless]]&lt;br /&gt;
|{{Player|NeroTheImmortal}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Strawberry&lt;br /&gt;
|[[File:RSC14.png|center|frameless]]&lt;br /&gt;
|{{Player|jameslongstrider}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberdog News Network|CDNN Building]]&lt;br /&gt;
|[[File:RSC44.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Stages|Spawn Stage]]&lt;br /&gt;
|[[File:RSC4.png|center|frameless]]&lt;br /&gt;
|{{Player|Kurstles}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aurum's Factory&lt;br /&gt;
|[[File:RSC40.png|center|frameless]]&lt;br /&gt;
|{{Player|I_Am_Aurum}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepskulk City|Deepskulk Embassy]]&lt;br /&gt;
|[[File:RSC23.png|center|frameless]]&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Fire Station&lt;br /&gt;
|[[File:RSC26.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Cafe&lt;br /&gt;
|[[File:RSC6.png|center|frameless]]&lt;br /&gt;
|{{Player|GrumpySalt}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Havana Park&lt;br /&gt;
|[[File:RSC Park.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artic's Cafe&lt;br /&gt;
|[[File:RSC25.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC24.png|center|frameless]]&lt;br /&gt;
|{{Player|TroyeKizzz}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doggy Daycare&lt;br /&gt;
|[[File:RSC17.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bravo's Cafe&lt;br /&gt;
|[[File:RSC39.png|center|frameless]]&lt;br /&gt;
|{{Player|Bravochick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tattington Embassy&lt;br /&gt;
|[[File:RSC42.png|center|frameless]]&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC41.png|center|frameless]]&lt;br /&gt;
|{{Player|Glassman1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Blocks&lt;br /&gt;
|[[File:RSC22.png|center|frameless]]&lt;br /&gt;
|{{Player|IHopEnchiladas}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Movie Theatre&lt;br /&gt;
|[[File:RSC38.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Shop&lt;br /&gt;
|[[File:RSC29.png|center|frameless]]&lt;br /&gt;
|{{Player|Dwinmouse}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdog Bank&lt;br /&gt;
|[[File:RSC43.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eybwam's House&lt;br /&gt;
|[[File:RSC10.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RSC18.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbuster's HQ&lt;br /&gt;
|[[File:RSC19.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monty Coffee|Monty's Coffee]]&lt;br /&gt;
|[[File:RSC13.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RHN Shelter&lt;br /&gt;
|[[File:RSC30.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Binley Mega Chippy&lt;br /&gt;
|[[File:RSC3.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|[[File:RSC28.png|center|frameless]]&lt;br /&gt;
|{{Player|SummerFlower1234}} &amp;amp; {{Player|zacattack2097}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball Court&lt;br /&gt;
|[[File:RSC15.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC32.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC31.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC35.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC36.png|center|frameless]]&lt;br /&gt;
|{{Player|Xambaka}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skinny Park&lt;br /&gt;
|[[File:RSC21.png|center|frameless]]&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Skinny Building&lt;br /&gt;
|[[File:RSC33.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Police Station&lt;br /&gt;
|[[File:RSC20.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tijny's Donuts&lt;br /&gt;
|[[File:RSC37.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC34.png|center|frameless]]&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40411</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40411"/>
		<updated>2025-09-27T13:34:08Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin-left:150%;margin-bottom: -10px;border-radius: 0px 0px 10px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 0%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 10px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum, and fewer settlements present, the prominent institutions of Dogcraft have remained, and joined by some more recent, such as minigame areas like [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40410</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40410"/>
		<updated>2025-09-27T13:33:30Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin-left:150%;margin-bottom: -10px;border-radius: 0px 0px 10px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 0%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 10px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained, and joined by some more recent, such as minigame areas like [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40409</id>
		<title>Retriever Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40409"/>
		<updated>2025-09-27T13:30:45Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = Retriever Spawn City&lt;br /&gt;
| image = RSC_InfoboxNew.png&lt;br /&gt;
| image2 = RSC_Transport.png&lt;br /&gt;
| image3 = RSC_Street.png&lt;br /&gt;
| collage = true&lt;br /&gt;
| caption = Various views of the Spawn Town.&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| founded = 16th December 2023&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = Active&lt;br /&gt;
| xcoord = -150&lt;br /&gt;
| ycoord = 64&lt;br /&gt;
| zcoord = 80&lt;br /&gt;
| contributors = {{Player|_Shako}}&lt;br /&gt;
{{Player|Montenator}}&lt;br /&gt;
{{Player|TigerNL}}&lt;br /&gt;
And many others.&lt;br /&gt;
| railway = Grand Central Station (Retriever)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Retriever Spawn City''' is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. It has become the biggest settlement near a world spawn since the original [[Survival 1]] city, and one of the biggest of it's era outright.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The city generally uses square blocks of [[RHN]] built roads as it's structure for building around. The largest central block is the most complete and contains a variety of buildings including the [[Dogcraft Creative Team]] HQ, {{player|TigerNL}}'s Havana park. The large western Lake Street block is also well filled with builds including the Dogcraft Toursim Office, {{player|tijnybricks}}' Fire Station, and {{player|_Maddy_monster_}}'s Doggy Daycare. Other smaller blocks south of Border Street contain a smattering of largely residential buildings.&lt;br /&gt;
&lt;br /&gt;
On the northside, running along Retriever Boulevard is the transportation hub of the city. On one side of the road are the Survival Railway Network's (SRN) Retriever Grand Central Station, Connected Seas Coalition's (CSC) Spawn Port, and on the other side, the Road &amp;amp; Horse Network's (RHN) Spawn Shelter. Also in this area is the Retriever Stage (by {{player|Kurstles}}) and the northern boundary is the iconic [[Cyberdog News Network]] building. &lt;br /&gt;
&lt;br /&gt;
There are also a handful of builds on the outskirts of the city, such as {{player|jameslongstrider}}'s distinctive Strawberry, and the jokingly derided Binley Mega Chippy built by {{player|Montenator}}.&lt;br /&gt;
&lt;br /&gt;
The city features numerous embassies to cities and large bases such as [[City of Tattington]], Deepskulk, [[Waldeen Isles]], and Copacawama. Outside the Tattington embassy is a protest organised by {{player|Glassman1}}, objecting to the treatment of workers, a continuation of the [[Food Wars]].&lt;br /&gt;
&lt;br /&gt;
Close nearby to the north of the city are also the larger bases of {{player|hubbaherbba}} and {{player|starr274}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
&lt;br /&gt;
The genesis of the city was the building of the CSC Spawn Port and it's short waterfall canal to the nearby lake, which was opened on the 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of December 2023. The location of the Port was chosen while balancing requirements of being relatively close to the spawnpoint and also a body of water. In conjunction with this, the RHN's {{player|_Shako}} built the first beltway, Retriever Boulevard.&lt;br /&gt;
&lt;br /&gt;
Following this through January and February, RHN's Spawn Shelter and SRN's Grand Central Station were planned to fit nearby. City streets were expanded to encourage growth, which created the central block, and builds began to pop up around this. Prominent buildings, the CDNN building and Retriever Stage were also created during this period.&lt;br /&gt;
&lt;br /&gt;
On the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; of March, the RHN hosted the Race Across Spawn, in which aimed to travel around Spawn, collecting words at each checkpoint and then solving a word puzzle in the quickest time.&lt;br /&gt;
&lt;br /&gt;
===Build Competition===&lt;br /&gt;
[[File:Battle of the Spawns Sur6.png|thumb]]&lt;br /&gt;
In June, {{player|TigerNL}} and {{player|Montenator}} hosted the return of the Battle of the Spawns event for both Survival 6 spawns, to encourage more activity, which had stagnated. The competition received 12 entries and has generally deemed a success, giving the city much more depth with more urban buildings to complement the existing builds. The results were as follows for Retriever, with prizegiving hosted at Retriever Stage.&lt;br /&gt;
&lt;br /&gt;
''1st'' - {{player|tijnybricks}}&lt;br /&gt;
''2nd'' - {{player|Artic_2446}}&lt;br /&gt;
''3rd'' - {{player|_Maddy_monster_}}&lt;br /&gt;
&lt;br /&gt;
===Later in 2024 and Beyond===&lt;br /&gt;
Activity in the city slowed after the build competition. The next notable spurt of activity was in the southeast corner of the city, where a handful of residential building were made in early 2025.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
Below is a list of builds, ordered in the date there were made in Spawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Build&lt;br /&gt;
!Image&lt;br /&gt;
!Builder&lt;br /&gt;
!Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Port (Retriever)|Spawn Port]]&lt;br /&gt;
|[[File:RSC1.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Shelter (Retriever)|Spawn Shelter]] &lt;br /&gt;
|[[File:RSC5.png|center|frameless]]&lt;br /&gt;
|{{Player|TyrantrumGOD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Copacawama|Copacawama Embassy]]&lt;br /&gt;
|[[File:RSC8.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Creative Team|Events Building]]&lt;br /&gt;
|[[File:New DCT HQ.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red King's Inn&lt;br /&gt;
|[[File:RSC27.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Central Station (Retriever)|Grand Central Station]]&lt;br /&gt;
|[[File:RSC7.png|center|frameless]]&lt;br /&gt;
|{{Player|Minda905}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crop Farm Building&lt;br /&gt;
|[[File:RSC2.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Tourism Office]]&lt;br /&gt;
|[[File:RSC12.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Waldeen Isles Embassy&lt;br /&gt;
|[[File:RSC11.png|center|frameless]]&lt;br /&gt;
|{{Player|NeroTheImmortal}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Strawberry&lt;br /&gt;
|[[File:RSC14.png|center|frameless]]&lt;br /&gt;
|{{Player|jameslongstrider}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberdog News Network|CDNN Building]]&lt;br /&gt;
|[[File:RSC44.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Stages|Spawn Stage]]&lt;br /&gt;
|[[File:RSC4.png|center|frameless]]&lt;br /&gt;
|{{Player|Kurstles}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aurum's Factory&lt;br /&gt;
|[[File:RSC40.png|center|frameless]]&lt;br /&gt;
|{{Player|I_Am_Aurum}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepskulk City|Deepskulk Embassy]]&lt;br /&gt;
|[[File:RSC23.png|center|frameless]]&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Fire Station&lt;br /&gt;
|[[File:RSC26.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Cafe&lt;br /&gt;
|[[File:RSC6.png|center|frameless]]&lt;br /&gt;
|{{Player|GrumpySalt}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Havana Park&lt;br /&gt;
|[[File:RSC Park.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artic's Cafe&lt;br /&gt;
|[[File:RSC25.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC24.png|center|frameless]]&lt;br /&gt;
|{{Player|TroyeKizzz}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doggy Daycare&lt;br /&gt;
|[[File:RSC17.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bravo's Cafe&lt;br /&gt;
|[[File:RSC39.png|center|frameless]]&lt;br /&gt;
|{{Player|Bravochick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tattington Embassy&lt;br /&gt;
|[[File:RSC42.png|center|frameless]]&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC41.png|center|frameless]]&lt;br /&gt;
|{{Player|Glassman1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Blocks&lt;br /&gt;
|[[File:RSC22.png|center|frameless]]&lt;br /&gt;
|{{Player|IHopEnchiladas}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Movie Theatre&lt;br /&gt;
|[[File:RSC38.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Shop&lt;br /&gt;
|[[File:RSC29.png|center|frameless]]&lt;br /&gt;
|{{Player|Dwinmouse}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdog Bank&lt;br /&gt;
|[[File:RSC43.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eybwam's House&lt;br /&gt;
|[[File:RSC10.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RSC18.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbuster's HQ&lt;br /&gt;
|[[File:RSC19.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monty Coffee|Monty's Coffee]]&lt;br /&gt;
|[[File:RSC13.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RHN Shelter&lt;br /&gt;
|[[File:RSC30.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Binley Mega Chippy&lt;br /&gt;
|[[File:RSC3.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|[[File:RSC28.png|center|frameless]]&lt;br /&gt;
|{{Player|SummerFlower1234}} &amp;amp; {{Player|zacattack2097}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball Court&lt;br /&gt;
|[[File:RSC15.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC32.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC31.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC35.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC36.png|center|frameless]]&lt;br /&gt;
|{{Player|Xambaka}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skinny Park&lt;br /&gt;
|[[File:RSC21.png|center|frameless]]&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Skinny Building&lt;br /&gt;
|[[File:RSC33.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Police Station&lt;br /&gt;
|[[File:RSC20.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tijny's Donuts&lt;br /&gt;
|[[File:RSC37.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC34.png|center|frameless]]&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40408</id>
		<title>Retriever Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40408"/>
		<updated>2025-09-27T13:30:15Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = Retriever Spawn City&lt;br /&gt;
| image = RSC_InfoboxNew.png&lt;br /&gt;
| image2 = RSC_Transport.png&lt;br /&gt;
| image3 = RSC_Street.png&lt;br /&gt;
| collage = true&lt;br /&gt;
