Author Topic: 1.13 custom crafting?  (Read 2906 times)

Attila

  • Guest
1.13 custom crafting?
« on: December 02, 2017, 06:52:07 pm »
So with 1.13 already having snapshots out for the update, it means we are getting much closer to that date of the update. Obviously the server will not automatically update due to plugins needing to update, but when the time comes for the server to update, will there be any new custom crafting recipes, other than the the passes for the survival 1 endfarm, and the capture eggs.

jjminedogs

  • Guest
Re: 1.13 custom crafting?
« Reply #1 on: December 02, 2017, 11:24:53 pm »
I wouldn't think so. I don't remember any new recipes when the server updated to 1.12. I think the point is to keep this server as close to vanilla as possible. 

Attila

  • Guest
Re: 1.13 custom crafting?
« Reply #2 on: December 03, 2017, 01:11:19 am »
Well, its not the whole point that with every update a new custom crafted recipe comes out, but the fact that custom crafting will be easier to make due to all the data packages in the world file, there might be more of a chance for possible new recipes for the server.


legowar1508

  • Guest
Re: 1.13 custom crafting?
« Reply #3 on: December 10, 2017, 03:05:12 pm »
from everything that I have seen I don't think the custom crafting recipes work in game. I think it is just in the json files that you need to edit them themselves right now. They may implement them later so that we can make it however we want though

Brianetta

  • Guest
Re: 1.13 custom crafting?
« Reply #4 on: December 11, 2017, 01:16:49 am »
Despite the fact that vanilla Minecraft becomes easier to modify with each release, with more command block capabilities, functions, NBT tags, custom recipes and so forth, you have to remember that we're actually (technically) a modded server. The server's game play is modified using Bukkit plugins, rather than the built-in Mojang features, predominantly because we get much better performance with plugins. This is the huge difference between Dogcraft and Hermitcraft, for example.

You will see many features that are great for mini-game builders and adventure map authors with every new release of Minecraft, but cool as they are, the plugin system that we use will continue to be our tool of choice.