| caption = Various views of the Spawn Town.&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| founded = 16th December 2023&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = Active&lt;br /&gt;
| xcoord = -150&lt;br /&gt;
| ycoord = 64&lt;br /&gt;
| zcoord = 80&lt;br /&gt;
| contributors = {{Player|_Shako}}&lt;br /&gt;
{{Player|Montenator}}&lt;br /&gt;
{{Player|TigerNL}}&lt;br /&gt;
And many others.&lt;br /&gt;
| railway = Grand Central Station (Retriever)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Retriever Spawn City''' is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. It has become the biggest settlement near a world spawn since the original [[Survival 1]] city, and one of the biggest of it's era outright.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The city generally uses square blocks of [[RHN]] built roads as it's structure for building around. The largest central block is the most complete and contains a variety of buildings including the [[Dogcraft Creative Team]] HQ, {{player|TigerNL}}'s Havana park. The large western Lake Street block is also well filled with builds including the Dogcraft Toursim Office, {{player|tijnybricks}}' Fire Station, and {{player|_Maddy_monster_}}'s Doggy Daycare. Other smaller blocks south of Border Street contain a smattering of largely residential buildings.&lt;br /&gt;
&lt;br /&gt;
On the northside, running along Retriever Boulevard is the transportation hub of the city. On one side of the road are the Survival Railway Network's (SRN) Retriever Grand Central Station, Connected Seas Coalition's (CSC) Spawn Port, and on the other side, the Road &amp;amp; Horse Network's (RHN) Spawn Shelter. Also in this area is the Retriever Stage (by {{player|Kurstles}}) and the northern boundary is the iconic [[Cyberdog News Network]] building. &lt;br /&gt;
&lt;br /&gt;
There are also a handful of builds on the outskirts of the city, such as {{player|jameslongstrider}}'s distinctive Strawberry, and the jokingly derided Binley Mega Chippy built by {{player|Montenator}}.&lt;br /&gt;
&lt;br /&gt;
The city features numerous embassies to cities and large bases such as [[City of Tattington]], Deepskulk, [[Waldeen Isles]], and Copacawama. Outside the Tattington embassy is a protest organised by [[Glassman1]], objecting to the treatment of workers, a continuation of the [[Food Wars]].&lt;br /&gt;
&lt;br /&gt;
Close nearby to the north of the city are also the larger bases of {{player|hubbaherbba}} and {{player|starr274}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
&lt;br /&gt;
The genesis of the city was the building of the CSC Spawn Port and it's short waterfall canal to the nearby lake, which was opened on the 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of December 2023. The location of the Port was chosen while balancing requirements of being relatively close to the spawnpoint and also a body of water. In conjunction with this, the RHN's {{player|_Shako}} built the first beltway, Retriever Boulevard.&lt;br /&gt;
&lt;br /&gt;
Following this through January and February, RHN's Spawn Shelter and SRN's Grand Central Station were planned to fit nearby. City streets were expanded to encourage growth, which created the central block, and builds began to pop up around this. Prominent buildings, the CDNN building and Retriever Stage were also created during this period.&lt;br /&gt;
&lt;br /&gt;
On the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; of March, the RHN hosted the Race Across Spawn, in which aimed to travel around Spawn, collecting words at each checkpoint and then solving a word puzzle in the quickest time.&lt;br /&gt;
&lt;br /&gt;
===Build Competition===&lt;br /&gt;
[[File:Battle of the Spawns Sur6.png|thumb]]&lt;br /&gt;
In June, {{player|TigerNL}} and {{player|Montenator}} hosted the return of the Battle of the Spawns event for both Survival 6 spawns, to encourage more activity, which had stagnated. The competition received 12 entries and has generally deemed a success, giving the city much more depth with more urban buildings to complement the existing builds. The results were as follows for Retriever, with prizegiving hosted at Retriever Stage.&lt;br /&gt;
&lt;br /&gt;
''1st'' - {{player|tijnybricks}}&lt;br /&gt;
''2nd'' - {{player|Artic_2446}}&lt;br /&gt;
''3rd'' - {{player|_Maddy_monster_}}&lt;br /&gt;
&lt;br /&gt;
===Later in 2024 and Beyond===&lt;br /&gt;
Activity in the city slowed after the build competition. The next notable spurt of activity was in the southeast corner of the city, where a handful of residential building were made in early 2025.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
Below is a list of builds, ordered in the date there were made in Spawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Build&lt;br /&gt;
!Image&lt;br /&gt;
!Builder&lt;br /&gt;
!Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Port (Retriever)|Spawn Port]]&lt;br /&gt;
|[[File:RSC1.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Shelter (Retriever)|Spawn Shelter]] &lt;br /&gt;
|[[File:RSC5.png|center|frameless]]&lt;br /&gt;
|{{Player|TyrantrumGOD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Copacawama|Copacawama Embassy]]&lt;br /&gt;
|[[File:RSC8.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Creative Team|Events Building]]&lt;br /&gt;
|[[File:New DCT HQ.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red King's Inn&lt;br /&gt;
|[[File:RSC27.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Central Station (Retriever)|Grand Central Station]]&lt;br /&gt;
|[[File:RSC7.png|center|frameless]]&lt;br /&gt;
|{{Player|Minda905}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crop Farm Building&lt;br /&gt;
|[[File:RSC2.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Tourism Office]]&lt;br /&gt;
|[[File:RSC12.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Waldeen Isles Embassy&lt;br /&gt;
|[[File:RSC11.png|center|frameless]]&lt;br /&gt;
|{{Player|NeroTheImmortal}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Strawberry&lt;br /&gt;
|[[File:RSC14.png|center|frameless]]&lt;br /&gt;
|{{Player|jameslongstrider}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberdog News Network|CDNN Building]]&lt;br /&gt;
|[[File:RSC44.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Stages|Spawn Stage]]&lt;br /&gt;
|[[File:RSC4.png|center|frameless]]&lt;br /&gt;
|{{Player|Kurstles}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aurum's Factory&lt;br /&gt;
|[[File:RSC40.png|center|frameless]]&lt;br /&gt;
|{{Player|I_Am_Aurum}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepskulk City|Deepskulk Embassy]]&lt;br /&gt;
|[[File:RSC23.png|center|frameless]]&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Fire Station&lt;br /&gt;
|[[File:RSC26.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Cafe&lt;br /&gt;
|[[File:RSC6.png|center|frameless]]&lt;br /&gt;
|{{Player|GrumpySalt}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Havana Park&lt;br /&gt;
|[[File:RSC Park.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artic's Cafe&lt;br /&gt;
|[[File:RSC25.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC24.png|center|frameless]]&lt;br /&gt;
|{{Player|TroyeKizzz}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doggy Daycare&lt;br /&gt;
|[[File:RSC17.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bravo's Cafe&lt;br /&gt;
|[[File:RSC39.png|center|frameless]]&lt;br /&gt;
|{{Player|Bravochick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tattington Embassy&lt;br /&gt;
|[[File:RSC42.png|center|frameless]]&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC41.png|center|frameless]]&lt;br /&gt;
|{{Player|Glassman1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Blocks&lt;br /&gt;
|[[File:RSC22.png|center|frameless]]&lt;br /&gt;
|{{Player|IHopEnchiladas}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Movie Theatre&lt;br /&gt;
|[[File:RSC38.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Shop&lt;br /&gt;
|[[File:RSC29.png|center|frameless]]&lt;br /&gt;
|{{Player|Dwinmouse}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdog Bank&lt;br /&gt;
|[[File:RSC43.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eybwam's House&lt;br /&gt;
|[[File:RSC10.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RSC18.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbuster's HQ&lt;br /&gt;
|[[File:RSC19.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monty Coffee|Monty's Coffee]]&lt;br /&gt;
|[[File:RSC13.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RHN Shelter&lt;br /&gt;
|[[File:RSC30.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Binley Mega Chippy&lt;br /&gt;
|[[File:RSC3.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|[[File:RSC28.png|center|frameless]]&lt;br /&gt;
|{{Player|SummerFlower1234}} &amp;amp; {{Player|zacattack2097}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball Court&lt;br /&gt;
|[[File:RSC15.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC32.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC31.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC35.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC36.png|center|frameless]]&lt;br /&gt;
|{{Player|Xambaka}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skinny Park&lt;br /&gt;
|[[File:RSC21.png|center|frameless]]&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Skinny Building&lt;br /&gt;
|[[File:RSC33.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Police Station&lt;br /&gt;
|[[File:RSC20.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tijny's Donuts&lt;br /&gt;
|[[File:RSC37.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC34.png|center|frameless]]&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40407</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40407"/>
		<updated>2025-09-27T12:50:03Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-center}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:column; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - The Worlds of Today&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained, and joined by some more recent, such as minigame areas like [[Canine Kingdom]]. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|width=65%&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by lower number of player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Retriever Spawn City}}&lt;br /&gt;
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&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
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&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40406</id>
		<title>Retriever Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40406"/>
		<updated>2025-09-27T12:41:35Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = Retriever Spawn City&lt;br /&gt;
| image = RSC_InfoboxNew.png&lt;br /&gt;
| image2 = RSC_Transport.png&lt;br /&gt;
| image3 = RSC_Street.png&lt;br /&gt;
| collage = true&lt;br /&gt;
| caption = Various views of the Spawn Town.&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| founded = 16th December 2023&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = Active&lt;br /&gt;
| xcoord = -150&lt;br /&gt;
| ycoord = 64&lt;br /&gt;
| zcoord = 80&lt;br /&gt;
| contributors = {{Player|_Shako}}&lt;br /&gt;
{{Player|Montenator}}&lt;br /&gt;
{{Player|TigerNL}}&lt;br /&gt;
And many others.&lt;br /&gt;
| railway = Grand Central Station (Retriever)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Retriever Spawn City''' is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. It has become the biggest settlement near a world spawn since the original [[Survival 1]] city, and one of the biggest of it's era outright.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The city generally uses square blocks of [[RHN]] built roads as it's structure for building around. The largest central block is the most complete and contains a variety of buildings including the [[Dogcraft Creative Team]] HQ, {{player|TigerNL}}'s Havana park. The large western Lake Street block is also well filled with builds including the Dogcraft Toursim Office, {{player|tijnybricks}}' Fire Station, and {{player|_Maddy_monster_}}'s Doggy Daycare. Other smaller blocks south of Border Street contain a smattering of largely residential buildings.&lt;br /&gt;
&lt;br /&gt;
On the northside, running along Retriever Boulevard is the transportation hub of the city. On one side of the road are the Survival Railway Network's (SRN) Retriever Grand Central Station, Connected Seas Coalition's (CSC) Spawn Port, and on the other side, the Road &amp;amp; Horse Network's (RHN) Spawn Shelter. Also in this area is the Retriever Stage (by {{player|Kurstles}}) and the northern boundary is the iconic [[Cyberdog News Network]] building. &lt;br /&gt;
&lt;br /&gt;
There are also a handful of builds on the outskirts of the city, such as {{player|jameslongstrider}}'s distinctive Strawberry, and the jokingly derided Binley Mega Chippy built by {{player|Montenator}}.&lt;br /&gt;
&lt;br /&gt;
The city features numerous embassies to cities and large bases such as [[City of Tattington]], Deepskulk, [[Waldeen Isles]], and Copacawama.&lt;br /&gt;
&lt;br /&gt;
Close nearby to the north of the city are also the larger bases of {{player|hubbaherbba}} and {{player|starr274}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
&lt;br /&gt;
The genesis of the city was the building of the CSC Spawn Port and it's short waterfall canal to the nearby lake, which was opened on the 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of December 2023. The location of the Port was chosen while balancing requirements of being relatively close to the spawnpoint and also a body of water. In conjunction with this, the RHN's {{player|_Shako}} built the first beltway, Retriever Boulevard.&lt;br /&gt;
&lt;br /&gt;
Following this through January and February, RHN's Spawn Shelter and SRN's Grand Central Station were planned to fit nearby. City streets were expanded to encourage growth, which created the central block, and builds began to pop up around this. Prominent buildings, the CDNN building and Retriever Stage were also created during this period.&lt;br /&gt;
&lt;br /&gt;
On the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; of March, the RHN hosted the Race Across Spawn, in which aimed to travel around Spawn, collecting words at each checkpoint and then solving a word puzzle in the quickest time.&lt;br /&gt;
&lt;br /&gt;
===Build Competition===&lt;br /&gt;
[[File:Battle of the Spawns Sur6.png|thumb]]&lt;br /&gt;
In June, {{player|TigerNL}} and {{player|Montenator}} hosted the return of the Battle of the Spawns event for both Survival 6 spawns, to encourage more activity, which had stagnated. The competition received 12 entries and has generally deemed a success, giving the city much more depth with more urban buildings to complement the existing builds. The results were as follows for Retriever, with prizegiving hosted at Retriever Stage.&lt;br /&gt;
&lt;br /&gt;
''1st'' - {{player|tijnybricks}}&lt;br /&gt;
''2nd'' - {{player|Artic_2446}}&lt;br /&gt;
''3rd'' - {{player|_Maddy_monster_}}&lt;br /&gt;
&lt;br /&gt;
===Later in 2024 and Beyond===&lt;br /&gt;
Activity in the city slowed after the build competition. The next notable spurt of activity was in the southeast corner of the city, where a handful of residential building were made in early 2025.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
Below is a list of builds, ordered in the date there were made in Spawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Build&lt;br /&gt;
!Image&lt;br /&gt;
!Builder&lt;br /&gt;
!Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Port (Retriever)|Spawn Port]]&lt;br /&gt;
|[[File:RSC1.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Shelter (Retriever)|Spawn Shelter]] &lt;br /&gt;
|[[File:RSC5.png|center|frameless]]&lt;br /&gt;
|{{Player|TyrantrumGOD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Copacawama|Copacawama Embassy]]&lt;br /&gt;
|[[File:RSC8.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Creative Team|Events Building]]&lt;br /&gt;
|[[File:New DCT HQ.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red King's Inn&lt;br /&gt;
|[[File:RSC27.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Central Station (Retriever)|Grand Central Station]]&lt;br /&gt;
|[[File:RSC7.png|center|frameless]]&lt;br /&gt;
|{{Player|Minda905}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crop Farm Building&lt;br /&gt;
|[[File:RSC2.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Tourism Office]]&lt;br /&gt;
|[[File:RSC12.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Waldeen Isles Embassy&lt;br /&gt;
|[[File:RSC11.png|center|frameless]]&lt;br /&gt;
|{{Player|NeroTheImmortal}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Strawberry&lt;br /&gt;
|[[File:RSC14.png|center|frameless]]&lt;br /&gt;
|{{Player|jameslongstrider}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberdog News Network|CDNN Building]]&lt;br /&gt;
|[[File:RSC44.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Stages|Spawn Stage]]&lt;br /&gt;
|[[File:RSC4.png|center|frameless]]&lt;br /&gt;
|{{Player|Kurstles}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aurum's Factory&lt;br /&gt;
|[[File:RSC40.png|center|frameless]]&lt;br /&gt;
|{{Player|I_Am_Aurum}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepskulk City|Deepskulk Embassy]]&lt;br /&gt;
|[[File:RSC23.png|center|frameless]]&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Fire Station&lt;br /&gt;
|[[File:RSC26.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Cafe&lt;br /&gt;
|[[File:RSC6.png|center|frameless]]&lt;br /&gt;
|{{Player|GrumpySalt}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Havana Park&lt;br /&gt;
|[[File:RSC Park.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artic's Cafe&lt;br /&gt;
|[[File:RSC25.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC24.png|center|frameless]]&lt;br /&gt;
|{{Player|TroyeKizzz}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doggy Daycare&lt;br /&gt;
|[[File:RSC17.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bravo's Cafe&lt;br /&gt;
|[[File:RSC39.png|center|frameless]]&lt;br /&gt;
|{{Player|Bravochick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tattington Embassy&lt;br /&gt;
|[[File:RSC42.png|center|frameless]]&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC41.png|center|frameless]]&lt;br /&gt;
|{{Player|Glassman1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Blocks&lt;br /&gt;
|[[File:RSC22.png|center|frameless]]&lt;br /&gt;
|{{Player|IHopEnchiladas}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Movie Theatre&lt;br /&gt;
|[[File:RSC38.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Shop&lt;br /&gt;
|[[File:RSC29.png|center|frameless]]&lt;br /&gt;
|{{Player|Dwinmouse}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdog Bank&lt;br /&gt;
|[[File:RSC43.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eybwam's House&lt;br /&gt;
|[[File:RSC10.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RSC18.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbuster's HQ&lt;br /&gt;
|[[File:RSC19.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monty Coffee|Monty's Coffee]]&lt;br /&gt;
|[[File:RSC13.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RHN Shelter&lt;br /&gt;
|[[File:RSC30.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Binley Mega Chippy&lt;br /&gt;
|[[File:RSC3.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|[[File:RSC28.png|center|frameless]]&lt;br /&gt;
|{{Player|SummerFlower1234}} &amp;amp; {{Player|zacattack2097}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball Court&lt;br /&gt;
|[[File:RSC15.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC32.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC31.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC35.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC36.png|center|frameless]]&lt;br /&gt;
|{{Player|Xambaka}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skinny Park&lt;br /&gt;
|[[File:RSC21.png|center|frameless]]&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Skinny Building&lt;br /&gt;
|[[File:RSC33.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Police Station&lt;br /&gt;
|[[File:RSC20.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tijny's Donuts&lt;br /&gt;
|[[File:RSC37.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC34.png|center|frameless]]&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Battle_of_the_Spawns_Sur6.png&amp;diff=40405</id>
		<title>File:Battle of the Spawns Sur6.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Battle_of_the_Spawns_Sur6.png&amp;diff=40405"/>
		<updated>2025-09-27T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40404</id>
		<title>Retriever Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Retriever_Spawn_City&amp;diff=40404"/>
		<updated>2025-09-27T11:48:54Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: about section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
| title = Retriever Spawn City&lt;br /&gt;
| image = RSC_InfoboxNew.png&lt;br /&gt;
| image2 = RSC_Transport.png&lt;br /&gt;
| image3 = RSC_Street.png&lt;br /&gt;
| collage = true&lt;br /&gt;
| caption = Various views of the Spawn Town.&lt;br /&gt;
| world = Survival 6&lt;br /&gt;
| subworld = Retriever&lt;br /&gt;
| founded = 16th December 2023&lt;br /&gt;
| dimension = Overworld&lt;br /&gt;
| status = Active&lt;br /&gt;
| xcoord = -150&lt;br /&gt;
| ycoord = 64&lt;br /&gt;
| zcoord = 80&lt;br /&gt;
| contributors = {{Player|_Shako}}&lt;br /&gt;
{{Player|Montenator}}&lt;br /&gt;
{{Player|TigerNL}}&lt;br /&gt;
And many others.&lt;br /&gt;
| railway = Grand Central Station (Retriever)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Retriever Spawn City''' is a settlement on the [[Survival 6]] world of the [[Dogcraft Server]]. It has become the biggest settlement near a world spawn since the original [[Survival 1]] city, and one of the biggest of it's era outright.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The city generally uses square blocks of [[RHN]] built roads as it's structure for building around. The largest central block is the most complete and contains a variety of buildings including the [[Dogcraft Creative Team]] HQ, [[TigerNL]]'s Havana park. The large western Lake Street block is also well filled with builds including the Dogcraft Toursim Office, {{player|tijnybricks}}' Fire Station, and {{player|_Maddy_monster_}}'s Doggy Daycare. Other smaller blocks south of Border Street contain a smattering of largely residential buildings.&lt;br /&gt;
&lt;br /&gt;
On the northside, running along Retriever Boulevard is the transportation hub of the city. On one side of the road are the Survival Railway Network's Retriever Grand Central Station, Connected Seas Coalition's Spawn Port, and on the other side, the Road &amp;amp; Horse Network's Spawn Shelter. Also in this area is the Retriever Stage (by {{player|Kurstles}}) and the northern boundary is the iconic [[Cyberdog News Network]] building. &lt;br /&gt;
&lt;br /&gt;
There are also a handful of builds on the outskirts of the city, such as {{player|jameslongstrider}}'s distinctive Strawberry, and the jokingly derided Binley Mega Chippy built by {{player|Montenator}}.&lt;br /&gt;
&lt;br /&gt;
Close nearby to the city is also the larger bases of {{player|hubbaherbba}} and {{player|starr274}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
Below is a list of builds, ordered in the date there were made in Spawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Build&lt;br /&gt;
!Image&lt;br /&gt;
!Builder&lt;br /&gt;
!Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Port (Retriever)|Spawn Port]]&lt;br /&gt;
|[[File:RSC1.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Shelter (Retriever)|Spawn Shelter]] &lt;br /&gt;
|[[File:RSC5.png|center|frameless]]&lt;br /&gt;
|{{Player|TyrantrumGOD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Copacawama|Copacawama Embassy]]&lt;br /&gt;
|[[File:RSC8.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Creative Team|Events Building]]&lt;br /&gt;
|[[File:New DCT HQ.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red King's Inn&lt;br /&gt;
|[[File:RSC27.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Central Station (Retriever)|Grand Central Station]]&lt;br /&gt;
|[[File:RSC7.png|center|frameless]]&lt;br /&gt;
|{{Player|Minda905}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crop Farm Building&lt;br /&gt;
|[[File:RSC2.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogcraft Tourism Office]]&lt;br /&gt;
|[[File:RSC12.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Waldeen Isles Embassy&lt;br /&gt;
|[[File:RSC11.png|center|frameless]]&lt;br /&gt;
|{{Player|NeroTheImmortal}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Strawberry&lt;br /&gt;
|[[File:RSC14.png|center|frameless]]&lt;br /&gt;
|{{Player|jameslongstrider}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberdog News Network|CDNN Building]]&lt;br /&gt;
|[[File:RSC44.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawn Stages|Spawn Stage]]&lt;br /&gt;
|[[File:RSC4.png|center|frameless]]&lt;br /&gt;
|{{Player|Kurstles}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aurum's Factory&lt;br /&gt;
|[[File:RSC40.png|center|frameless]]&lt;br /&gt;
|{{Player|I_Am_Aurum}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepskulk City|Deepskulk Embassy]]&lt;br /&gt;
|[[File:RSC23.png|center|frameless]]&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Fire Station&lt;br /&gt;
|[[File:RSC26.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Cafe&lt;br /&gt;
|[[File:RSC6.png|center|frameless]]&lt;br /&gt;
|{{Player|GrumpySalt}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Havana Park&lt;br /&gt;
|[[File:RSC Park.png|center|frameless]]&lt;br /&gt;
|{{Player|TigerNL}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artic's Cafe&lt;br /&gt;
|[[File:RSC25.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC24.png|center|frameless]]&lt;br /&gt;
|{{Player|TroyeKizzz}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doggy Daycare&lt;br /&gt;
|[[File:RSC17.png|center|frameless]]&lt;br /&gt;
|{{Player|_Maddy_monster_}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bravo's Cafe&lt;br /&gt;
|[[File:RSC39.png|center|frameless]]&lt;br /&gt;
|{{Player|Bravochick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tattington Embassy&lt;br /&gt;
|[[File:RSC42.png|center|frameless]]&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Block&lt;br /&gt;
|[[File:RSC41.png|center|frameless]]&lt;br /&gt;
|{{Player|Glassman1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Office Blocks&lt;br /&gt;
|[[File:RSC22.png|center|frameless]]&lt;br /&gt;
|{{Player|IHopEnchiladas}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Movie Theatre&lt;br /&gt;
|[[File:RSC38.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Shop&lt;br /&gt;
|[[File:RSC29.png|center|frameless]]&lt;br /&gt;
|{{Player|Dwinmouse}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdog Bank&lt;br /&gt;
|[[File:RSC43.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eybwam's House&lt;br /&gt;
|[[File:RSC10.png|center|frameless]]&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RSC18.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbuster's HQ&lt;br /&gt;
|[[File:RSC19.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monty Coffee|Monty's Coffee]]&lt;br /&gt;
|[[File:RSC13.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RHN Shelter&lt;br /&gt;
|[[File:RSC30.png|center|frameless]]&lt;br /&gt;
|{{Player|_Shako}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Binley Mega Chippy&lt;br /&gt;
|[[File:RSC3.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|[[File:RSC28.png|center|frameless]]&lt;br /&gt;
|{{Player|SummerFlower1234}} &amp;amp; {{Player|zacattack2097}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball Court&lt;br /&gt;
|[[File:RSC15.png|center|frameless]]&lt;br /&gt;
|{{Player|CanadianSteampnk}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC32.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC31.png|center|frameless]]&lt;br /&gt;
|{{Player|Artic_2446}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC35.png|center|frameless]]&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC36.png|center|frameless]]&lt;br /&gt;
|{{Player|Xambaka}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skinny Park&lt;br /&gt;
|[[File:RSC21.png|center|frameless]]&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Skinny Building&lt;br /&gt;
|[[File:RSC33.png|center|frameless]]&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dogcraft Police Station&lt;br /&gt;
|[[File:RSC20.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tijny's Donuts&lt;br /&gt;
|[[File:RSC37.png|center|frameless]]&lt;br /&gt;
|{{Player|tijnybricks}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[File:RSC34.png|center|frameless]]&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40399</id>
		<title>Template:FeaturedArticleMP</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40399"/>
		<updated>2025-09-26T22:44:18Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{mode}}}&lt;br /&gt;
|title = Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase&lt;br /&gt;
|image = 10anniversary4.png&lt;br /&gt;
|caption = &lt;br /&gt;
|contributor1 =&lt;br /&gt;
|contributor2 = &lt;br /&gt;
|contributor3 = &lt;br /&gt;
|credits = &lt;br /&gt;
|description =&amp;lt;br&amp;gt;&lt;br /&gt;
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To mark the occasion, we're holding events all round the community. We’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years.&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Featured article templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Description WIP&lt;br /&gt;
----&lt;br /&gt;
This is what you get:&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:10anniversary4.png&amp;diff=40398</id>
		<title>File:10anniversary4.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:10anniversary4.png&amp;diff=40398"/>
		<updated>2025-09-26T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40397</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40397"/>
		<updated>2025-09-26T22:42:15Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: sur4 drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=9|heading=September 2025: The Dogcraft Server celebrates its 10 year anniversary}}&lt;br /&gt;
[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Notice&lt;br /&gt;
|content = '''Coming soon''': Check back on September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
| right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40396</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40396"/>
		<updated>2025-09-26T22:36:23Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-middle}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - Get Off My Lawn&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by a lack player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
|style=margin-top:0;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40394</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40394"/>
		<updated>2025-09-26T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - Get Off My Lawn&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by a lack player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
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}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40393</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40393"/>
		<updated>2025-09-26T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - Get Off My Lawn&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
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{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by a lack player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
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&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
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&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
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&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Survival_4_Banner.png&amp;diff=40331</id>
		<title>File:Survival 4 Banner.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Survival_4_Banner.png&amp;diff=40331"/>
		<updated>2025-09-25T23:34:27Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Darparniox uploaded a new version of File:Survival 4 Banner.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Survival_4_Banner_Logoless.png&amp;diff=40330</id>
		<title>File:Survival 4 Banner Logoless.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Survival_4_Banner_Logoless.png&amp;diff=40330"/>
		<updated>2025-09-25T23:33:30Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Darparniox uploaded a new version of File:Survival 4 Banner Logoless.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40329</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40329"/>
		<updated>2025-09-25T22:42:09Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin-left:150%;margin-bottom: -10px;border-radius: 0px 0px 10px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 0%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 10px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin-left:150%;margin-bottom: -10px;border-radius: 0px 0px 10px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 0%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 10px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=9. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - Get Off My Lawn&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=10. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by a lack player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
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&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40328</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40328"/>
		<updated>2025-09-25T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 5 - Fragmentation&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|content=&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. Leon&lt;br /&gt;
|color=#AB61FF&lt;br /&gt;
|image=Leon Flyover.png&lt;br /&gt;
|content=&lt;br /&gt;
The Regency of Leon was a large scale city project, separated into five districts inspired by European architecture across several centuries. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale. The result was the clear 'capital' city of Survival 5 which held several major server events.&lt;br /&gt;
|link=Leon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 6 - Get Off My Lawn&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|content=&lt;br /&gt;
In the lead-up to Survival 6, it was announced by [[ReNDoG]] that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=8. Retriever Spawn City&lt;br /&gt;
|color=#8b0024&lt;br /&gt;
|image=RSC_Transport.png&lt;br /&gt;
|content=&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. This can surely be partially attributed to the favourable terrain early presence of transport facilities to serve as a template setter, and the 2024 Build Competition held there. However, these are not all unique and another driving force may be the vacuum created by a lack player settlements elsewhere on the server, pushing those with an idea for one-off public build back to spawn.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
|style=margin-top:0;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40327</id>
		<title>Leon</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40327"/>
		<updated>2025-09-25T20:59:32Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title            = Regency of Leon&lt;br /&gt;
|image        = Leon Flyover.png&lt;br /&gt;
|image2      = Leon Station.png&lt;br /&gt;
|image3      = Clocktower.png&lt;br /&gt;
|collage      = true&lt;br /&gt;
|caption      = Leon's skyline from across the river&lt;br /&gt;
|caption2    = {{SRN|[[Leon Central Station]]}} in the city center&lt;br /&gt;
|caption3    = The clocktower in downtown Leon&lt;br /&gt;
|world         = Survival 5&lt;br /&gt;
|subworld   = Shepherd&lt;br /&gt;
|founded     = March 18, 2022 &lt;br /&gt;
|mayors      = {{Player|ashapink}}, {{Player|eybwam}}, {{Player|strawberrysham}}, {{Player|zacattack2097}}&lt;br /&gt;
|dimension = Overworld&lt;br /&gt;
|status        = Active&lt;br /&gt;
|xcoord       = 6784&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 163&lt;br /&gt;
}}&lt;br /&gt;
The '''Regency of Leon''', or simply '''Leon''', was a city located in the southern region on the [[Shepherd]] world of the [[Dogcraft Server]]. Under the curation of its City Planners {{Player|strawberrysham}}, {{Player|eybwam}}, {{Player|ashapink}}, and {{Player|zacattack2097}}, Leon grew substantially over the course of the season and became known as one of the most impressive city projects in Dogcraft's history. By the season's end, Leon served as a cultural hub for media, events, and building, and was widely regarded as the ''de-facto'' &amp;quot;[[wikipedia:Capital city|capital]]&amp;quot; of the  [[Survival 5]] season.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Leon aims to be a diverse, integrated, and sustainable modern-day city project that creates unique experiences. Drawing heavy inspiration from real-life, the city will feature many opportunities for various styles of architecture set in three different zones around the city: Traditional European, Modern, and Industrial. &lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
=== Downtown ===&lt;br /&gt;
Conceived as the heart of the city, Downtown was designed to be an example of Leon's architectural vision: a melting pot of historic European and contemporary styles in a vibrant and curated streetscape. It is located on both sides of the river separating Leon and Saint-Pierre island. The Thalic Gallery, an amphitheater, is nested on its north side. Meanwhile, the resplendent Leon Grand Central on its west end separates it from Oldtown. Across the river at Saint-Pierre island, a set of sample buildings were constructed that reached skywards, providing a delicate visual backdrop, and paving the way for the modern district's eventual opening.&lt;br /&gt;
&lt;br /&gt;
=== Old Town ===&lt;br /&gt;
Opened in the 3rd of June 2022, Oldtown is the district south, northwest, and west of Downtown. This area manifests traditional European architecture.  &lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The seat of Leon's government opened its gates to foreign embassies on the 9th of October 2022. Located northwest of the city, an arterial avenue morphs into an elliptical road, adorned with an obelisk centerpiece of Leonidas, Leon's canonical founder. South of the avenue is the Embassy Row, a block of plots reserved for construction of consulate buildings from other settlements on Dogcraft. Across the road, government buildings will be constructed. These will include a bank, a fire and police station, among others planned.&lt;br /&gt;
&lt;br /&gt;
Historically, Dogcraft's city halls were designed after distinct Neoclassical cues such as porticos and pediments, akin to the White House. This time around, Leon has opted for an Italian-/Mediterranean-style villa as its palace.  &lt;br /&gt;
&lt;br /&gt;
=== Saint-Pierre ===&lt;br /&gt;
Saint-Pierre is the island east of mainland Leon. It hosts the other half of the downtown area. This island district is envisioned to be the benchmark and template for Dogcraft's future modern cities. It will manifest both contemporary and traditional architecture that uses holistic and sustainable designs through mixed-use, integrated, high-density style principles. This district opened on the 23rd of December 2022, during preparations for the New Years' Eve Event.  &lt;br /&gt;
&lt;br /&gt;
=== Westgate ===&lt;br /&gt;
The gate into the city. A traveler's initial encounter with Leon starts here. Found in the southwest of Leon, this area is separated from Oldtown by a river. Westgate predates the heights of the heart of Leon; bolstering traditionally quaint yet architecturally striking constructions. &lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Leon was organized in a private Discord server. Like prior settlement projects, Leon's application process was crafted to further collaboration and, consequently, to oversee and ensure quality of builds. There are three ways to  become a Leon citizen:&lt;br /&gt;
&lt;br /&gt;
1. Buildings  &lt;br /&gt;
&lt;br /&gt;
- Firstly, an applicant must be able to construct and design, of their own or with help, a build in creative. The application is reviewed, modified according to feedback, and ultimately approved if it satisfies Leon's standards. This has to then be transferred to survival to get the role. &lt;br /&gt;
&lt;br /&gt;
2. Interiors &lt;br /&gt;
&lt;br /&gt;
- An applicant will satisfactorily furnish all floors of one empty building to Leon standards.  &lt;br /&gt;
&lt;br /&gt;
3. Ambient Builds &lt;br /&gt;
&lt;br /&gt;
- Ambient builds are small, accessory details that are added to give life and human element to the city. These include vehicles, trees, set pieces, stalls, etc. The quantity, difficulty, and quality of these are then reviewed to the City Planners' satisfaction. Normally, an applicant would have to request to build at at least five approved versions of these.  &lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
Below is the roster of Leon's citizens.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#30ACFF&amp;quot;&amp;gt;'''Leon's Citizen Roster'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|strawberrysham}} †&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|zacattack2097}} †&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|eybwam}} †&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|ashapink}} †&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Trainermoon}} †&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|EddyTeach}} †&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|Ze_Tais}} †&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|M_Sky3}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|colliecolie}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|Mika_Panda}} †&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|HatterSkye}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|_edo}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|Lendog1888}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|Bigeater}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|TigerNL}} †&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Slomo_1994}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|AdamB4255}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|SummerFlower1234}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|EtaThetaZeta}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|kasvir}}&lt;br /&gt;
|-&lt;br /&gt;
|24 &lt;br /&gt;
|{{Player|Nomiium}} †&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Txp_}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|NecroVecro}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| {{Player|StenLluk}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Duckyz}} &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|SarahPantera100}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|MrManatee}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Cosm1c_Moonl1ght}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|Princess223}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Kar204}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|Valaritas}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|Acadra}}&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|{{Player|JVKermit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key: &lt;br /&gt;
'''†''' - Builder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The city couldn't also have made it without the support of the community. The table below lists Leon's other contributors, usually non-citizens, who have assisted through labor, planning, or material means:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#30ACFF&amp;quot;&amp;gt;'''Leon's Contributors'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|CajunNinja}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|darparniox}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|Ry44}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|DragonFire441}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Domino_1}}&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|UnspeakableAl}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|mailboat06}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Le_Gambit}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|mrkalaspuff}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|N1cM4tth3w63}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|lauratje19}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|blueartistic813_}}&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|MrsPierogi}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|GracessNella}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|ExcaliberFC}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|RangaAlert}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|solo_xo}}&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Danielsama07}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|jmsvvr}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|kfr291}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|Ewan1011}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|FangsofAmber}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|Skelleton123}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{Player|ToBeFranky}}&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Arkhangellsk}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{Player|Dutchsoccer}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Edhellan}}&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|LIVMOTION}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Dyl78_}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|sambrad06}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Chriizsich}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elasmotherium1}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|VikingGaming1}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|NeoFiore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
=== Photo Tour ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;410&amp;quot;&amp;gt;&lt;br /&gt;
File:Station.png|Oldtown's staple building, {{SRN|Leon Central Station}}. This building was one of the first to be planned for the city. The build was done in an creative build session with the four city planners way before we had concrete info announced on a reset. After completion, we knew the building would have to be a centerpiece for the city leading to us essentially growing the entire city around it.&lt;br /&gt;
File:Station interior.png|The underbelly of the station featuring the rail hub of Leon central. This interior was the master mind of several builders but without question this build owes much to both Trainermoon and Mika_Panda without whom the build would look very different. This bottom area inspired by irl subways will feature both Leon transit to Regency specific stations and the official Shepherd East Line.&lt;br /&gt;
File:Leon sign 2.png|Another angle of Leon central station but this time featuring a Leon sign made up of the three Leon colors. This build was meant to serve as an iconic photograph location akin to the real life namesake photo opportunities. This build and idea comes from eybwam directly.&lt;br /&gt;
File:Clocktower.png|This photograph features much of the main rush of the downtown area that was built in preparation for the NYE event hosted in Leon. This area was developed very quickly by Mikapanda and Ze_Tais making the area one of the only large sections of the city with minimal city planner intervention. &lt;br /&gt;
File:Map art gallery.png|This statue sits on the corner on the corner of the of {{SRN|Leon Central Station}} and the Map Art Gallery. The Map Art Gallery was built by Ashapink after she surprised the Leon city planners with the Leon flag in map art form meant to serve as a place to sell map arts as done on the server before. This is also one of the few buildings Ashapink completed herself being a prime example of a combination of Ash's &amp;quot;cutesy&amp;quot; style and the realistic styles of Leon.&lt;br /&gt;
File:Wanderers park.png|Featured is a photograph of Wanderer Park which is located in the central parts of old town and was built as the city planner's part of their contract with Wanderer's pet company. Due to his own request, the park features a prominent swing set which would be the first built in the city. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Base Tour ===&lt;br /&gt;
Leon was toured by {{Player|ReNDoG}} in a base tour, uploaded on October 6, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Video|lsyZ871FQuQ}}&lt;br /&gt;
&lt;br /&gt;
== Regency ==&lt;br /&gt;
Leon is one of several [[The Regencies|Regencies]] of Shepherd's Greater Eastern Lands. For the purposes of this article, a Regency is an area categorically controlled by one or more Regent/s. Leon's Regents are its City Planners. The immediate lands outside of Leon are part of the Regencies by invitation or agreement. All Regents are involved in inter-area infrastructure or lore.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Before Leon, there were several kingdoms all fighting for dominance over the region's resources. &lt;br /&gt;
&lt;br /&gt;
This was the Immortal Feud. A war with no clear cause: Neither side could tell you why they hated one the other: they just did.&lt;br /&gt;
&lt;br /&gt;
The son of a nobleman, now a soldier fighting through this chaos was Leonidas. (Son of the Lion) Who would become the namesake of the regions capital&lt;br /&gt;
&lt;br /&gt;
One night in a dream, Leonidas is guided from the battlefield by a lady cloaked in moss. &lt;br /&gt;
&lt;br /&gt;
Years later he returns to the battlefield exactly as he was, as though not a day had passed. In all that time the war had raged on, still without end.&lt;br /&gt;
&lt;br /&gt;
Emerging from the ashes, now framed with new guidance Leonidas emerged, prepared to guide the people towards prosperity.&lt;br /&gt;
&lt;br /&gt;
Leon his namesake city was born&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iconography ===&lt;br /&gt;
Below is a table of Leon's symbols.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Leon's Symbols&lt;br /&gt;
!Category&lt;br /&gt;
!Symbol &lt;br /&gt;
!Meaning and Representation&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Cornflower&lt;br /&gt;
|Despite its obvious color coordination with Leon's flag, the cornflower was a traditional symbol of Leon's people with traditional paintings of Leon including citizens dancing in crowns of cornflowers, flower beds stuffed to the brim with the flower of the people, and lattices built up against walls displaying the flower.&lt;br /&gt;
|-&lt;br /&gt;
|Colors&lt;br /&gt;
|Orange&lt;br /&gt;
|Leon's forward-looking ideals and creative, energizing spirit of its members. Orange provokes elation—this project is worth being excited about. This can also represent the classical parts of the city.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|The color represents the ironic rendering of Leon's obscene amount of materials and detail as effortless and elegantly simple.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cyan&lt;br /&gt;
|Linked to the heavenward direction of its more modern district.&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Crown&lt;br /&gt;
|The emblem of Leon, a crown represents the canonical absence of a prime leader among the group, hence the regents. It also represents the achievements and ambitions of Leon as both community and project.&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Lion&lt;br /&gt;
|Located within a savanna biome on the server, the lion serves as an example of Leon's dominance over the world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Halloween Fest===&lt;br /&gt;
Three activities were centered around Halloween:&lt;br /&gt;
&lt;br /&gt;
''- Fall Screenshot Contest.'' A texture pack was made available to the public which changed the look of leaves to better reflect an autumn hue appropriate for the occasion. &lt;br /&gt;
&lt;br /&gt;
''- Pumpkin Patch Scavenger Hunt.'' A pumpkin patch was put together by {{Player|zacattack2097}}. Participants had to search for 20 pumpkin miniblocks to win a prize. &lt;br /&gt;
&lt;br /&gt;
''- Dragon Fights.'' Players fought the dragon for four weekends.&lt;br /&gt;
&lt;br /&gt;
=== New Year's Eve 2022 ===&lt;br /&gt;
Leon partnered with the DCT to ring in the [[New Years 2022|New Year]]. The celebrations took place on the 31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of December 2022, held three times at different time zones, to mark the passage of the new year from 2022 to 2023. Players were invited to join a voice channel on Discord and listen in as the sky came to life to a pyro musical. Stalls were prepared to sell commemorative merchandise. Players were also encouraged to share their resolutions for the year ahead.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
Leon partnered with the [[Caelon|City of Caelon]] to host a [[Capture The Flag]] PvP minigame event on the 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Febraury 2023, at 6:00pm GMT. The event was recorded for the [[Cyberdog News Network]]'s February 2023 video (released March 8, 2023).&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40326</id>
		<title>Leon</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40326"/>
		<updated>2025-09-25T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title            = Regency of Leon&lt;br /&gt;
|image        = Leon Flyover.png&lt;br /&gt;
|image2      = Leon Station.png&lt;br /&gt;
|image3      = Clocktower.png&lt;br /&gt;
|collage      = true&lt;br /&gt;
|caption      = Leon's skyline from across the river&lt;br /&gt;
|caption2    = {{SRN|[[Leon Central Station]]}} in the city center&lt;br /&gt;
|caption3    = The clocktower in downtown Leon&lt;br /&gt;
|world         = Survival 5&lt;br /&gt;
|subworld   = Shepherd&lt;br /&gt;
|founded     = March 18, 2022 &lt;br /&gt;
|mayors      = {{Player|ashapink}}, {{Player|eybwam}}, {{Player|strawberrysham}}, {{Player|zacattack2097}}&lt;br /&gt;
|dimension = Overworld&lt;br /&gt;
|status        = Active&lt;br /&gt;
|xcoord       = 6784&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 163&lt;br /&gt;
}}&lt;br /&gt;
The '''Regency of Leon''', or simply '''Leon''', was a city located in the southern region on the [[Shepherd]] world of the [[Dogcraft Server]]. Under the curation of its City Planners {{Player|strawberrysham}}, {{Player|eybwam}}, {{Player|ashapink}}, and {{Player|zacattack2097}}, Leon grew substantially over the course of the season and became known as one of the most impressive city projects in Dogcraft's history. By the season's end, Leon served as a cultural hub for media, events, and building, and was widely regarded as the ''de-facto'' &amp;quot;[[wikipedia:Capital city|capital]]&amp;quot; of the  [[Survival 5]] season.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Leon aims to be a diverse, integrated, and sustainable modern-day city project that creates unique experiences. Drawing heavy inspiration from real-life, the city will feature many opportunities for various styles of architecture set in three different zones around the city: Traditional European, Modern, and Industrial. &lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
=== Downtown ===&lt;br /&gt;
Conceived as the heart of the city, Downtown was designed to be an example of Leon's architectural vision: a melting pot of historic European and contemporary styles in a vibrant and curated streetscape. It is located on both sides of the river separating Leon and Saint-Pierre island. The Thalic Gallery, an amphitheater, is nested on its north side. Meanwhile, the resplendent Leon Grand Central on its west end separates it from Oldtown. Across the river at Saint-Pierre island, a set of sample buildings were constructed that reached skywards, providing a delicate visual backdrop, and paving the way for the modern district's eventual opening.&lt;br /&gt;
&lt;br /&gt;
=== Old Town ===&lt;br /&gt;
Opened in the 3rd of June 2022, Oldtown is the district south, northwest, and west of Downtown. This area manifests traditional European architecture.  &lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The seat of Leon's government opened its gates to foreign embassies on the 9th of October 2022. Located northwest of the city, an arterial avenue morphs into an elliptical road, adorned with an obelisk centerpiece of Leonidas, Leon's canonical founder. South of the avenue is the Embassy Row, a block of plots reserved for construction of consulate buildings from other settlements on Dogcraft. Across the road, government buildings will be constructed. These will include a bank, a fire and police station, among others planned.&lt;br /&gt;
&lt;br /&gt;
Historically, Dogcraft's city halls were designed after distinct Neoclassical cues such as porticos and pediments, akin to the White House. This time around, Leon has opted for an Italian-/Mediterranean-style villa as its palace.  &lt;br /&gt;
&lt;br /&gt;
=== Saint-Pierre ===&lt;br /&gt;
Saint-Pierre is the island east of mainland Leon. It hosts the other half of the downtown area. This island district is envisioned to be the benchmark and template for Dogcraft's future modern cities. It will manifest both contemporary and traditional architecture that uses holistic and sustainable designs through mixed-use, integrated, high-density style principles. This district opened on the 23rd of December 2022, during preparations for the New Years' Eve Event.  &lt;br /&gt;
&lt;br /&gt;
=== Westgate ===&lt;br /&gt;
The gate into the city. A traveler's initial encounter with Leon starts here. Found in the southwest of Leon, this area is separated from Oldtown by a river. Westgate predates the heights of the heart of Leon; bolstering traditionally quaint yet architecturally striking constructions. &lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Leon was organized in a private Discord server. Like prior settlement projects, Leon's application process was crafted to further collaboration and, consequently, to oversee and ensure quality of builds. There are three ways to  become a Leon citizen:&lt;br /&gt;
&lt;br /&gt;
1. Buildings  &lt;br /&gt;
&lt;br /&gt;
- Firstly, an applicant must be able to construct and design, of their own or with help, a build in creative. The application is reviewed, modified according to feedback, and ultimately approved if it satisfies Leon's standards. This has to then be transferred to survival to get the role. &lt;br /&gt;
&lt;br /&gt;
2. Interiors &lt;br /&gt;
&lt;br /&gt;
- An applicant will satisfactorily furnish all floors of one empty building to Leon standards.  &lt;br /&gt;
&lt;br /&gt;
3. Ambient Builds &lt;br /&gt;
&lt;br /&gt;
- Ambient builds are small, accessory details that are added to give life and human element to the city. These include vehicles, trees, set pieces, stalls, etc. The quantity, difficulty, and quality of these are then reviewed to the City Planners' satisfaction. Normally, an applicant would have to request to build at at least five approved versions of these.  &lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
Below is the roster of Leon's citizens.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#30ACFF&amp;quot;&amp;gt;'''Leon's Citizen Roster'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|strawberrysham}} †&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|zacattack2097}} †&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|eybwam}} †&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|ashapink}} †&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Trainermoon}} †&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|EddyTeach}} †&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|Ze_Tais}} †&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|M_Sky3}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|colliecolie}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|Mika_Panda}} †&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|HatterSkye}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|_edo}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|Lendog1888}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|Bigeater}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|TigerNL}} †&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Slomo_1994}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|AdamB4255}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|SummerFlower1234}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|EtaThetaZeta}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|kasvir}}&lt;br /&gt;
|-&lt;br /&gt;
|24 &lt;br /&gt;
|{{Player|Nomiium}} †&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Txp_}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|NecroVecro}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| {{Player|StenLluk}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Duckyz}} &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|SarahPantera100}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|MrManatee}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Cosm1c_Moonl1ght}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|Princess223}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Kar204}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|Valaritas}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|Acadra}}&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|{{Player|JVKermit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key: &lt;br /&gt;
'''†''' - Builder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The city couldn't also have made it without the support of the community. The table below lists Leon's other contributors, usually non-citizens, who have assisted through labor, planning, or material means:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#30ACFF&amp;quot;&amp;gt;'''Leon's Contributors'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|CajunNinja}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|darparniox}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|Ry44}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|DragonFire441}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Domino_1}}&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|UnspeakableAl}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|mailboat06}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Le_Gambit}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|mrkalaspuff}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|N1cM4tth3w63}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|lauratje19}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|blueartistic813_}}&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|MrsPierogi}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|GracessNella}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|ExcaliberFC}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|RangaAlert}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|solo_xo}}&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Danielsama07}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|jmsvvr}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|kfr291}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|Ewan1011}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|FangsofAmber}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|Skelleton123}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{Player|ToBeFranky}}&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Arkhangellsk}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{Player|Dutchsoccer}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Edhellan}}&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|LIVMOTION}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Dyl78_}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|sambrad06}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Chriizsich}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elasmotherium1}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|VikingGaming1}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|NeoFiore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
=== Photo Tour ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;410&amp;quot;&amp;gt;&lt;br /&gt;
File:Station.png|Oldtown's staple building, {{SRN|Leon Central Station}}. This building was one of the first to be planned for the city. The build was done in an creative build session with the four city planners way before we had concrete info announced on a reset. After completion, we knew the building would have to be a centerpiece for the city leading to us essentially growing the entire city around it.&lt;br /&gt;
File:Station interior.png|The underbelly of the station featuring the rail hub of Leon central. This interior was the master mind of several builders but without question this build owes much to both Trainermoon and Mika_Panda without whom the build would look very different. This bottom area inspired by irl subways will feature both Leon transit to Regency specific stations and the official Shepherd East Line.&lt;br /&gt;
File:Leon sign 2.png|Another angle of Leon central station but this time featuring a Leon sign made up of the three Leon colors. This build was meant to serve as an iconic photograph location akin to the real life namesake photo opportunities. This build and idea comes from eybwam directly.&lt;br /&gt;
File:Clocktower.png|This photograph features much of the main rush of the downtown area that was built in preparation for the NYE event hosted in Leon. This area was developed very quickly by Mikapanda and Ze_Tais making the area one of the only large sections of the city with minimal city planner intervention. &lt;br /&gt;
File:Map art gallery.png|This statue sits on the corner on the corner of the of {{SRN|Leon Central Station}} and the Map Art Gallery. The Map Art Gallery was built by Ashapink after she surprised the Leon city planners with the Leon flag in map art form meant to serve as a place to sell map arts as done on the server before. This is also one of the few buildings Ashapink completed herself being a prime example of a combination of Ash's &amp;quot;cutesy&amp;quot; style and the realistic styles of Leon.&lt;br /&gt;
File:Wanderers park.png|Featured is a photograph of Wanderer Park which is located in the central parts of old town and was built as the city planner's part of their contract with Wanderer's pet company. Due to his own request, the park features a prominent swing set which would be the first built in the city. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Base Tour ===&lt;br /&gt;
Leon was toured by {{Player|ReNDoG}} in a [[base tour]], uploaded on October 6, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Video|lsyZ871FQuQ}}&lt;br /&gt;
&lt;br /&gt;
== Regency ==&lt;br /&gt;
Leon is one of several [[The Regencies|Regencies]] of Shepherd's Greater Eastern Lands. For the purposes of this article, a Regency is an area categorically controlled by one or more Regent/s. Leon's Regents are its City Planners. The immediate lands outside of Leon are part of the Regencies by invitation or agreement. All Regents are involved in inter-area infrastructure or lore.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Before Leon, there were several kingdoms all fighting for dominance over the region's resources. &lt;br /&gt;
&lt;br /&gt;
This was the Immortal Feud. A war with no clear cause: Neither side could tell you why they hated one the other: they just did.&lt;br /&gt;
&lt;br /&gt;
The son of a nobleman, now a soldier fighting through this chaos was Leonidas. (Son of the Lion) Who would become the namesake of the regions capital&lt;br /&gt;
&lt;br /&gt;
One night in a dream, Leonidas is guided from the battlefield by a lady cloaked in moss. &lt;br /&gt;
&lt;br /&gt;
Years later he returns to the battlefield exactly as he was, as though not a day had passed. In all that time the war had raged on, still without end.&lt;br /&gt;
&lt;br /&gt;
Emerging from the ashes, now framed with new guidance Leonidas emerged, prepared to guide the people towards prosperity.&lt;br /&gt;
&lt;br /&gt;
Leon his namesake city was born&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iconography ===&lt;br /&gt;
Below is a table of Leon's symbols.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Leon's Symbols&lt;br /&gt;
!Category&lt;br /&gt;
!Symbol &lt;br /&gt;
!Meaning and Representation&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Cornflower&lt;br /&gt;
|Despite its obvious color coordination with Leon's flag, the cornflower was a traditional symbol of Leon's people with traditional paintings of Leon including citizens dancing in crowns of cornflowers, flower beds stuffed to the brim with the flower of the people, and lattices built up against walls displaying the flower.&lt;br /&gt;
|-&lt;br /&gt;
|Colors&lt;br /&gt;
|Orange&lt;br /&gt;
|Leon's forward-looking ideals and creative, energizing spirit of its members. Orange provokes elation—this project is worth being excited about. This can also represent the classical parts of the city.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|The color represents the ironic rendering of Leon's obscene amount of materials and detail as effortless and elegantly simple.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cyan&lt;br /&gt;
|Linked to the heavenward direction of its more modern district.&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Crown&lt;br /&gt;
|The emblem of Leon, a crown represents the canonical absence of a prime leader among the group, hence the regents. It also represents the achievements and ambitions of Leon as both community and project.&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Lion&lt;br /&gt;
|Located within a savanna biome on the server, the lion serves as an example of Leon's dominance over the world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Halloween Fest===&lt;br /&gt;
Three activities were centered around Halloween:&lt;br /&gt;
&lt;br /&gt;
''- Fall Screenshot Contest.'' A texture pack was made available to the public which changed the look of leaves to better reflect an autumn hue appropriate for the occasion. &lt;br /&gt;
&lt;br /&gt;
''- Pumpkin Patch Scavenger Hunt.'' A pumpkin patch was put together by {{Player|zacattack2097}}. Participants had to search for 20 pumpkin miniblocks to win a prize. &lt;br /&gt;
&lt;br /&gt;
''- Dragon Fights.'' Players fought the dragon for four weekends.&lt;br /&gt;
&lt;br /&gt;
=== New Year's Eve 2022 ===&lt;br /&gt;
Leon partnered with the DCT to ring in the [[New Years 2022|New Year]]. The celebrations took place on the 31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of December 2022, held three times at different time zones, to mark the passage of the new year from 2022 to 2023. Players were invited to join a voice channel on Discord and listen in as the sky came to life to a pyro musical. Stalls were prepared to sell commemorative merchandise. Players were also encouraged to share their resolutions for the year ahead.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
Leon partnered with the [[Caelon|City of Caelon]] to host a [[Capture the Flag]] PvP minigame event on the 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Febraury 2023, at 6:00pm GMT. The event was recorded for the [[Cyberdog News Network]]'s February 2023 video (released March 8, 2023).&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40325</id>
		<title>Leon</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Leon&amp;diff=40325"/>
		<updated>2025-09-25T20:53:03Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|title            = Regency of Leon&lt;br /&gt;
|image        = Leon Flyover.png&lt;br /&gt;
|image2      = Leon Station.png&lt;br /&gt;
|image3      = Clocktower.png&lt;br /&gt;
|collage      = true&lt;br /&gt;
|caption      = Leon's skyline from across the river&lt;br /&gt;
|caption2    = {{SRN|[[Leon Central Station]]}} in the city center&lt;br /&gt;
|caption3    = The clocktower in downtown Leon&lt;br /&gt;
|world         = Survival 5&lt;br /&gt;
|subworld   = Shepherd&lt;br /&gt;
|founded     = March 18, 2022 &lt;br /&gt;
|mayors      = {{Player|ashapink}}, {{Player|eybwam}}, {{Player|strawberrysham}}, {{Player|zacattack2097}}&lt;br /&gt;
|dimension = Overworld&lt;br /&gt;
|status        = Active&lt;br /&gt;
|xcoord       = 6784&lt;br /&gt;
|ycoord       = 64&lt;br /&gt;
|zcoord       = 163&lt;br /&gt;
}}&lt;br /&gt;
The '''Regency of Leon''', or simply '''Leon''', was a city located in the southern region on the [[Shepherd]] world of the [[Dogcraft Server]]. Under the curation of its City Planners {{Player|strawberrysham}}, {{Player|eybwam}}, {{Player|ashapink}}, and {{Player|zacattack2097}}, Leon grew substantially over the course of the season and became known as one of the most impressive city projects in Dogcraft's history. By the season's end, Leon served as a cultural hub for media, events, and building, and was widely regarded as the ''de-facto'' &amp;quot;[[wikipedia:Capital city|capital]]&amp;quot; of the  [[Survival 5]] season.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Leon aims to be a diverse, integrated, and sustainable modern-day city project that creates unique experiences. Drawing heavy inspiration from real-life, the city will feature many opportunities for various styles of architecture set in three different zones around the city: Traditional European, Modern, and Industrial. &lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
=== Downtown ===&lt;br /&gt;
Conceived as the heart of the city, Downtown was designed to be an example of Leon's architectural vision: a melting pot of historic European and contemporary styles in a vibrant and curated streetscape. It is located on both sides of the river separating Leon and Saint-Pierre island. The Thalic Gallery, an amphitheater, is nested on its north side. Meanwhile, the resplendent Leon Grand Central on its west end separates it from Oldtown. Across the river at Saint-Pierre island, a set of sample buildings were constructed that reached skywards, providing a delicate visual backdrop, and paving the way for the modern district's eventual opening.&lt;br /&gt;
&lt;br /&gt;
=== Old Town ===&lt;br /&gt;
Opened in the 3rd of June 2022, Oldtown is the district south, northwest, and west of Downtown. This area manifests traditional European architecture.  &lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The seat of Leon's government opened its gates to foreign embassies on the 9th of October 2022. Located northwest of the city, an arterial avenue morphs into an elliptical road, adorned with an obelisk centerpiece of Leonidas, Leon's canonical founder. South of the avenue is the Embassy Row, a block of plots reserved for construction of consulate buildings from other settlements on Dogcraft. Across the road, government buildings will be constructed. These will include a bank, a fire and police station, among others planned.&lt;br /&gt;
&lt;br /&gt;
Historically, Dogcraft's city halls were designed after distinct Neoclassical cues such as porticos and pediments, akin to the White House. This time around, Leon has opted for an Italian-/Mediterranean-style villa as its palace.  &lt;br /&gt;
&lt;br /&gt;
=== Saint-Pierre ===&lt;br /&gt;
Saint-Pierre is the island east of mainland Leon. It hosts the other half of the downtown area. This island district is envisioned to be the benchmark and template for Dogcraft's future modern cities. It will manifest both contemporary and traditional architecture that uses holistic and sustainable designs through mixed-use, integrated, high-density style principles. This district opened on the 23rd of December 2022, during preparations for the New Years' Eve Event.  &lt;br /&gt;
&lt;br /&gt;
=== Westgate ===&lt;br /&gt;
The gate into the city. A traveler's initial encounter with Leon starts here. Found in the southwest of Leon, this area is separated from Oldtown by a river. Westgate predates the heights of the heart of Leon; bolstering traditionally quaint yet architecturally striking constructions. &lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Leon was organized in a private Discord server. Like prior settlement projects, Leon's application process was crafted to further collaboration and, consequently, to oversee and ensure quality of builds. There are three ways to  become a Leon citizen:&lt;br /&gt;
&lt;br /&gt;
1. Buildings  &lt;br /&gt;
&lt;br /&gt;
- Firstly, an applicant must be able to construct and design, of their own or with help, a build in creative. The application is reviewed, modified according to feedback, and ultimately approved if it satisfies Leon's standards. This has to then be transferred to survival to get the role. &lt;br /&gt;
&lt;br /&gt;
2. Interiors &lt;br /&gt;
&lt;br /&gt;
- An applicant will satisfactorily furnish all floors of one empty building to Leon standards.  &lt;br /&gt;
&lt;br /&gt;
3. Ambient Builds &lt;br /&gt;
&lt;br /&gt;
- Ambient builds are small, accessory details that are added to give life and human element to the city. These include vehicles, trees, set pieces, stalls, etc. The quantity, difficulty, and quality of these are then reviewed to the City Planners' satisfaction. Normally, an applicant would have to request to build at at least five approved versions of these.  &lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
Below is the roster of Leon's citizens.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;'''Leon's Citizen Roster'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|strawberrysham}} †&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|zacattack2097}} †&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|eybwam}} †&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|ashapink}} †&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Trainermoon}} †&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|EddyTeach}} †&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|Ze_Tais}} †&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Wanderer_06}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|M_Sky3}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|colliecolie}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|AwesomeTom21}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|Mika_Panda}} †&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|HatterSkye}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|_edo}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|Lendog1888}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|Bigeater}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|TigerNL}} †&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Slomo_1994}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|AdamB4255}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|Montenator}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|SummerFlower1234}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|EtaThetaZeta}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|kasvir}}&lt;br /&gt;
|-&lt;br /&gt;
|24 &lt;br /&gt;
|{{Player|Nomiium}} †&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Txp_}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|NecroVecro}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| {{Player|StenLluk}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Duckyz}} &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|SarahPantera100}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|MrManatee}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Cosm1c_Moonl1ght}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|Princess223}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Kar204}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elednor89}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|Valaritas}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|Acadra}}&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|{{Player|JVKermit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key: &lt;br /&gt;
'''†''' - Builder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The city couldn't also have made it without the support of the community. The table below lists Leon's other contributors, usually non-citizens, who have assisted through labor, planning, or material means:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Leon's Contributors&amp;lt;/span&amp;gt;&lt;br /&gt;
!#&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{Player|CajunNinja}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{Player|darparniox}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{Player|Ry44}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{Player|DragonFire441}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{Player|Domino_1}}&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{Player|UnspeakableAl}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{Player|mailboat06}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{Player|Le_Gambit}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{Player|mrkalaspuff}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|{{Player|N1cM4tth3w63}}&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|{{Player|lauratje19}}&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{Player|blueartistic813_}}&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{Player|MrsPierogi}}&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|{{Player|GracessNella}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|{{Player|ExcaliberFC}}&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|{{Player|RangaAlert}}&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|{{Player|solo_xo}}&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|{{Player|Danielsama07}}&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{Player|jmsvvr}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{Player|kfr291}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{Player|Ewan1011}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{Player|FangsofAmber}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{Player|Skelleton123}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{Player|ToBeFranky}}&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|{{Player|Arkhangellsk}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{Player|H_Di_Chemici}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{Player|Dutchsoccer}}&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|{{Player|Edhellan}}&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|{{Player|ItsDaCreeper}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|{{Player|LIVMOTION}}&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{Player|Dyl78_}}&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|{{Player|sambrad06}}&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|{{Player|Chriizsich}}&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|{{Player|Elasmotherium1}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{Player|VikingGaming1}}&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|{{Player|NeoFiore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''List updated 11&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; September 2023.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
=== Photo Tour ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;410&amp;quot;&amp;gt;&lt;br /&gt;
File:Station.png|Oldtown's staple building, {{SRN|Leon Central Station}}. This building was one of the first to be planned for the city. The build was done in an creative build session with the four city planners way before we had concrete info announced on a reset. After completion, we knew the building would have to be a centerpiece for the city leading to us essentially growing the entire city around it.&lt;br /&gt;
File:Station interior.png|The underbelly of the station featuring the rail hub of Leon central. This interior was the master mind of several builders but without question this build owes much to both Trainermoon and Mika_Panda without whom the build would look very different. This bottom area inspired by irl subways will feature both Leon transit to Regency specific stations and the official Shepherd East Line.&lt;br /&gt;
File:Leon sign 2.png|Another angle of Leon central station but this time featuring a Leon sign made up of the three Leon colors. This build was meant to serve as an iconic photograph location akin to the real life namesake photo opportunities. This build and idea comes from eybwam directly.&lt;br /&gt;
File:Clocktower.png|This photograph features much of the main rush of the downtown area that was built in preparation for the NYE event hosted in Leon. This area was developed very quickly by Mikapanda and Ze_Tais making the area one of the only large sections of the city with minimal city planner intervention. &lt;br /&gt;
File:Map art gallery.png|This statue sits on the corner on the corner of the of {{SRN|Leon Central Station}} and the Map Art Gallery. The Map Art Gallery was built by Ashapink after she surprised the Leon city planners with the Leon flag in map art form meant to serve as a place to sell map arts as done on the server before. This is also one of the few buildings Ashapink completed herself being a prime example of a combination of Ash's &amp;quot;cutesy&amp;quot; style and the realistic styles of Leon.&lt;br /&gt;
File:Wanderers park.png|Featured is a photograph of Wanderer Park which is located in the central parts of old town and was built as the city planner's part of their contract with Wanderer's pet company. Due to his own request, the park features a prominent swing set which would be the first built in the city. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Base Tour ===&lt;br /&gt;
Leon was toured by {{Player|ReNDoG}} in a [[base tour]], uploaded on October 6, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Video|lsyZ871FQuQ}}&lt;br /&gt;
&lt;br /&gt;
== Regency ==&lt;br /&gt;
Leon is one of several [[The Regencies|Regencies]] of Shepherd's Greater Eastern Lands. For the purposes of this article, a Regency is an area categorically controlled by one or more Regent/s. Leon's Regents are its City Planners. The immediate lands outside of Leon are part of the Regencies by invitation or agreement. All Regents are involved in inter-area infrastructure or lore.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Before Leon, there were several kingdoms all fighting for dominance over the region's resources. &lt;br /&gt;
&lt;br /&gt;
This was the Immortal Feud. A war with no clear cause: Neither side could tell you why they hated one the other: they just did.&lt;br /&gt;
&lt;br /&gt;
The son of a nobleman, now a soldier fighting through this chaos was Leonidas. (Son of the Lion) Who would become the namesake of the regions capital&lt;br /&gt;
&lt;br /&gt;
One night in a dream, Leonidas is guided from the battlefield by a lady cloaked in moss. &lt;br /&gt;
&lt;br /&gt;
Years later he returns to the battlefield exactly as he was, as though not a day had passed. In all that time the war had raged on, still without end.&lt;br /&gt;
&lt;br /&gt;
Emerging from the ashes, now framed with new guidance Leonidas emerged, prepared to guide the people towards prosperity.&lt;br /&gt;
&lt;br /&gt;
Leon his namesake city was born&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iconography ===&lt;br /&gt;
Below is a table of Leon's symbols.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Leon's Symbols&lt;br /&gt;
!Category&lt;br /&gt;
!Symbol &lt;br /&gt;
!Meaning and Representation&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Cornflower&lt;br /&gt;
|Despite its obvious color coordination with Leon's flag, the cornflower was a traditional symbol of Leon's people with traditional paintings of Leon including citizens dancing in crowns of cornflowers, flower beds stuffed to the brim with the flower of the people, and lattices built up against walls displaying the flower.&lt;br /&gt;
|-&lt;br /&gt;
|Colors&lt;br /&gt;
|Orange&lt;br /&gt;
|Leon's forward-looking ideals and creative, energizing spirit of its members. Orange provokes elation—this project is worth being excited about. This can also represent the classical parts of the city.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|The color represents the ironic rendering of Leon's obscene amount of materials and detail as effortless and elegantly simple.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cyan&lt;br /&gt;
|Linked to the heavenward direction of its more modern district.&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Crown&lt;br /&gt;
|The emblem of Leon, a crown represents the canonical absence of a prime leader among the group, hence the regents. It also represents the achievements and ambitions of Leon as both community and project.&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Lion&lt;br /&gt;
|Located within a savanna biome on the server, the lion serves as an example of Leon's dominance over the world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Halloween Fest===&lt;br /&gt;
Three activities were centered around Halloween:&lt;br /&gt;
&lt;br /&gt;
''- Fall Screenshot Contest.'' A texture pack was made available to the public which changed the look of leaves to better reflect an autumn hue appropriate for the occasion. &lt;br /&gt;
&lt;br /&gt;
''- Pumpkin Patch Scavenger Hunt.'' A pumpkin patch was put together by {{Player|zacattack2097}}. Participants had to search for 20 pumpkin miniblocks to win a prize. &lt;br /&gt;
&lt;br /&gt;
''- Dragon Fights.'' Players fought the dragon for four weekends.&lt;br /&gt;
&lt;br /&gt;
=== New Year's Eve 2022 ===&lt;br /&gt;
Leon partnered with the DCT to ring in the [[New Years 2022|New Year]]. The celebrations took place on the 31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of December 2022, held three times at different time zones, to mark the passage of the new year from 2022 to 2023. Players were invited to join a voice channel on Discord and listen in as the sky came to life to a pyro musical. Stalls were prepared to sell commemorative merchandise. Players were also encouraged to share their resolutions for the year ahead.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
Leon partnered with the [[Caelon|City of Caelon]] to host a [[Capture the Flag]] PvP minigame event on the 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Febraury 2023, at 6:00pm GMT. The event was recorded for the [[Cyberdog News Network]]'s February 2023 video (released March 8, 2023).&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40322</id>
		<title>User:Darparniox/10years</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Darparniox/10years&amp;diff=40322"/>
		<updated>2025-09-25T16:59:51Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. &lt;br /&gt;
&lt;br /&gt;
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 4 - Amplification&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|content=&lt;br /&gt;
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans.&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=7. Dogcraft Hunger Games&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=Hungergamesscreenie.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time.&lt;br /&gt;
|link=Dogcraft Hunger Games}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=8. Road and Horse Network&lt;br /&gt;
|color=#ff9332&lt;br /&gt;
|image=RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png&lt;br /&gt;
|content=&lt;br /&gt;
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to path roads, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry.&lt;br /&gt;
|link=Road and Horse Network}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Survival 5 - Fragmentation&lt;br /&gt;
&lt;br /&gt;
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.&lt;br /&gt;
&lt;br /&gt;
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.&lt;br /&gt;
&lt;br /&gt;
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.&lt;br /&gt;
&lt;br /&gt;
Leon&lt;br /&gt;
&lt;br /&gt;
The Regency of Leon was a large scale city project, some thing about it&lt;br /&gt;
&lt;br /&gt;
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale.&lt;br /&gt;
&lt;br /&gt;
Survival 6&lt;br /&gt;
&lt;br /&gt;
In the lead-up to Survival 6, it was announced by ReNDoG that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.&lt;br /&gt;
&lt;br /&gt;
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.&lt;br /&gt;
&lt;br /&gt;
Retriever Spawn City&lt;br /&gt;
&lt;br /&gt;
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city. &lt;br /&gt;
&lt;br /&gt;
This can surely be partially attributed to the favourable terrain early presense of transport facilities to serve as a starting point, and the 2024 build competition held there. However these are not all unique. The vacuum created by fewer player settlements could be.a major contributing factor. Those who want to build a public building have fewer options that previously.&lt;br /&gt;
&lt;br /&gt;
A result of &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;width: 50%; margin-right:50%;&amp;gt;{{meta notice&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:32px&amp;quot;&amp;gt;{{fa|hourglass-half|color=darkgray}}&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Coming soon''': Check back on September 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
|border=darkgray&lt;br /&gt;
|style=margin-top:0;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40321</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40321"/>
		<updated>2025-09-25T11:02:43Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: other small fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Notice&lt;br /&gt;
|content = '''Coming soon''': Check back on September 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40320</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40320"/>
		<updated>2025-09-25T10:37:53Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|start}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|left-to-right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|right-to-left}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
&lt;br /&gt;
{{Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase/Page card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Connector|only-left}}&lt;br /&gt;
&lt;br /&gt;
{{Project:Dogcraft 10 Year Anniversary Showcase/Notice&lt;br /&gt;
|content = '''Coming soon''': Check back on September 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:Main_Page_Slider&amp;diff=40319</id>
		<title>Template:Main Page Slider</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:Main_Page_Slider&amp;diff=40319"/>
		<updated>2025-09-24T23:48:31Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: added survival 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;slider-fade&amp;quot; data-slick='{&amp;quot;autoplay&amp;quot;: true, &amp;quot;autoplaySpeed&amp;quot;: 2500, &amp;quot;speed&amp;quot;: 1500, &amp;quot;arrows&amp;quot;: false, &amp;quot;dots&amp;quot;: false, &amp;quot;draggable&amp;quot;: false, &amp;quot;pauseOnFocus&amp;quot;: false, &amp;quot;pauseOnHover&amp;quot;: false, &amp;quot;swipe&amp;quot;: false, &amp;quot;focusOnSelect&amp;quot;: false}'&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 1 Banner.png|1400px|link=Survival 1]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 2 Banner.png|1400px|link=Survival 2]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 3 Banner.png|1400px|link=Survival 3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 4 Banner.png|1400px|link=Survival 4]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 5 Banner.png|1400px|link=Survival 5]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 6 Banner.png|1400px|link=Survival 6]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Main page interface]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:Main_Page&amp;diff=40318</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:Main_Page&amp;diff=40318"/>
		<updated>2025-09-24T23:46:06Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: added survival 6 banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;main-page-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot; style=&amp;quot;position:relative; height:273px; padding-bottom:&amp;lt;!-- disabled, slick slider handles bottom padding .2em --&amp;gt;;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute; width:100%; height:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;slider-fade&amp;quot; data-slick='{&amp;quot;autoplay&amp;quot;: true, &amp;quot;autoplaySpeed&amp;quot;: 2500, &amp;quot;speed&amp;quot;: 1500, &amp;quot;arrows&amp;quot;: false, &amp;quot;dots&amp;quot;: false, &amp;quot;draggable&amp;quot;: false, &amp;quot;pauseOnFocus&amp;quot;: false, &amp;quot;pauseOnHover&amp;quot;: false, &amp;quot;swipe&amp;quot;: false, &amp;quot;focusOnSelect&amp;quot;: false}'&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 1 Banner Logoless.png|1300px|link=Survival 1]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 2 Banner Logoless.png|1300px|link=Survival 2]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 3 Banner Logoless.png|1300px|link=Survival 3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 4 Banner Logoless.png|1300px|link=Survival 4]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 5 Banner Logoless.png|1300px|link=Survival 5]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Survival 6 Banner Logoless.png|1300px|link=Survival 6]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;desktop-gallery&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;welcome-box&amp;quot;&amp;gt;{{Box2&lt;br /&gt;
|title=Welcome to the Dogcraft Wiki&lt;br /&gt;
|content=&amp;lt;center&amp;gt;We're dedicated to recording everything about [[ReNDoG]]'s [[Dogcraft.net|Dogcraft community]] and his [[Dogcraft Server|official Minecraft fan-server]], server.dogcraft.net!&lt;br /&gt;
We have '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFEDITS}}''' edits so far as well as '''{{NUMBEROFFILES}}''' images and videos from the community.&lt;br /&gt;
Please join our goal of building a comprehensive source for information on all things Dogcraft!&amp;lt;/center&amp;gt;}}&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;vmobile&amp;quot; style=&amp;quot;position:relative;&amp;quot;&amp;gt;{{Main_Page Slider}}&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=none&lt;br /&gt;
|title=Welcome to the Dogcraft Wiki&lt;br /&gt;
|content=&amp;lt;center&amp;gt;We're dedicated to recording everything about [[ReNDoG]]'s [[Dogcraft.net|Dogcraft community]] and his [[Dogcraft Server|official minecraft fan-server]], server.dogcraft.net!&lt;br /&gt;
We have '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFEDITS}}''' edits so far as well as '''{{NUMBEROFFILES}}''' images and videos from the community.&lt;br /&gt;
Please join our goal of building a comprehensive source for information on all things Dogcraft!&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;attract-boxes flex-mobile-wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page/Did you know}}&lt;br /&gt;
{{Main Page/Edit the Wiki}}&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Browse]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TemplateStyles}} [[Category:Main page interface]]&lt;br /&gt;
==Main Page Template==&lt;br /&gt;
This is the template used to render the main page. There are no parameters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Survival_6_Banner.png&amp;diff=40317</id>
		<title>File:Survival 6 Banner.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Survival_6_Banner.png&amp;diff=40317"/>
		<updated>2025-09-24T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Survival_6_Banner_Logoless.png&amp;diff=40316</id>
		<title>File:Survival 6 Banner Logoless.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Survival_6_Banner_Logoless.png&amp;diff=40316"/>
		<updated>2025-09-24T23:42:32Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: Darparniox uploaded a new version of File:Survival 6 Banner Logoless.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Made from [[File:Retriever-Spawn-Sur6.png]] and [[File:Sheltie-Spawn-Sur6.png]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40299</id>
		<title>Template:FeaturedArticleMP</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:FeaturedArticleMP&amp;diff=40299"/>
		<updated>2025-09-24T22:38:00Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{mode}}}&lt;br /&gt;
|title = Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase&lt;br /&gt;
|image = 10anniversary3.png&lt;br /&gt;
|caption = &lt;br /&gt;
|contributor1 =&lt;br /&gt;
|contributor2 = &lt;br /&gt;
|contributor3 = &lt;br /&gt;
|credits = &lt;br /&gt;
|description =&amp;lt;br&amp;gt;&lt;br /&gt;
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To mark the occasion, we're holding events all round the community. We’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years.&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Featured article templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Description WIP&lt;br /&gt;
----&lt;br /&gt;
This is what you get:&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:10anniversary3.png&amp;diff=40298</id>
		<title>File:10anniversary3.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:10anniversary3.png&amp;diff=40298"/>
		<updated>2025-09-24T22:37:50Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40297</id>
		<title>Dogcraft Wiki:Dogcraft 10 Year Anniversary Showcase</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Dogcraft_Wiki:Dogcraft_10_Year_Anniversary_Showcase&amp;diff=40297"/>
		<updated>2025-09-24T22:32:44Z</updated>

		<summary type="html">&lt;p&gt;Darparniox: sur3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anniversary Cog.svg|thumb|134x134px]]&lt;br /&gt;
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September, 2025. &lt;br /&gt;
&lt;br /&gt;
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.&lt;br /&gt;
&lt;br /&gt;
=== Curated articles ===&lt;br /&gt;
As we get closer to the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, every second day, two more of our curated articles will be revealed and featured, so check back regularly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;{{Box2/Page_card&lt;br /&gt;
|title=Interactive Timeline&lt;br /&gt;
|width=50%&lt;br /&gt;
|color=darkgray&lt;br /&gt;
|content=Explore the Dogcraft Server's history!&lt;br /&gt;
|link=Timeline&lt;br /&gt;
|linkText=Explore Timeline {{fa|caret-right}}&lt;br /&gt;
|image=Header-25.png&lt;br /&gt;
|styles=margin:1.5rem auto 0rem;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;phonefullscreen&amp;quot; style=&amp;quot;margin-bottom:.5rem; width:50%;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;path-start&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row; gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer Beginnings&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|content=&lt;br /&gt;
The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=1. Spawn City&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=2. Lackria&lt;br /&gt;
|color=#dca101&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0; display:none; &amp;quot;&amp;gt;&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 1 - Pioneer &amp;lt;br/&amp;gt;Beginnings&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
The official Dogcraft server was launched on the 28th of September, 2015 to a group of whitelisted ‘pioneers’, and later opened to the public in November of that year.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very early Dogcraft community was a mix of tightknit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was sometimes little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Spawn City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2019-01-27 20.05.49.png&lt;br /&gt;
|content=&lt;br /&gt;
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.&lt;br /&gt;
|link=Spawn (Survival 1)}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=Lackria&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Lackria Overhead 2.png&lt;br /&gt;
|content=&lt;br /&gt;
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.&lt;br /&gt;
|link=Lackria}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vdesktop&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;width: 50%;margin-left: 50%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;vmobile&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10px; height:40px; background:darkgray; margin:0 auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-mobile-wrap&amp;quot; style=&amp;quot;display: flex; flex-direction: row-reverse; gap: 1rem; margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|title=Survival 2 - Settlement &amp;lt;br&amp;gt;Boom&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].&lt;br /&gt;
&lt;br /&gt;
|styles=margin-top:0;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=3. City of Havana&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=2018-10-18 21.39.39-edit3-cropped.jpg&lt;br /&gt;
|content=&lt;br /&gt;
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&amp;amp;list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&amp;amp;index=3 base tour video] with [[ReNDoG]].&lt;br /&gt;
|link=City of Havana}}&lt;br /&gt;
&lt;br /&gt;
{{Box2/Page_card&lt;br /&gt;
|title=4. Akkara City&lt;br /&gt;
|color=#4dbc59&lt;br /&gt;
|image=Akkara Temples.png&lt;br /&gt;
|content=&lt;br /&gt;
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.&lt;br /&gt;
|link=Akkara City}}&lt;br /&gt;
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{{Box2&lt;br /&gt;
|title=Survival 3 - Evolution &amp;lt;br&amp;gt;&amp;amp; Diversification&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|content=&lt;br /&gt;
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.&lt;br /&gt;
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Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.&lt;br /&gt;
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{{Box2/Page_card&lt;br /&gt;
|title=5. Dogcraft Spleef League&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=2019-04-14 07.56.16.png&lt;br /&gt;
|content=&lt;br /&gt;
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3.&lt;br /&gt;
|link=Dogcraft Spleef League}}&lt;br /&gt;
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{{Box2/Page_card&lt;br /&gt;
|title=6. The Home Tree&lt;br /&gt;
|color=#7adcff&lt;br /&gt;
|image=Home Tree overview.png&lt;br /&gt;
|content=&lt;br /&gt;
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.&lt;br /&gt;
|link=The Home Tree}}&lt;br /&gt;
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{{meta notice&lt;br /&gt;
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'''Coming soon''': Check back on September 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; for the next batch of featured articles!&lt;br /&gt;
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&amp;lt;br/&amp;gt;{{Navbox Wiki}} __NOTOC__ &amp;lt;TemplateStyles src=&amp;quot;10years/styles.css&amp;quot;/&amp;gt; [[Category:Wiki events]]&lt;/div&gt;</summary>
		<author><name>Darparniox</name></author>
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